Vietnamese Dota 2 Leaks

Dota 2 Heroes (Placeholders)
Vietnamese Dota 2 client leaks


VN Dota 2
(Click on the Dota 2 pic to see full Dota 2 beta hero list)

New Dota 2 heroes:
Dota 2 Admiral (Kunkka)
Bloodseeker
Juggernaut (Yurnero)
Naix

And many more.
source: Dota 2 leaks

Dota 2 Hero Pick Screenshot

Dota 2 Hero Pick Screen

Radiant vs Dire


Dota 2 Hero Picking Phase


Credits: Dota2 Updates

Dota 2 Win Screenshot

While Heroes of Newerth produces a dynamic animation of the Ancients destroyed, Dota 2 makes it simple.

No need to see the Ancient Fortress destroyed by nature / molten lava monsters.

Dota 2 - Win Screen (Stats)



Thanks to: Dota 2 Updates

Dota 2 Regional Matchmaking Screenshot

Dota 2 has Regional Matchmaking.



This makes it superior to Starcraft 2's Battlenet limited regions.

Credits: Dota 2 Updates

Dota 2 Shop Screenshot

This is the Dota 2 Shop System (Store)


Sand King buying new items in the Dota 2 shop - merchant

Credits: Dota 2 Updates

Dota 2 Beta Hero List

List of Dota 2 Heroes in Dota 2 Beta

The Radiant vs The Dire
(Dota 2 beta build hero pool)

The Evolution of DotA

From Warcraft DotA to Heroes of Newerth to Dota 2

DoomBringer from:
1st pic - Warcraft DotA (http://www.playdota.com)
2nd pic - Heroes of Newerth (http://www.heroesofnewerth.com)
3rd pic - Dota 2 (http://www.dota2.com)

Dota 2 Leaked Screenshots

Dota 2 Leaks - Screenshots

Dota 2 screenshots are being leaked all over the place.
Here are all the leaked Dota 2 screenshots.

1. Dota 2 Shadow Fiend Screenshot
Source: Dota2.cn


2. Dota 2 Doom Bringer Screenshot
Source: twitter.com/dota2updates


3. Dota 2 Vengeful Spirit Screenshot
Source: Dota2.cn


4. Dota 2 Roshan Screenshot
Source: Dota2.cn


5. Dota 2 Secret Shop Screenshot
Source: Dota2.cn

DotA 6.72e Changelog

DotA 6.72f Changelog

* Fixed a bug with Spirit Bear's Return

IceFrog apologizes for releasing too many DotA patches.

Useful DotA References:
Dota 2 Updates on Facebook
DotA Updates on Facebook
Go to Playdota.com Forums

DotA 6.72e Changelog

DotA 6.72e Changelog

* Fixed a major bug with Firefly whenever there were no observers in the game

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DotA 6.72d Changelog

DotA 6.72d Changelog

Changelog 6.72d


Axe
- Base HP regeneration from 1 to 1.25

Bane Elemental
- Enfeeble manacost rescaled from 125 to 95/105/115/125

Bristleback
- Quill Spray is no longer blocked by Vanguard, Stout Shield, etc

Centaur Warchief
- Return base damage increased from 10 to 16

Drow Ranger
- Frost Arrows no longer reduce attack speed
- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50

Krobelus
- Armor increased by 1

Kunkka
- Base Intelligence from 16 to 18
- Ghost Ship cooldown from now scales 90 to 90/80/70

Lina Inverse
- Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%

Lone Druid
- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds

Lycanthrope
- Feral Impulse AoE reduced from global to 900
- Shapeshift base attack rate changed to 1.5 (a nerf)
- Wolves HP reduced from 400/475/550/625 to 400/450/500/550

Naga Siren
- Song of the Siren duration increased from 6 to 7 seconds
- Rip Tide cooldown from 12 to 10 seconds

Phoenix
- Sun Ray damage increased from 4% to 6%
- Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
- Fire Spirits min/max numbers rebalanced

Pit Lord
- Armor reduced by 1

Rooftrellen
- Strength from 27 + 3.4 to 25 + 2.8
- Overgrowth cooldown increased from 100/95/90 to 115/105/95

Shadow Demon
- Disruption cast range decreased from 700 to 600

Shadow Priest
- Shadow Wave always heals you first before it jumps (so it won't jump back to you randomly during the bounce. This does not eat up one of your bounce limits either)

Spiritbreaker
- Strength growth decreased from 2.8 to 2.4
- Movement speed decreased from 295 to 290
- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
- Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4

Storm Spirit
- Base Strength increased by 2

Tuskarr
- Warlus Punch normal critical strike restored from 2.25 to 2.5x


Cranium Basher
- Recipe cost from 1150 to 1000

Khadgar's Pipe of Insight
- HP regeneration is now equal to the total of its components (10->11)



• Undid melee hero collision change from 6.72c
• Runes now die to one attack

• Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
• Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
• Enraged Wildkin's Tornado no longer automatically wanders around
• Forest Troll High Priest's Heal cast range from 250 to 350

• Restored Phantom Lancer's old Quelling Blade attack animation
• Changed the Circle of Power's Freeze Hero hotkey to avoid a conflict with revive
• Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain similar to before (487503)


• Fixed a bug that would cause towers to sometimes ignore Batrider
• Fixed a vision bug when Skeleton King reincarnates
• Fixed a bug with The Swarm on invisible units
• Fixed a rare bug with Borrowed Time that could let it double cast
• Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
• Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map
• Fixed a potential bug with spell steal projectile arriving to you while you die
• Fixed incorrect icons for Mana Void and Bloodrage
• Fixed the recent Hand of Midas reworking not working Mud Golems
• Fixed Goblin's Greed sometimes causing texttags to fail to appear overhead
• Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations
• Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
• Fixed Charge of Darkness interaction with Aegis
• Fixed Snowball visual direction when rolling
• Fixed an exploit possible with Devour against Infested Naix
• Fixed Culling Blade being unable to kill Ethereal units
• Fixed Ice Blast being unable to kill Ethereal units
• Fixed a rare bug with some items registering as multiple spell events with some abilities
• Fixed some minor timing issues with CM mode
• Fixed a rare bug with The Swarm that could cause heroes to attach to each other
• Fixed some issues with Nightstalker Aghanim and Switch
• Fixed a rare bug with Thundergod's Wrath that could cause it to do the wrong damage
• Fixed Spell Steal cooldown not appearing on scoreboard
• Fixed Meepo buyback not fully restoring the mana of his other clones (484729)
• Fixed Static Remnant triggering on things like Spin Web (484157)
• Fixed various -swap exploits
• Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time
• Fixed lots of other misc bugs

Icefrog gets a Cat

Name IceFrog's Cat

Icefrog of DotA fame has released pictures of his brand new kitten!

Click on the pics of Icefrog's cat to zoom in.


Icefrog's kitten trying to be cute.


Incoming Valve Dota 2 Cat of Icefrog Easter Egg

Do you like Icefrog's cat?
Has the cat seen Dota 2 leaks? meow.

DotA 6.72c Changelog

DotA 6.72c Changelog

DotA 6.72c
Release Date: June 2, 2011

Changelog 6.72c

Bounty Hunter
- Base intelligence increased from 16 to 19

Broodmother
- Base movement speed reduced from 310 to 295
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly
- Spiderlings & Spiderites they now take more damage from towers (50%-125%)
- Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)

Chaos Knight
- Phantasm manacost reduced from 175/225/275 to 125/200/275
- Phantasm cooldown reduced from 180/160/140 to 140

Crystal Maiden
- Freezing Field hotkey changed from Z to F

Dirge
- Tombstone no longer generates usable corpses

Furion
- Base strength increased by 2

Grand Magus
- Fade Bolt bounce AoE reduced from 600 to 500

Huskar
- Life Break cast range reduced to 550

Jakiro
- Macropyre damage interval is now smoother (same overall damage, more intervals)

Naga Siren
- Intelligence growth increased from 1.65 to 1.95

Pandaren Brewmaster
- Base HP regeneration increased to 0.75

Phantom Lancer
- Base HP regeneration increased to 0.75
- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions

Pit Lord
- Expulsion cooldown increased from 10 to 18 seconds
- Expulsion manacost increased from 75 to 125
- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
- Expulsion interval increased from 1 to 1.25 seconds

Rooftrellen
- Added a 2 second fade time to Nature's Guise
- Overgrowth AOE reduced from 725 to 625
- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4

Spectre
- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking

Spirit Breaker
- Charge of Darkness indicator AoE increased from 2500 to 3000
- Charge of Darkness manacost increased from 75 to 100

Shadow Priest
- Poison Touch is no longer blocked by damage block items like Vanguard

Sven
- Warcry AoE increased from 450 to 700

Terrorblade
- Metamorphosis illusion extra damage taken increased from 250% to 350%

Troll Warlord
- Ranged Whirling Axes now does 75 damage
- Fervor AS bonus rebalanced

Warlock
- Shadow Word cooldown reduced from 24 to 20

Zeus
- Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)


Necronomicon
- Cooldown reduced from 90 to 80

Veil of Discord
- Discord AoE increased by 25 and cast range by 75

Vladmir's Offering
- Aura AoE decreased from 1100 to the standard 900
- Now includes the regeneration from its components in the final item


• Melee hero collision size now reduced from 24 to 12
• Added support for the Filipino language

• Added a new texture for Snowball (2503519)
• Added a visual effect for Bloodstone's heal (469212)
• Pitlord is now in CM restriction list
• Wildkin's Tornado cooldown reduced from 120 to 70
• Charge of Darkness now displays a minimap signal for allies when it is used (464281)
• EMP is now an AoE targeting cursor (296622)
• Added a new attack projectile for QoP (461897)
• Changed Sniper's projectile arc (274494)
• New attack projectile for Eredar (459608)
• Added an Aghanim visual effect for Beastmaster (459402)
• Added a new Phantom Strike visual effect (463160)
• Added a new visual effect to Furion's Teleportation (450559)
• Added a new Icon for Telekinesis (280720)
• Added a new Icon for Spell Steal (280720)
• Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map
• Improved Haunt visual effect (370706)
• Infest allied only visual effects are now visible to observers


• Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
• Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
• Fixed a couple of areas that you could still get stuck in with Telekinesis
• Fixed a bug with Neutral spawning and Goo
• Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
• Fixed Hookshot having inconsistent behavior on magic immune units
• Fixed some bugs with Infest
• Fixed some bugs with Whirling Axes and Spell Steal
• Fixed Echo Slam tooltip to make it more accurate
• Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity

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