<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4593221895397882312</id><updated>2012-02-16T01:48:30.557-08:00</updated><category term='Heroes of Newerth'/><category term='DotA Geeks Research'/><category term='Dota 2'/><category term='DotA News'/><category term='DotA Map Discussions'/><category term='DotA Changelogs'/><title type='text'>DotA Geeks -  We love DotA and the Dota genre</title><subtitle type='html'>A tavern for all Dota Geeks. Share the fresh cool ale and talk about DotA, Dota 2 and other games in the Dota genre.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>56</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-5531374046294140660</id><published>2011-09-18T09:02:00.000-07:00</published><updated>2011-09-18T16:39:14.049-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 2'/><title type='text'>Vietnamese Dota 2 Leaks</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Dota 2 Heroes (Placeholders) &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Vietnamese Dota 2 client leaks&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-aB-aqEUo3DU/TnYWN57hgaI/AAAAAAAADqo/G_QWkUNNtdI/s1600/dota2heroleaks.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/-aB-aqEUo3DU/TnYWN57hgaI/AAAAAAAADqo/G_QWkUNNtdI/s400/dota2heroleaks.jpg" alt="" id="BLOGGER_PHOTO_ID_5653730810354827682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;VN Dota 2&lt;br /&gt;(Click on the Dota 2 pic to see full Dota 2 beta hero list)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;New Dota 2 heroes:&lt;/span&gt;&lt;br /&gt;Dota 2 Admiral (Kunkka)&lt;br /&gt;Bloodseeker&lt;br /&gt;Juggernaut (Yurnero)&lt;br /&gt;Naix&lt;br /&gt;&lt;br /&gt;And many more.&lt;br /&gt;source: &lt;a href="http://www.facebook.com/dota2updates"&gt;Dota 2 leaks&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-5531374046294140660?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/5531374046294140660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=5531374046294140660&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/5531374046294140660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/5531374046294140660'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/09/vietnamese-dota-2-leaks.html' title='Vietnamese Dota 2 Leaks'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-aB-aqEUo3DU/TnYWN57hgaI/AAAAAAAADqo/G_QWkUNNtdI/s72-c/dota2heroleaks.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-3445268086789195079</id><published>2011-09-17T18:08:00.000-07:00</published><updated>2011-09-17T18:11:05.183-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 2'/><title type='text'>Dota 2 Hero Pick Screenshot</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Dota 2 Hero Pick Screen&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Radiant vs Dire&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-LjQKcutabbA/TnVE4QNqlJI/AAAAAAAADqg/qCRJcRCwx7c/s1600/dota2heropick.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/-LjQKcutabbA/TnVE4QNqlJI/AAAAAAAADqg/qCRJcRCwx7c/s400/dota2heropick.jpg" alt="" id="BLOGGER_PHOTO_ID_5653500640449172626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Dota 2 Hero Picking Phase&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Credits: &lt;a href="http://www.facebook.com/dota2updates"&gt;Dota2 Updates&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-3445268086789195079?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/3445268086789195079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=3445268086789195079&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3445268086789195079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3445268086789195079'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/09/dota-2-hero-pick-screenshot.html' title='Dota 2 Hero Pick Screenshot'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-LjQKcutabbA/TnVE4QNqlJI/AAAAAAAADqg/qCRJcRCwx7c/s72-c/dota2heropick.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-2025955973344493501</id><published>2011-09-16T16:41:00.000-07:00</published><updated>2011-09-16T16:45:49.665-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 2'/><title type='text'>Dota 2 Win Screenshot</title><content type='html'>While Heroes of Newerth produces a dynamic animation of the Ancients destroyed, Dota 2 makes it simple.&lt;br /&gt;&lt;br /&gt;No need to see the Ancient Fortress destroyed by nature / molten lava monsters.&lt;br /&gt;&lt;br /&gt;Dota 2 - Win Screen (Stats)&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-V2HIpJ-cMlM/TnPfmBEGesI/AAAAAAAADqA/s5vGqt-2TXE/s1600/diredota2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="http://4.bp.blogspot.com/-V2HIpJ-cMlM/TnPfmBEGesI/AAAAAAAADqA/s5vGqt-2TXE/s400/diredota2.jpg" alt="" id="BLOGGER_PHOTO_ID_5653107801493764802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thanks to: &lt;a href="http://twitter.com/dota2updates"&gt;Dota 2 Updates&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-2025955973344493501?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/2025955973344493501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=2025955973344493501&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2025955973344493501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2025955973344493501'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/09/dota-2-win-screenshot.html' title='Dota 2 Win Screenshot'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-V2HIpJ-cMlM/TnPfmBEGesI/AAAAAAAADqA/s5vGqt-2TXE/s72-c/diredota2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-3036210946186221456</id><published>2011-09-16T16:37:00.000-07:00</published><updated>2011-09-16T16:41:30.853-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 2'/><title type='text'>Dota 2 Regional Matchmaking Screenshot</title><content type='html'>Dota 2 has Regional Matchmaking.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-lXA6Qh_ldOE/TnPeEBrcnJI/AAAAAAAADpw/RVZsyYxg4X8/s1600/battlenet3.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="http://2.bp.blogspot.com/-lXA6Qh_ldOE/TnPeEBrcnJI/AAAAAAAADpw/RVZsyYxg4X8/s400/battlenet3.jpg" alt="" id="BLOGGER_PHOTO_ID_5653106118031613074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;This makes it superior to Starcraft 2's Battlenet limited regions.&lt;br /&gt;&lt;br /&gt;Credits: &lt;a href="http://www.facebook.com/dota2updates"&gt;Dota 2 Updates&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-3036210946186221456?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/3036210946186221456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=3036210946186221456&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3036210946186221456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3036210946186221456'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/09/dota-2-regional-matchmaking-screenshot.html' title='Dota 2 Regional Matchmaking Screenshot'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-lXA6Qh_ldOE/TnPeEBrcnJI/AAAAAAAADpw/RVZsyYxg4X8/s72-c/battlenet3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-1606562811256013713</id><published>2011-09-11T21:18:00.000-07:00</published><updated>2011-09-11T21:20:01.716-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 2'/><title type='text'>Dota 2 Shop Screenshot</title><content type='html'>This is the Dota 2 Shop System (Store)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-UqUJYRzc-5A/Tm2IQ6rUumI/AAAAAAAADoo/_uXrXCZmvJs/s1600/dota2shop.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="http://3.bp.blogspot.com/-UqUJYRzc-5A/Tm2IQ6rUumI/AAAAAAAADoo/_uXrXCZmvJs/s400/dota2shop.jpg" alt="" id="BLOGGER_PHOTO_ID_5651322931630094946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Sand King buying new items in the Dota 2 shop - merchant&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Credits: &lt;a href="http://www.facebook.com/dota2updates"&gt;Dota 2 Updates&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-1606562811256013713?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/1606562811256013713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=1606562811256013713&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/1606562811256013713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/1606562811256013713'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/09/dota-2-shop-screenshot.html' title='Dota 2 Shop Screenshot'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-UqUJYRzc-5A/Tm2IQ6rUumI/AAAAAAAADoo/_uXrXCZmvJs/s72-c/dota2shop.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-6101635400937696850</id><published>2011-08-15T03:38:00.000-07:00</published><updated>2011-08-15T03:58:55.617-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Geeks Research'/><title type='text'>Dota 2 Beta Hero List</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;List of Dota 2 Heroes in Dota 2 Beta&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Radiant vs The Dire&lt;/span&gt;&lt;br /&gt;(Dota 2 beta build hero pool)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-SoCYZjgQ5fc/Tkj5GlDHjLI/AAAAAAAADV0/AYuqgM9UJyo/s1600/dota2heroes.jpg"&gt;&lt;img style="cursor: pointer; width: 392px; height: 400px;" src="http://4.bp.blogspot.com/-SoCYZjgQ5fc/Tkj5GlDHjLI/AAAAAAAADV0/AYuqgM9UJyo/s400/dota2heroes.jpg" alt="" id="BLOGGER_PHOTO_ID_5641032424701267122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;credits: &lt;a href="http://www.facebook.com/dota2updates"&gt;Dota 2 Updates Facebook Fans&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-6101635400937696850?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/6101635400937696850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=6101635400937696850&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/6101635400937696850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/6101635400937696850'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/08/dota-2-beta-hero-list.html' title='Dota 2 Beta Hero List'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-SoCYZjgQ5fc/Tkj5GlDHjLI/AAAAAAAADV0/AYuqgM9UJyo/s72-c/dota2heroes.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-7758098896909510725</id><published>2011-08-14T09:07:00.000-07:00</published><updated>2011-08-14T09:12:53.020-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Geeks Research'/><title type='text'>The Evolution of DotA</title><content type='html'>&lt;span style="font-weight: bold;"&gt;From Warcraft DotA to Heroes of Newerth to Dota 2&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;D&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;oomBringer &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;from:&lt;/span&gt;&lt;br /&gt;1st pic - Warcraft DotA (&lt;a href="http://www.playdota.com"&gt;http://www.playdota.com&lt;/a&gt;)&lt;br /&gt;2nd pic - Heroes of Newerth (&lt;a href="http://www.heroesofnewerth.com"&gt;http://www.heroesofnewerth.com&lt;/a&gt;)&lt;br /&gt;3rd pic - Dota 2 (&lt;a href="http://www.dota2.com"&gt;http://www.dota2.com&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-BVttTC5oOwc/TkfzYe2KcXI/AAAAAAAADVs/J_G0LTGNHSE/s1600/doombringer.png"&gt;&lt;img style="cursor: pointer; width: 237px; height: 400px;" src="http://1.bp.blogspot.com/-BVttTC5oOwc/TkfzYe2KcXI/AAAAAAAADVs/J_G0LTGNHSE/s400/doombringer.png" alt="" id="BLOGGER_PHOTO_ID_5640744660227486066" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-7758098896909510725?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/7758098896909510725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=7758098896909510725&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/7758098896909510725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/7758098896909510725'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/08/evolution-of-dota.html' title='The Evolution of DotA'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-BVttTC5oOwc/TkfzYe2KcXI/AAAAAAAADVs/J_G0LTGNHSE/s72-c/doombringer.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-7192396411879750418</id><published>2011-08-14T08:32:00.000-07:00</published><updated>2011-08-14T08:45:22.974-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 2'/><title type='text'>Dota 2 Leaked Screenshots</title><content type='html'>&lt;span style="font-weight: bold;font-size:130%;" &gt;Dota 2 Leaks - Screenshots&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Dota 2 screenshots are being leaked all over the place.&lt;br /&gt;Here are all the leaked Dota 2 screenshots.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1. Dota 2 Shadow Fiend Screenshot&lt;/span&gt;&lt;br /&gt;Source: Dota2.cn&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-4ebgpH4r-8A/TkfsN6yBBFI/AAAAAAAADVM/HBrTR3ABxA4/s1600/dota2shadowfiend.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 234px;" src="http://2.bp.blogspot.com/-4ebgpH4r-8A/TkfsN6yBBFI/AAAAAAAADVM/HBrTR3ABxA4/s400/dota2shadowfiend.jpg" alt="" id="BLOGGER_PHOTO_ID_5640736782166328402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2. Dota 2 Doom Bringer Screenshot&lt;/span&gt;&lt;br /&gt;Source: twitter.com/dota2updates&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-ZdqhCvGn0Cc/TkfsO6pGUUI/AAAAAAAADVk/-V47p0E50VQ/s1600/dota2doombringer.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="http://3.bp.blogspot.com/-ZdqhCvGn0Cc/TkfsO6pGUUI/AAAAAAAADVk/-V47p0E50VQ/s400/dota2doombringer.jpg" alt="" id="BLOGGER_PHOTO_ID_5640736799308796226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3. Dota 2 Vengeful Spirit Screenshot&lt;/span&gt;&lt;br /&gt;Source: Dota2.cn&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-_AdklqvqkhQ/TkfsNl5TG1I/AAAAAAAADVE/ky2HaXwPJug/s1600/dota2vengefulspirit.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 225px;" src="http://3.bp.blogspot.com/-_AdklqvqkhQ/TkfsNl5TG1I/AAAAAAAADVE/ky2HaXwPJug/s400/dota2vengefulspirit.jpg" alt="" id="BLOGGER_PHOTO_ID_5640736776559729490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4. Dota 2 Roshan Screenshot&lt;/span&gt;&lt;br /&gt;Source: Dota2.cn&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-9BegLjmHo-Q/TkfsOVOITQI/AAAAAAAADVc/_ArIvlz_z_w/s1600/dota2roshan.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 305px;" src="http://3.bp.blogspot.com/-9BegLjmHo-Q/TkfsOVOITQI/AAAAAAAADVc/_ArIvlz_z_w/s400/dota2roshan.png" alt="" id="BLOGGER_PHOTO_ID_5640736789263568130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5. Dota 2 Secret Shop Screenshot&lt;/span&gt;&lt;br /&gt;Source: Dota2.cn&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-E6ByBwAVOYo/TkfsONgnYQI/AAAAAAAADVU/SCGIL9jZLCo/s1600/dota2secretshop.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 252px;" src="http://1.bp.blogspot.com/-E6ByBwAVOYo/TkfsONgnYQI/AAAAAAAADVU/SCGIL9jZLCo/s400/dota2secretshop.png" alt="" id="BLOGGER_PHOTO_ID_5640736787193618690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-7192396411879750418?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/7192396411879750418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=7192396411879750418&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/7192396411879750418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/7192396411879750418'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/08/dota-2-leaked-screenshots.html' title='Dota 2 Leaked Screenshots'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-4ebgpH4r-8A/TkfsN6yBBFI/AAAAAAAADVM/HBrTR3ABxA4/s72-c/dota2shadowfiend.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-1722590826870639462</id><published>2011-08-13T20:22:00.000-07:00</published><updated>2011-08-13T20:24:48.300-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.72e Changelog</title><content type='html'>&lt;span style="font-weight: bold;"&gt;DotA 6.72f Changelog &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* Fixed a bug with Spirit Bear's Return&lt;br /&gt;&lt;br /&gt;IceFrog apologizes for releasing too many DotA patches.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Useful DotA References:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.facebook.com/dota2updates"&gt;Dota 2 Updates on Facebook&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.facebook.com/playdota"&gt;DotA Updates on Facebook&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com"&gt;Go to Playdota.com Forums&lt;/a&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-1722590826870639462?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/1722590826870639462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=1722590826870639462&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/1722590826870639462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/1722590826870639462'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/08/dota-672e-changelog_13.html' title='DotA 6.72e Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-6128789971913149712</id><published>2011-08-13T20:19:00.000-07:00</published><updated>2011-08-13T20:21:32.184-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.72e Changelog</title><content type='html'>DotA 6.72e Changelog&lt;br /&gt;&lt;br /&gt;	* Fixed a major bug with Firefly whenever there were no observers in the game&lt;br /&gt;&lt;br /&gt;Get Dota news and updates:&lt;br /&gt;&lt;a href="http://www.facebook.com/playdota"&gt;DotA on Facebook&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.facebook.com/dota2updates"&gt;Dota 2 on Facebook&lt;/a&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-6128789971913149712?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/6128789971913149712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=6128789971913149712&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/6128789971913149712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/6128789971913149712'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/08/dota-672e-changelog.html' title='DotA 6.72e Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-2664743827168311177</id><published>2011-08-13T20:15:00.000-07:00</published><updated>2011-08-13T20:17:11.652-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.72d Changelog</title><content type='html'>&lt;span style="font-weight: bold;"&gt;DotA 6.72d Changelog&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://media.playdota.com/changelogs/1310664922.jpg" alt="Changelog 6.72d" id="6.72d" border="0" /&gt; 	&lt;br /&gt;	&lt;div align="center"&gt;    &lt;img src="http://www.playdota.com/img/changelogs/categories/heroes.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/axe.gif" alt="" title="Axe" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/axe" target="_blank"&gt;Axe&lt;/a&gt;&lt;br /&gt;- Base HP regeneration from 1 to 1.25&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bane.gif" alt="" title="Bane" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bane-elemental" target="_blank"&gt;Bane Elemental&lt;/a&gt;&lt;br /&gt;- Enfeeble manacost rescaled from 125 to 95/105/115/125&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bb.gif" alt="" title="Bb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bristleback" target="_blank"&gt;Bristleback&lt;/a&gt;&lt;br /&gt;- Quill Spray is no longer blocked by Vanguard, Stout Shield, etc&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cent.gif" alt="" title="Cent" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/centaur-warchief" target="_blank"&gt;Centaur Warchief&lt;/a&gt;&lt;br /&gt;- Return base damage increased from 10 to 16&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/drow.gif" alt="" title="Drow" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/drow-ranger" target="_blank"&gt;Drow Ranger&lt;/a&gt;&lt;br /&gt;- Frost Arrows no longer reduce attack speed&lt;br /&gt;- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dp.gif" alt="" title="Dp" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/death-prophet" target="_blank"&gt;Krobelus&lt;/a&gt;&lt;br /&gt;- Armor increased by 1&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/admiral.gif" alt="" title="Admiral" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/admiral" target="_blank"&gt;Kunkka&lt;/a&gt;&lt;br /&gt;- Base Intelligence from 16 to 18&lt;br /&gt;- Ghost Ship cooldown from now scales 90 to 90/80/70&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lina.gif" alt="" title="Lina" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/slayer" target="_blank"&gt;Lina Inverse&lt;/a&gt;&lt;br /&gt;- Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sylla.gif" alt="" title="Sylla" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lone-druid" target="_blank"&gt;Lone Druid&lt;/a&gt;&lt;br /&gt;- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lycan.gif" alt="" title="Lycan" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lycanthrope" target="_blank"&gt;Lycanthrope&lt;/a&gt;&lt;br /&gt;- Feral Impulse AoE reduced from global to 900&lt;br /&gt;- Shapeshift base attack rate changed to 1.5 (a nerf)&lt;br /&gt;- Wolves HP reduced from 400/475/550/625 to 400/450/500/550&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/siren.gif" alt="" title="Siren" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/naga-siren" target="_blank"&gt;Naga Siren&lt;/a&gt;&lt;br /&gt;- Song of the Siren duration increased from 6 to 7 seconds&lt;br /&gt;- Rip Tide cooldown from 12 to 10 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/phoenix.gif" alt="" title="Phoenix" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/Phoenix" target="_blank"&gt;Phoenix&lt;/a&gt;&lt;br /&gt;- Sun Ray damage increased from 4% to 6%&lt;br /&gt;- Fire Spirits sub ability now launches all the spirits at once, rather than one at a time&lt;br /&gt;- Fire Spirits min/max numbers rebalanced&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pit.gif" alt="" title="Pit" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pit-lord" target="_blank"&gt;Pit Lord&lt;/a&gt;&lt;br /&gt;- Armor reduced by 1&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/treant.gif" alt="" title="Treant" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/treant-protector" target="_blank"&gt;Rooftrellen&lt;/a&gt;&lt;br /&gt;- Strength from 27 + 3.4 to 25 + 2.8&lt;br /&gt;- Overgrowth cooldown increased from 100/95/90 to 115/105/95&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ShadowDemon_18x18.gif" alt="" title="ShadowDemon" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/shadow-demon" target="_blank"&gt;Shadow Demon&lt;/a&gt;&lt;br /&gt;- Disruption cast range decreased from 700 to 600&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sp.gif" alt="" title="Sp" class="inlineimg" border="0" /&gt;&lt;a href="http://www.playdota.com/heroes/shadow-priest" target="_blank"&gt;Shadow Priest&lt;/a&gt;&lt;br /&gt;- Shadow Wave always heals you first before it jumps (so it won't jump  back to you randomly during the bounce. This does not eat up one of your  bounce limits either)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sb.gif" alt="" title="Sb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spiritbreaker" target="_blank"&gt;Spiritbreaker&lt;/a&gt;&lt;br /&gt;- Strength growth decreased from 2.8 to 2.4&lt;br /&gt;- Movement speed decreased from 295 to 290&lt;br /&gt;- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds&lt;br /&gt;- Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/storm.gif" alt="" title="Storm" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/storm-spirit" target="_blank"&gt;Storm Spirit&lt;/a&gt;&lt;br /&gt;- Base Strength increased by 2&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tuskar.gif" alt="" title="Tuskar" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tuskarr" target="_blank"&gt;Tuskarr&lt;/a&gt;&lt;br /&gt;- Warlus Punch normal critical strike restored from 2.25 to 2.5x&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/items.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_Hammer_10.gif" alt="" title="CraniumBasher" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/cranium-basher" target="_blank"&gt;Cranium Basher&lt;/a&gt;&lt;br /&gt;- Recipe cost from 1150 to 1000&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNPipeOfInsight.gif" alt="" title="KhadgarsPipeOfInsight" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/khadgars-pipe-of-insight" target="_blank"&gt;Khadgar's Pipe of Insight&lt;/a&gt;&lt;br /&gt;- HP regeneration is now equal to the total of its components (10-&amp;gt;11)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;• Undid melee hero collision change from 6.72c&lt;br /&gt;• Runes now die to one attack&lt;br /&gt;&lt;br /&gt;• Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)&lt;br /&gt;• Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6&lt;br /&gt;• Enraged Wildkin's Tornado no longer automatically wanders around&lt;br /&gt;• Forest Troll High Priest's Heal cast range from 250 to 350&lt;br /&gt;&lt;br /&gt;• Restored Phantom Lancer's old Quelling Blade attack animation&lt;br /&gt;• Changed the Circle of Power's Freeze Hero hotkey to avoid a conflict with revive&lt;br /&gt;• Recoded Chain Frost to jump when the projectile hits rather than after  a fixed amount of time. Projectile speed rescaled accordingly to remain  similar to before (&lt;a href="http://www.playdota.com/forums/487503/fixchain-frosts-projectile/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;487503&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;• Fixed a bug that would cause towers to sometimes ignore Batrider&lt;br /&gt;• Fixed a vision bug when Skeleton King reincarnates&lt;br /&gt;• Fixed a bug with The Swarm on invisible units&lt;br /&gt;• Fixed a rare bug with Borrowed Time that could let it double cast&lt;br /&gt;• Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate&lt;br /&gt;• Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map&lt;br /&gt;• Fixed a potential bug with spell steal projectile arriving to you while you die&lt;br /&gt;• Fixed incorrect icons for Mana Void and Bloodrage&lt;br /&gt;• Fixed the recent Hand of Midas reworking not working Mud Golems&lt;br /&gt;• Fixed Goblin's Greed sometimes causing texttags to fail to appear overhead&lt;br /&gt;• Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations&lt;br /&gt;• Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight&lt;br /&gt;• Fixed Charge of Darkness interaction with Aegis&lt;br /&gt;• Fixed Snowball visual direction when rolling&lt;br /&gt;• Fixed an exploit possible with Devour against Infested Naix&lt;br /&gt;• Fixed Culling Blade being unable to kill Ethereal units&lt;br /&gt;• Fixed Ice Blast being unable to kill Ethereal units&lt;br /&gt;• Fixed a rare bug with some items registering as multiple spell events with some abilities&lt;br /&gt;• Fixed some minor timing issues with CM mode&lt;br /&gt;• Fixed a rare bug with The Swarm that could cause heroes to attach to each other&lt;br /&gt;• Fixed some issues with Nightstalker Aghanim and Switch&lt;br /&gt;• Fixed a rare bug with Thundergod's Wrath that could cause it to do the wrong damage&lt;br /&gt;• Fixed Spell Steal cooldown not appearing on scoreboard&lt;br /&gt;• Fixed Meepo buyback not fully restoring the mana of his other clones (&lt;a href="http://www.playdota.com/forums/484729/meepwn-buyback/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;484729&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Fixed Static Remnant triggering on things like Spin Web (&lt;a href="http://www.playdota.com/forums/484157/tweak-static-remnant-spider-web/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;484157&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Fixed various -swap exploits&lt;br /&gt;• Fixed duration of Anchor Smash debuff on enemy not always lasting the  right amount of time when hitting the same target in a short period of  time&lt;br /&gt;• Fixed lots of other misc bugs&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-2664743827168311177?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/2664743827168311177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=2664743827168311177&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2664743827168311177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2664743827168311177'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/08/dota-672d-changelog.html' title='DotA 6.72d Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-2845407248081492388</id><published>2011-06-16T17:17:00.000-07:00</published><updated>2011-06-16T17:24:10.935-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA News'/><title type='text'>Icefrog gets a Cat</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Name IceFrog's Cat&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Icefrog of DotA fame has released pictures of his brand new kitten!&lt;br /&gt;&lt;br /&gt;Click on the pics of Icefrog's cat to zoom in.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-3KABe1T0DEE/Tfqdq8BS90I/AAAAAAAAC1w/bAu1HddEyXo/s1600/icefrogKitten1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 299px;" src="http://2.bp.blogspot.com/-3KABe1T0DEE/Tfqdq8BS90I/AAAAAAAAC1w/bAu1HddEyXo/s400/icefrogKitten1.jpg" alt="" id="BLOGGER_PHOTO_ID_5618976846089746242" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Icefrog's kitten trying to be cute.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-bCzal8b33G4/Tfqdqht_qrI/AAAAAAAAC1o/nOslUwtPfQ0/s1600/icefrogcat.jpg"&gt;&lt;img style="cursor: pointer; width: 373px; height: 400px;" src="http://2.bp.blogspot.com/-bCzal8b33G4/Tfqdqht_qrI/AAAAAAAAC1o/nOslUwtPfQ0/s400/icefrogcat.jpg" alt="" id="BLOGGER_PHOTO_ID_5618976839029467826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Incoming Valve Dota 2 Cat of Icefrog Easter Egg &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Do you like Icefrog's cat?&lt;br /&gt;Has the cat seen Dota 2 leaks? meow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-2845407248081492388?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/2845407248081492388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=2845407248081492388&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2845407248081492388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2845407248081492388'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/06/icefrog-gets-cat.html' title='Icefrog gets a Cat'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-3KABe1T0DEE/Tfqdq8BS90I/AAAAAAAAC1w/bAu1HddEyXo/s72-c/icefrogKitten1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-841746364461495179</id><published>2011-06-02T22:29:00.000-07:00</published><updated>2011-06-02T22:34:12.637-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.72c Changelog</title><content type='html'>&lt;span style="font-weight: bold;"&gt;DotA 6.72c Changelog&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;DotA 6.72c&lt;br /&gt;Release Date: June 2, 2011&lt;br /&gt;&lt;br /&gt;&lt;img src="http://media.playdota.com/changelogs/1306264895.jpg" alt="Changelog 6.72c" id="6.72c" border="0" /&gt;  &lt;br /&gt; &lt;div align="center"&gt;    &lt;img onload="NcodeImageResizer.createOn(this);" src="http://www.playdota.com/img/changelogs/categories/heroes.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif" alt="" title="Bh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bounty-hunter" target="_blank"&gt;Bounty Hunter&lt;/a&gt;&lt;br /&gt;- Base intelligence increased from 16 to 19&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/brood.gif" alt="" title="Brood" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/broodmother" target="_blank"&gt;Broodmother&lt;/a&gt;&lt;br /&gt;- Base movement speed reduced from 310 to 295&lt;br /&gt;- Spin Web cooldown reduced from 90/70/50/30 to 30&lt;br /&gt;- Spin Web AoE increased from 500 to 650&lt;br /&gt;- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%&lt;br /&gt;- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3&lt;br /&gt;- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120&lt;br /&gt;- Spiderlings &amp;amp; Spiderites are now affected by Spin Web&lt;br /&gt;- Spiderlings Model size increase slightly&lt;br /&gt;- Spiderlings &amp;amp; Spiderites they now take more damage from towers (50%-125%)&lt;br /&gt;- Spiderlings now do more damage to heroes (75%-&amp;gt;100%) and less damage to towers (70%-40%)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ck.gif" alt="" title="Ck" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/chaos-knight" target="_blank"&gt;Chaos Knight&lt;/a&gt;&lt;br /&gt;- Phantasm manacost reduced from 175/225/275 to 125/200/275&lt;br /&gt;- Phantasm cooldown reduced from 180/160/140 to 140&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cm.gif" alt="" title="Cm" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/crystal-maiden" target="_blank"&gt;Crystal Maiden&lt;/a&gt;&lt;br /&gt;- Freezing Field hotkey changed from Z to F&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif" alt="" title="Dirge" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/undying" target="_blank"&gt;Dirge&lt;/a&gt;&lt;br /&gt;- Tombstone no longer generates usable corpses&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/furion.gif" alt="" title="Furion" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/prophet" target="_blank"&gt;Furion&lt;/a&gt;&lt;br /&gt;- Base strength increased by 2&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/rubick.gif" alt="" title="Rubick" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/grand-magus" target="_blank"&gt;Grand Magus&lt;/a&gt;&lt;br /&gt;- Fade Bolt bounce AoE reduced from 600 to 500&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/husk.gif" alt="" title="Husk" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sacred-warrior" target="_blank"&gt;Huskar&lt;/a&gt;&lt;br /&gt;- Life Break cast range reduced to 550&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/thd.gif" alt="" title="Thd" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/twin-head-dragon" target="_blank"&gt;Jakiro&lt;/a&gt;&lt;br /&gt;- Macropyre damage interval is now smoother (same overall damage, more intervals)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/siren.gif" alt="" title="Siren" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/naga-siren" target="_blank"&gt;Naga Siren&lt;/a&gt;&lt;br /&gt;- Intelligence growth increased from 1.65 to 1.95&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/panda.gif" alt="" title="Panda" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pandaren-brewmaster" target="_blank"&gt;Pandaren Brewmaster&lt;/a&gt;&lt;br /&gt;- Base HP regeneration increased to 0.75&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lancer.gif" alt="" title="Lancer" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/phantom-lancer" target="_blank"&gt;Phantom Lancer&lt;/a&gt;&lt;br /&gt;- Base HP regeneration increased to 0.75&lt;br /&gt;- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pit.gif" alt="" title="Pit" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pit-lord" target="_blank"&gt;Pit Lord&lt;/a&gt;&lt;br /&gt;- Expulsion cooldown increased from 10 to 18 seconds&lt;br /&gt;- Expulsion manacost increased from 75 to 125&lt;br /&gt;- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575&lt;br /&gt;- Expulsion interval increased from 1 to 1.25 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/treant.gif" alt="" title="Treant" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/treant-protector" target="_blank"&gt;Rooftrellen&lt;/a&gt;&lt;br /&gt;- Added a 2 second fade time to Nature's Guise&lt;br /&gt;- Overgrowth AOE reduced from 725 to 625&lt;br /&gt;- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/spec.gif" alt="" title="Spec" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spectre" target="_blank"&gt;Spectre&lt;/a&gt;&lt;br /&gt;- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sb.gif" alt="" title="Sb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spiritbreaker" target="_blank"&gt;Spirit Breaker&lt;/a&gt;&lt;br /&gt;- Charge of Darkness indicator AoE increased from 2500 to 3000&lt;br /&gt;- Charge of Darkness manacost increased from 75 to 100&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sp.gif" alt="" title="Sp" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/shadow-priest" target="_blank"&gt;Shadow Priest&lt;/a&gt;&lt;br /&gt;- Poison Touch is no longer blocked by damage block items like Vanguard&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sven.gif" alt="" title="Sven" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/rogue-knight" target="_blank"&gt;Sven&lt;/a&gt;&lt;br /&gt;- Warcry AoE increased from 450 to 700&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tb.gif" alt="" title="Tb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/soul-keeper" target="_blank"&gt;Terrorblade&lt;/a&gt;&lt;br /&gt;- Metamorphosis illusion extra damage taken increased from 250% to 350%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/troll.gif" alt="" title="Troll" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/troll-warlord" target="_blank"&gt;Troll Warlord&lt;/a&gt;&lt;br /&gt;- Ranged Whirling Axes now does 75 damage&lt;br /&gt;- Fervor AS bonus rebalanced&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lock.gif" alt="" title="Lock" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/warlock" target="_blank"&gt;Warlock&lt;/a&gt;&lt;br /&gt;- Shadow Word cooldown reduced from 24 to 20&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/zeus.gif" alt="" title="Zeus" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lord-of-olympus" target="_blank"&gt;Zeus&lt;/a&gt;&lt;br /&gt;- Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img onload="NcodeImageResizer.createOn(this);" src="http://www.playdota.com/img/changelogs/categories/items.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNNecromancerMaster.gif" alt="" title="Necronomicon3" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/necronomicon" target="_blank"&gt;Necronomicon&lt;/a&gt;&lt;br /&gt;- Cooldown reduced from 90 to 80&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/veil.gif" alt="" title="Veil of Discord" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/veil-of-discord" target="_blank"&gt;Veil of Discord&lt;/a&gt;&lt;br /&gt;- Discord AoE increased by 25 and cast range by 75&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNCloakOfFlames.gif" alt="" title="VladmirsOffering" class="inlineimg" border="0" /&gt;&lt;a href="http://www.playdota.com/items/vladmirs-offering" target="_blank"&gt; Vladmir's Offering&lt;/a&gt;&lt;br /&gt;- Aura AoE decreased from 1100 to the standard 900&lt;br /&gt;- Now includes the regeneration from its components in the final item&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img onload="NcodeImageResizer.createOn(this);" src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;• Melee hero collision size now reduced from 24 to 12&lt;br /&gt;• Added support for the Filipino language&lt;br /&gt;&lt;br /&gt;• Added a new texture for Snowball (&lt;a href="http://www.playdota.com/forums/showthread.php?p=2503519#post2503519" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;2503519&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Added a visual effect for Bloodstone's heal (&lt;a href="http://www.playdota.com/forums/469212/effect-bloodstone-heal-effect/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;469212&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Pitlord is now in CM restriction list&lt;br /&gt;• Wildkin's Tornado cooldown reduced from 120 to 70&lt;br /&gt;• Charge of Darkness now displays a minimap signal for allies when it is used  (&lt;a href="http://www.playdota.com/forums/464281/barathrums-charge-darkness-signal-minimap/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;464281&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• EMP is now an AoE targeting cursor (&lt;a href="http://www.playdota.com/forums/296622/visual-emp/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;296622&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Added a new attack projectile for QoP  (&lt;a href="http://www.playdota.com/forums/461897/projectile-queen-pain/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;461897&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Changed Sniper's projectile arc (&lt;a href="http://www.playdota.com/forums/274494/cosmetic-snipers-missile-arc/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;274494&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• New attack projectile for Eredar (&lt;a href="http://www.playdota.com/forums/459608/projectile-shadow-demon/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;459608&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Added an Aghanim visual effect for Beastmaster (&lt;a href="http://www.playdota.com/forums/459402/aghanims-beastmaster/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;459402&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Added a new Phantom Strike visual effect   (&lt;a href="http://www.playdota.com/forums/463160/fx-phantom-strike/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;463160&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Added a new visual effect to Furion's Teleportation (&lt;a href="http://www.playdota.com/forums/450559/fx-furion-teleport/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;450559&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Added a new Icon for Telekinesis (&lt;a href="http://www.playdota.com/forums/280720/icon-overhaul-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;280720&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Added a new Icon for Spell Steal (&lt;a href="http://www.playdota.com/forums/280720/icon-overhaul-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;280720&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map&lt;br /&gt;• Improved Haunt visual effect (&lt;a href="http://www.playdota.com/forums/370706/visual-haunt/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;370706&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Infest allied only visual effects are now visible to observers&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img onload="NcodeImageResizer.createOn(this);" src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;• Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration&lt;br /&gt;• Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)&lt;br /&gt;• Fixed a couple of areas that you could still get stuck in with Telekinesis&lt;br /&gt;• Fixed a bug with Neutral spawning and Goo&lt;br /&gt;• Fixed Remote Mines explosion to keep the vision while it is exploding  (&lt;a href="http://www.playdota.com/forums/382646/techies-remote-mines/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;382646&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Fixed Hookshot having inconsistent behavior on magic immune units&lt;br /&gt;• Fixed some bugs with Infest&lt;br /&gt;• Fixed some bugs with Whirling Axes and Spell Steal&lt;br /&gt;• Fixed Echo Slam tooltip to make it more accurate&lt;br /&gt;• Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity&lt;br /&gt;&lt;br /&gt;Join the &lt;a href="http://twitter.com/dotaproject"&gt;DotA Project on Twitter&lt;/a&gt;.&lt;br /&gt;Become a fan of &lt;a href="http://www.facebook.com/playdota"&gt;Facebook DotA&lt;/a&gt;.&lt;br /&gt;Join the &lt;a href="http://www.playdota.com/"&gt;DotA All-Stars Forum&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-841746364461495179?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/841746364461495179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=841746364461495179&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/841746364461495179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/841746364461495179'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/06/dota-672c-changelog.html' title='DotA 6.72c Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-2909453861886019413</id><published>2011-05-05T19:03:00.000-07:00</published><updated>2011-05-05T19:07:07.635-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.72b Changelog</title><content type='html'>&lt;span style="font-weight: bold;"&gt;DotA 6.72b Changelog        &lt;/span&gt;&lt;br /&gt;&lt;img src="http://media.playdota.com/changelogs/1304435939.jpg" alt="Changelog 6.72b" id="6.72b" border="0" /&gt;  &lt;br /&gt; • Living Armor now regenerates buildings only in a 900 aoe&lt;br /&gt;• Leech Seed cooldown rescaled from 12 to 18/16/14/12&lt;br /&gt;• Treant Protector base armor reduced by 1&lt;br /&gt;• Essence Shift no longer permanently steals attributes&lt;br /&gt;• Restored Shadowraze's original visual effect&lt;br /&gt;• Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72&lt;br /&gt;&lt;br /&gt;• Fixed a PPC Mac only bug that caused crashes on map selection&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;Make sure to delete the old map and restart&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;• Fixed a bug that caused saving and reloading to crash&lt;br /&gt;• Fixed a bug with Infest and -switch&lt;br /&gt;• Fixed a bug with Living Armor and -switch&lt;br /&gt;• Fixed a possible fatal error with Whirling Axes on map edges&lt;br /&gt;• Fixed Troll's bash not getting leveled up properly&lt;br /&gt;• Fixed the lowest level of bkb and cheese being stealable&lt;br /&gt;• Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground&lt;br /&gt;• Fixed Wisp appearing in -randomint&lt;br /&gt;• Fixed a bug with Whirling Axes and -swap&lt;br /&gt;• Fixed some problems with Timewalk that caused it to drag performance down a lot&lt;br /&gt;• Fixed a few other misc bugs&lt;br /&gt;&lt;br /&gt;Download DotA 6.72b now&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-2909453861886019413?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/2909453861886019413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=2909453861886019413&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2909453861886019413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2909453861886019413'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/05/dota-672b-changelog.html' title='DotA 6.72b Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-6424540275908198370</id><published>2011-04-28T07:25:00.000-07:00</published><updated>2011-04-28T07:36:01.086-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.75 Changelog</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Dota 6.75 Changelog&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With the upcoming &lt;a href="http://www.neutralcreeps.com/2010/10/dota-2.html"&gt;Dota 2&lt;/a&gt; release, Warcraft 3 DotA would get less and less updates from Icefrog.&lt;br /&gt;2011 is the expected release year for the most awaited game in the Dota genre - Dota 2.&lt;br /&gt;&lt;br /&gt;If DotA 6.75 will be released, you will find the changelog on this page.&lt;br /&gt;&lt;br /&gt;To get the latest Facebook alerts about DotA, become a fan of Dota on Facebook.&lt;br /&gt;&lt;a href="http://www.facebook.com/playdota"&gt;DotA All-Stars on Facebook&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Join thousands of DotA players on Twitter:&lt;br /&gt;&lt;a href="http://twitter.com/dotaproject"&gt;DotA Project on Twitter&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-6424540275908198370?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/6424540275908198370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=6424540275908198370&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/6424540275908198370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/6424540275908198370'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/04/dota-675-changelog.html' title='DotA 6.75 Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-3779654700440699409</id><published>2011-01-23T16:05:00.000-08:00</published><updated>2011-01-23T16:07:06.446-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.71b Changelog - Download DotA 6.71b</title><content type='html'>DotA 6.71b Patch Notes:&lt;br /&gt;&lt;br /&gt;*Fixed a couple of important bugs.&lt;br /&gt;&lt;br /&gt;Download DotA 6.71b at www.getdota.com&lt;br /&gt;Like &lt;a href="http://www.facebook.com/playdota"&gt;DotA on Facebook&lt;/a&gt;&lt;br /&gt;Visit the Official DotA website www.playdota.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-3779654700440699409?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/3779654700440699409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=3779654700440699409&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3779654700440699409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3779654700440699409'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/01/dota-671b-changelog-download-dota-671b.html' title='DotA 6.71b Changelog - Download DotA 6.71b'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-2007876309069764725</id><published>2011-01-23T15:58:00.000-08:00</published><updated>2011-01-23T16:04:44.290-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.74 Changelog</title><content type='html'>Icefrog will be releasing the DotA 6.74 map in the future.&lt;br /&gt;Download DotA 6.74 at www.getdota.com&lt;br /&gt;&lt;br /&gt;To be updated during the release of DotA 6.74, you can LIKE &lt;a href="http://www.facebook.com/playdota"&gt;DotA&lt;/a&gt; on Facebook.&lt;br /&gt;&lt;br /&gt;For the Official DotA 6.74 download map link, always go to www.getdota.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-2007876309069764725?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/2007876309069764725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=2007876309069764725&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2007876309069764725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2007876309069764725'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/01/dota-674-changelog.html' title='DotA 6.74 Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-252221826320950774</id><published>2011-01-22T15:59:00.000-08:00</published><updated>2011-12-24T19:05:36.306-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.73 Changelog</title><content type='html'>&lt;span style="font-weight: bold;"&gt;DotA 6.73 Changelog&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With more and more DotA players switching to the Dota genre standard, Heroes of Newerth, DotA 6.73 will be having a lesser playerbase.&lt;br /&gt;&lt;br /&gt;Download DotA 6.73 at www.getdota.com&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.neutralcreeps.com/2011/12/dota-673-changelog.html"&gt;Read the DotA 6.73 Changelog from NeutralCreeps.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Don't forget to bookmark this page in order to get alerts for DotA 6.73.&lt;br /&gt;&lt;br /&gt;Want to be updated via Facebook?&lt;br /&gt;&lt;a href="http://www.facebook.com/playdota"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Become a FAN of DotA on Facebook.&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-252221826320950774?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/252221826320950774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=252221826320950774&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/252221826320950774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/252221826320950774'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/01/dota-673-changelog.html' title='DotA 6.73 Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-7610055489735877392</id><published>2011-01-22T15:56:00.000-08:00</published><updated>2011-04-28T04:57:14.439-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.72 Changelog</title><content type='html'>Icefrog has released DotA 6.72.&lt;br /&gt;Download DotA 6.72 at www.getdota.com&lt;br /&gt;&lt;br /&gt; &lt;img src="http://media.playdota.com/changelogs/1300061427.jpg" alt="Changelog 6.72" id="6.72" border="0" /&gt; &lt;br /&gt;&lt;div align="center"&gt;    &lt;img src="http://www.playdota.com/img/changelogs/categories/heroes.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/aa.gif" alt="" title="Ancient Apparition" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/ancient-apparition" target="_blank"&gt;Ancient Apparition&lt;/a&gt;&lt;br /&gt;- Armor reduced from 4 to 2&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/axe.gif" alt="" title="Axe" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/axe" target="_blank"&gt;Axe&lt;/a&gt;&lt;br /&gt;- Base HP regeneration increased from 0.25 to 1&lt;br /&gt;- Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bane.gif" alt="" title="Bane" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bane-elemental" target="_blank"&gt;Bane Elemental&lt;/a&gt;&lt;br /&gt;- Brain Sap cooldown decreased from 16 to 14&lt;br /&gt;- Fiend's Grip now gives vision of the target&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Enfeeble now reduces attack damage by a constant amount&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bat.gif" alt="" title="Bat" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/batrider" target="_blank"&gt; Batrider&lt;/a&gt;&lt;br /&gt;- Armor reduced by 1&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/beast.gif" alt="" title="BM" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/beastmaster" target="_blank"&gt;Beastmaster&lt;/a&gt;&lt;br /&gt;- Greater Hawk's invisibility fade time decreased from 8 to 5 seconds&lt;br /&gt;- Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting)&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Added Aghanim's Scepter upgrade&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bs.gif" alt="" title="Bs" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bloodseeker" target="_blank"&gt;Bloodseeker&lt;/a&gt;&lt;br /&gt;- Bloodbath assist AoE increased from 200 to 225&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif" alt="" title="Bh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bounty-hunter" target="_blank"&gt;Bounty Hunter&lt;/a&gt;&lt;br /&gt;- Base HP regeneration increased from 0.25 to 0.75&lt;br /&gt;- Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bb.gif" alt="" title="Bb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bristleback" target="_blank"&gt;Bristleback&lt;/a&gt;&lt;br /&gt;- Warpath damage per stack increased from 4/8/12 to 10/15/20&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cent.gif" alt="" title="Cent" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/centaur-warchief" target="_blank"&gt;Centaur Warchief&lt;/a&gt;&lt;br /&gt;- Movement speed increased from 300 to 305&lt;br /&gt;- Double Edge cooldown decreased from 12 to 10&lt;br /&gt;- Hoof Stomp cooldown decreased from 15 to 13&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ck.gif" alt="" title="Ck" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/chaos-knight" target="_blank"&gt;Chaos Knight&lt;/a&gt;&lt;br /&gt;- Base strength increased by 3&lt;br /&gt;- Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275&lt;br /&gt;- Chaos Bolt now has a floating text indicator for the damage done&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/chen.gif" alt="" title="Chen" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/holy-knight" target="_blank"&gt;Chen&lt;/a&gt;&lt;br /&gt;- Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead &lt;a href="http://www.playdota.com/forums/377809/remake-chens-test-faith/" target="_blank"&gt; &lt;span style="color:dimgray;"&gt;(377809)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cw.gif" alt="" title="Cw" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/clockwerk-goblin" target="_blank"&gt;Clockwerk Goblin&lt;/a&gt;&lt;br /&gt;- Armor reduced by 1&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cm.gif" alt="" title="Cm" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/crystal-maiden" target="_blank"&gt;Crystal Maiden&lt;/a&gt;&lt;br /&gt;- Freezing Field level 1 manacost decreased from 300 to 200&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/seer.gif" alt="" title="Seer" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/dark-seer" target="_blank"&gt;Dark Seer&lt;/a&gt;&lt;br /&gt;- Wall of Replica illusion damage improved from 70% to 70/80/90%&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Added an Aghanim's Scepter upgrade (and visual effect)&lt;/span&gt; &lt;a href="http://www.playdota.com/forums/339914/remake-11-scepter-upgrades-you-must-see/" target="_blank"&gt; &lt;span style="color:dimgray;"&gt;(339914)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/doom.gif" alt="" title="Doom" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/doom-bringer" target="_blank"&gt;Doom Bringer&lt;/a&gt;&lt;br /&gt;- Doom's duration decreased from 14 to 13 seconds (Aghanim's Doom is still 14)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dk.gif" alt="" title="Dk" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/dragon-knight" target="_blank"&gt;Dragon Knight&lt;/a&gt;&lt;br /&gt;- Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/drow.gif" alt="" title="Drow" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/drow-ranger" target="_blank"&gt;Drow Ranger&lt;/a&gt;&lt;br /&gt;- Previous sight range nerf reverted (from 6.68)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/es.gif" alt="" title="Es" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/earthshaker" target="_blank"&gt;Earthshaker&lt;/a&gt;&lt;br /&gt;- Echo Slam initial damage reduced from 165/230/285 to 160/210/270&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/enchant.gif" alt="" title="Enchant" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/enchantress" target="_blank"&gt;Enchantress&lt;/a&gt;&lt;br /&gt;- Aghanim's Impetus range bonus increased from +150 extra to +165&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/void.gif" alt="" title="Void" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/faceless-void" target="_blank"&gt;Faceless Void&lt;/a&gt;&lt;br /&gt;- Base HP regeneration increased from 0.25 to 0.75&lt;br /&gt;- Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Chronosphere now reveals Invisible units&lt;/span&gt;&lt;br /&gt;- Chronosphere cast range improved from 500/550/600 to 600&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Time Walk slow affects all units along his path, instead of just at the destination&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/furion.gif" alt="" title="Furion" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/prophet" target="_blank"&gt;Furion&lt;/a&gt;&lt;br /&gt;- Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/Wisp_18x18.gif" alt="" title="Wisp" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/guardian-wisp" target="_blank"&gt;Guardian Wisp&lt;/a&gt;&lt;br /&gt;- Base damage increased from 33-42 to 43-52&lt;br /&gt;- Attack range increased from 525 to 575&lt;br /&gt;- Tether movement speed bonus reduced from 15/20/25/30% to 20%&lt;br /&gt;- Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Spirits Oscillation subabilities no longer interrupt Wisp's movement&lt;/span&gt;&lt;br /&gt;- Spirits now circle slightly faster when there are fewer alive&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Spirits no longer slow &lt;/span&gt;&lt;br /&gt;- Spirits life duration increased by 3 seconds&lt;br /&gt;- Spirits now spawn over 4 second interval instead of 6&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Overcharge Reworked &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/Gyrocopter_18x18.gif" alt="" title="Gyro" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/gyrocopter" target="_blank"&gt;Gyrocopter&lt;/a&gt;&lt;br /&gt;- Agility growth increased from 2.4 to 2.8&lt;br /&gt;- Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Added an Aghanim's Scepter upgrade (and visual effect)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/husk.gif" alt="" title="Husk" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sacred-warrior" target="_blank"&gt;Huskar&lt;/a&gt;&lt;br /&gt;- Burning Spears minimum HP requirement removed (it is still non-lethal)&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Life Break cast mechanism changed&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/phoenix.gif" alt="" title="Phoenix" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/phoenix" target="_blank"&gt;Icarus&lt;/a&gt;&lt;br /&gt;- Icarus Dive cooldown decreased from 40 to 30&lt;br /&gt;- Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Sun Ray no longer slows&lt;/span&gt;&lt;br /&gt;- Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%&lt;br /&gt;- Sun Ray turn rate slightly improved&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/voke.gif" alt="" title="Voke" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/invoker" target="_blank"&gt;Invoker&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;No longer gets interrupted by casting orbs or invoke&lt;/span&gt;&lt;br /&gt;- Base damage reduced by 5&lt;br /&gt;- Alacrity can now target mechanical units (&lt;a href="http://www.playdota.com/forums/1680-page135/quick-wishlist/#post2146219" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;1680&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;- Alacrity manacost increased from 50 to 100&lt;br /&gt;- Alacrity bonus damage &amp;amp; attack speed decreased from 30-&amp;gt;90 to 20-&amp;gt;80&lt;br /&gt;- Cold Snap now requires a minimum of 10 damage before it triggers&lt;br /&gt;- Ice Wall no longer affects magic immune units&lt;br /&gt;- The Invoke combinations are now displayed in the ability tooltip&lt;br /&gt;- Fixed some issues with how Invoke tracks your recently casted spells&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/thd.gif" alt="" title="Thd" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/twin-head-dragon" target="_blank"&gt;Jakiro&lt;/a&gt;&lt;br /&gt;- Macropyre AoE increased from 200 to 225&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/jugg.gif" alt="" title="Jugg" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/juggernaut" target="_blank"&gt;Juggernaut&lt;/a&gt;&lt;br /&gt;- Base HP regeneration increased from 0.25 to 0.75&lt;br /&gt;- Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/admiral.gif" alt="" title="Admiral" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/admiral" target="_blank"&gt;Kunkka&lt;/a&gt;&lt;br /&gt;- Ghost Ship stun increased from 1 to 1.2 seconds&lt;br /&gt;- Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dp.gif" alt="" title="Dp" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/death-prophet" target="_blank"&gt;Krobelus&lt;/a&gt;&lt;br /&gt;- Base HP regeneration increased from 0.25 to 0.75&lt;br /&gt;- Witchcraft bonuses rescaled to be more straightforward&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ta.gif" alt="" title="Ta" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/templar-assassin" target="_blank"&gt;Lanaya&lt;/a&gt;&lt;br /&gt;- Psi Blades width increased from 70 to 80&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/skel.gif" alt="" title="Skel" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/skeleton-king" target="_blank"&gt;Leoric&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns&lt;/span&gt;&lt;br /&gt;- Reincarnation delay decreased from 5/4.5/4 to 3 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lich.gif" alt="" title="Lich" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lich" target="_blank"&gt;Lich&lt;/a&gt;&lt;br /&gt;- Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lina.gif" alt="" title="Lina" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/slayer" target="_blank"&gt;Lina Inverse&lt;/a&gt;&lt;br /&gt;- Aghanim's Laguna Blade cast range increased from 600 to 900&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sylla.gif" alt="" title="Sylla" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lone-druid" target="_blank"&gt;Lone Druid&lt;/a&gt;&lt;br /&gt;- Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/loa.gif" alt="" title="Loa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lord-of-avernus" target="_blank"&gt;Lord of Avernus&lt;/a&gt;&lt;br /&gt;- Aphotic Shield cast range increased from 350 to 450&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/luna.gif" alt="" title="Luna" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/moon-rider" target="_blank"&gt;Luna&lt;/a&gt;&lt;br /&gt;- Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lycan.gif" alt="" title="Lycan" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lycanthrope" target="_blank"&gt;Lycanthrope&lt;/a&gt;&lt;br /&gt;- Wolves move speed increased from 400 to 400/420/440/460&lt;br /&gt;- Wolves collision size reduced a bit&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/am.gif" alt="" title="Am" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/anti-mage" target="_blank"&gt;Magina&lt;/a&gt;&lt;br /&gt;- Base attack time improved from 1.45 to 1.35&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/mag.gif" alt="" title="Mag" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/magnataur" target="_blank"&gt;Magnataur&lt;/a&gt;&lt;br /&gt;- Cast point reduced&lt;br /&gt;- Empower cast range increased from 500 to 800&lt;br /&gt;- Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/geo.gif" alt="" title="Geo" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/geomancer" target="_blank"&gt;Meepo&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Added an Aghanim's Scepter upgrade&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/morph.gif" alt="" title="Morph" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/morphling" target="_blank"&gt;Morphling&lt;/a&gt;&lt;br /&gt;- Armor reduced by 2&lt;br /&gt;- Replicate now has a visual time (player only) that counts down its duration&lt;br /&gt;- Morph now has a visual effect&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/naix.gif" alt="" title="Naix" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lifestealer" target="_blank"&gt;Naix&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Reworked Infest&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/siren.gif" alt="" title="Siren" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/naga-siren" target="_blank"&gt;Naga Siren&lt;/a&gt;&lt;br /&gt;- Base HP regeneration increased from 0.25 to 0.75&lt;br /&gt;- Nearby Naga Siren illusions now play the Ensnare animation (&lt;a href="http://www.playdota.com/forums/98895/animation-nagas-illusions/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;98895&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Critical Strike replaced with Rip Tide&lt;/span&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Song of the Siren reworked&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/necro.gif" alt="" title="Necro" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/necrolyte" target="_blank"&gt;Necrolyte&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Reaper's Scythe reworked slightly&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/weaver.gif" alt="" title="Weaver" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nerubian-weaver" target="_blank"&gt;Nerubian Weaver&lt;/a&gt;&lt;br /&gt;- Armor reduced by 1&lt;br /&gt;- The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ns.gif" alt="" title="Ns" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/night-stalker" target="_blank"&gt;Nightstalker&lt;/a&gt;&lt;br /&gt;- Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%&lt;br /&gt;- Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/od.gif" alt="" title="Od" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/obsidian-destroyer" target="_blank"&gt;Obsidian Destroyer&lt;/a&gt;&lt;br /&gt;- Intelligence growth increased from 2.8 to 3.3&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/omni.gif" alt="" title="Omni" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/omniknight" target="_blank"&gt;Omniknight&lt;/a&gt;&lt;br /&gt;- Purification cast range increased from 400 to 400/500/600/700&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/panda.gif" alt="" title="Panda" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pandaren-brewmaster" target="_blank"&gt;Pandaren Brewmaster&lt;/a&gt;&lt;br /&gt;- Drunken Haze duration increased from 7 to 8 seconds&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Primal Split Earth panda now carries the hero's auras around him&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pit.gif" alt="" title="Pit" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pit-lord" target="_blank"&gt;Pit Lord&lt;/a&gt;&lt;br /&gt;- Model size slightly reduced&lt;br /&gt;- Cast Point decreased from 0.75 to 0.60&lt;br /&gt;- Dark Rift level 1 can now target units&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Expulsion reworked slightly&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5&lt;br /&gt;- Pit of Malice now deals 100 damage when it affects a unit&lt;br /&gt;- Pit of Malice now creates 5 corpses in the cast area&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Firestorm reworked&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/puck.gif" alt="" title="Puck" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/faerie-dragon" target="_blank"&gt;Puck&lt;/a&gt;&lt;br /&gt;- Base damage increased by 4&lt;br /&gt;- Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds (&lt;a href="http://www.playdota.com/forums/414333/waning-rift/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;41433&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pudge.gif" alt="" title="Pudge" class="inlineimg" border="0" /&gt;  &lt;a href="http://www.playdota.com/heroes/butcher" target="_blank"&gt;Pudge&lt;/a&gt;&lt;br /&gt;- Rot damage increased from 25/50/75/100 to 35/60/85/110&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/qop.gif" alt="" title="Qop" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/queen-of-pain" target="_blank"&gt;Queen of Pain&lt;/a&gt;&lt;br /&gt;- Sonic Wave damage rescaled from 290/430/600 to 350/475/600&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/rhasta.gif" alt="" title="Rhasta" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/shadow-shaman" target="_blank"&gt;Rhasta&lt;/a&gt;&lt;br /&gt;- Base damage increased by 5&lt;br /&gt;- Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7&lt;br /&gt;- Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320&lt;br /&gt;- Mass Serpent Wards are now automatically added to your unit selection upon cast (&lt;a href="http://www.playdota.com/forums/411025/tweak-rhasta/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;411025&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/treant.gif" alt="" title="Treant" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/treant-protector" target="_blank"&gt;Rooftrellen&lt;/a&gt;&lt;br /&gt;- Armor reduced by 1&lt;br /&gt;- Nature's Guise now gives the unit a 10% movement speed bonus&lt;br /&gt;- Nature's Guise keeps the target invisible for up to 1 second after  leaving the proximity of a tree, except during the initial cast&lt;br /&gt;- Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Overgrowth rebalanced&lt;/span&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Living Armor Reworked&lt;/span&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Forest Sentinel Replaced with Leech Seed&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sand.gif" alt="" title="Sand" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sand-king" target="_blank"&gt;Sand King&lt;/a&gt;&lt;br /&gt;- Armor increased by 1&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sp.gif" alt="" title="Sp" class="inlineimg" border="0" /&gt;&lt;a href="http://www.playdota.com/heroes/shadow-priest" target="_blank"&gt;Shadow Priest&lt;/a&gt;&lt;br /&gt;- Poison Touch damage increased from 7/14/21/28 to 8/16/24/32&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ShadowDemon_18x18.gif" alt="" title="ShadowDemon" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/shadow-demon" target="_blank"&gt;Shadow Demon&lt;/a&gt;&lt;br /&gt;- Disruption manacost increased from 75 to 120&lt;br /&gt;- Disruption cooldown rescaled from 16 to 25/22/19/16&lt;br /&gt;- Disruption illusion duration rescaled from 6 to 5/6/7/8&lt;br /&gt;- Changed Shadow Demon's hero model&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/silencer.gif" alt="" title="Silencer" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/silencer" target="_blank"&gt;Silencer&lt;/a&gt;&lt;br /&gt;- Movement speed increased from 290 to 300&lt;br /&gt;- Curse of the Silent cast range decreased from 900 to 800&lt;br /&gt;- Glaives of Wisdom cooldown from 2/0/0/0 to 0&lt;br /&gt;- Last Word is now muted when Silencer is stunned (previously it was only when silenced)&lt;br /&gt;- Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)&lt;br /&gt;- Last Word AoE decreased from 900 to 750&lt;br /&gt;- Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/slar.gif" alt="" title="Slar" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/slithereen-guard" target="_blank"&gt;Slardar&lt;/a&gt;&lt;br /&gt;- Amplify Damage armor reduction increased from 5/10/15 to 8/12/16&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/murloc.gif" alt="" title="Murloc Nightcrawler" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/murloc-nightcrawler" target="_blank"&gt;Slark&lt;/a&gt;&lt;br /&gt;- Strength growth increased from 1.0 to 1.8&lt;br /&gt;- Intelligence growth increased from 1.6 to 1.9&lt;br /&gt;- Agility growth reduced from 2.0 to 1.5&lt;br /&gt;- Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)&lt;br /&gt;- Essence Shift agility bonus reduced from 4 to 3 per attack&lt;br /&gt;- Essence Shift duration increased from 15/30/45/60 to 15/30/60/120&lt;br /&gt;- Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently&lt;br /&gt;- Pounce no longer hits non-hero units&lt;br /&gt;- Pounce AoE increased from 85 to 95&lt;br /&gt;- Pounce's speed fixed to be the same at all levels (&lt;a href="http://www.playdota.com/forums/426269/tweak-change-slarks-pounce-speed/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;426269&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sb.gif" alt="" title="Sb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spiritbreaker" target="_blank"&gt;Spirit Breaker&lt;/a&gt;&lt;br /&gt;- Base HP regeneration increased from 0.25 to 0.75&lt;br /&gt;- Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Charge of Darkness Reworked&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sa.gif" alt="" title="Sa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/stealth-assassin" target="_blank"&gt; Stealth Assassin&lt;/a&gt;&lt;br /&gt;- Base HP regeneration increased from 0.25 to 0.75&lt;br /&gt;- Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5&lt;br /&gt;- Smoke Screen cast range increased from 350 to 425&lt;br /&gt;- Smoke Screen cooldown decreased from 15 to 13 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sven.gif" alt="" title="Sven" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/rogue-knight" target="_blank"&gt;Sven&lt;/a&gt;&lt;br /&gt;- Great Cleave AoE increased from 175 to 200&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tc.gif" alt="" title="Tc" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tauren-chieftain" target="_blank"&gt;Tauren Chieftain&lt;/a&gt;&lt;br /&gt;- Ancestral Spirit now has a secondary ability that returns the spirit (&lt;a href="http://www.playdota.com/forums/398706/sub-ability-ancestral-spirit/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;398706&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;- Ancestral Spirit cooldown decreased from 19 to 16&lt;br /&gt;- Ancestral Spirit cast range increased from 1000 to 1200&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/techie.gif" alt="" title="Techie" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/goblin-techies" target="_blank"&gt;Techies&lt;/a&gt;&lt;br /&gt;- Aghanim's Remote Mine cast range decreased from 900 to 700&lt;br /&gt;- Land Mine limit increased from 15 to 20&lt;br /&gt;- Suicide Squad, Attack! now gives Techies XP for kills he gets with it&lt;br /&gt;- Suicide Squad, Attack! cooldown from 75 to 180/170/160/150&lt;br /&gt;- Suicide Squad, Attack! now causes Techies death time to be reduced by 50%&lt;br /&gt;- Detonate All subability of Remote Mine removed&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tb.gif" alt="" title="Tb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/soul-keeper" target="_blank"&gt;Terrorblade&lt;/a&gt;&lt;br /&gt;- Movement speed increased from 300 to 310&lt;br /&gt;- Sunder HP limit now applies to yourself&lt;br /&gt;- Sunder cooldown rescaled from 200/120/60 to 160/110/60&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Metamorphosis reworked&lt;/span&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Conjure Image replaced with Zeal&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Soul Steal replaced with Reflection&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tide.gif" alt="" title="Tide" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tidehunter" target="_blank"&gt;Tidehunter&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Anchor Smash reworked&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tink.gif" alt="" title="Tink" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tinker" target="_blank"&gt;Tinker&lt;/a&gt;&lt;br /&gt;- Heat Seeking Missile now hits 2 units at all levels&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tiny.gif" alt="" title="Tiny" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/stone-giant" target="_blank"&gt;Tiny&lt;/a&gt;&lt;br /&gt;- Tossed allied units no longer take damage (they used to take a portion of the damage)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/troll.gif" alt="" title="Troll" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/troll-warlord" target="_blank"&gt;Troll Warlord&lt;/a&gt;&lt;br /&gt;- Cast point reduced by 0.3&lt;br /&gt;- Berserker Rage transformation time removed (was 0.1 sec)&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Blind replaced with Whirling Axes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tuskar.gif" alt="" title="Tuskar" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tuskarr" target="_blank"&gt; Tuskarr&lt;/a&gt;&lt;br /&gt;- Ice Shards now kills trees around the area it is created&lt;br /&gt;- Snowball no longer moves faster based on the allies inside of it&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ursa.gif" alt="" title="Ursa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/ursa-warrior" target="_blank"&gt; Ursa Warrior&lt;/a&gt;&lt;br /&gt;- Enrage no longer triggers an additional Fury Swipes hit&lt;br /&gt;- Earthshock damage increased from 70/120/170/220 to 90/140/190/240&lt;br /&gt;- Fury Swipes duration increased from 5 to 6 seconds&lt;br /&gt;- Overpower cast time removed&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/vs.gif" alt="" title="Vs" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/vengeful-spirit" target="_blank"&gt;Vengeful Spirit&lt;/a&gt;&lt;br /&gt;- Aghanim's Nether Swap can now target creeps (&lt;a href="http://www.playdota.com/forums/339914/remake-11-scepter-upgrades-you-must-see/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;339914&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/veno.gif" alt="" title="Veno" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/venomancer" target="_blank"&gt;Venomancer&lt;/a&gt;&lt;br /&gt;- Base HP regeneration increased from 0.25 to 0.75&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/viper.gif" alt="" title="Viper" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/netherdrake" target="_blank"&gt;Viper&lt;/a&gt;&lt;br /&gt;- Corrosive Skin now stacks with Poison Attack&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/visage.gif" alt="" title="Visage" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/necrolic" target="_blank"&gt;Visage&lt;/a&gt;&lt;br /&gt;- Base Strength decreased  from 25 to 22&lt;br /&gt;- Strength growth increased from 2.2 to 2.4&lt;br /&gt;- Soul Assumption manacost rescaled from 150 to 200/180/160/140&lt;br /&gt;- Familiars HP improved from 300/400/500 to 300/450/600&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lock.gif" alt="" title="Lock" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/warlock" target="_blank"&gt;Warlock&lt;/a&gt;&lt;br /&gt;- Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6&lt;br /&gt;- Fatal Bonds casting range increased from 600 to 800&lt;br /&gt;- Upheaval cooldown decreased from 65 to 50&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/wr.gif" alt="" title="Wr" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/windrunner" target="_blank"&gt;Windrunner&lt;/a&gt;&lt;br /&gt;- Shackleshot cooldown increased from 10 to 12 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/wd.gif" alt="" title="Wd" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/witch-doctor" target="_blank"&gt;Witch Doctor&lt;/a&gt;&lt;br /&gt;- Death Ward is automatically added to your unit selection upon cast (&lt;a href="http://www.playdota.com/forums/451843/witch-doctors-ward/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;451843&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/zeus.gif" alt="" title="Zeus" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lord-of-olympus" target="_blank"&gt;Zeus&lt;/a&gt;&lt;br /&gt;- Arc Lightning cooldown decreased from 2.25 to 2.0&lt;br /&gt;- Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80&lt;br /&gt;&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Added a new hero (Rubick)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/items.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/JanggoofEndurance.jpg" alt="" title="Janggo of Endurance" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/ancient-janggo-of-endurance" target="_blank"&gt;Ancient Janggo of Endurance&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Charges can now be refreshed by buying the recipe&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNCritterChicken.gif" alt="" title="AnimalCourier" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/animal-courier" target="_blank"&gt; Animal Courier&lt;/a&gt;   and      &lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNRavenForm.gif" alt="" title="FlyingCourier" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/flying-courier" target="_blank"&gt;Flying Courier&lt;/a&gt;&lt;br /&gt;- Added a short cooldown on Courier and Flying Courier recipe buying to prevent accidental double buys&lt;br /&gt;- Minimap indicator is now shown at the location where a courier dies&lt;br /&gt;- Resume Delivery ability added, upon use the courier will resume its previous deliver action (&lt;a href="http://www.playdota.com/forums/1680-page135/quick-wishlist/#post2145496" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;1680&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Chest_Chain_14.gif" alt="" title="AssaultCuirass" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/assault-cuirass" target="_blank"&gt; Assault Cuirass&lt;/a&gt;&lt;br /&gt;- Assault Cuirass recipe cost decreased from 1500 to 1300&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Misc_Gem_Bloodstone_02.gif" alt="" title="Bloodstone" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/bloodstone" target="_blank"&gt;Bloodstone&lt;/a&gt;&lt;br /&gt;- Now starts with 5 charges&lt;br /&gt;- Can no longer be disassembled&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Gateway%20Relics/BTNAbility_Rogue_Sprint.gif" alt="" title="BootsOfTravel" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/boots-of-travel" target="_blank"&gt;Boots of Travel&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Double clicking now teleports you to fountain&lt;/span&gt;&lt;br /&gt;- Towers no longer stop attacking when you teleport to them&lt;br /&gt;- Creeps no longer stop moving when you teleport to them&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_Weapon_Crossbow_10.gif" alt="" title="Buriza" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/buriza-do-kyanon" target="_blank"&gt;Buriza Do Kyanon&lt;/a&gt;&lt;br /&gt;- Critical strike chance increased from 20% to 25%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNThoriumMelee.gif" alt="" title="Crystalis" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/crystalys" target="_blank"&gt; Crystalys&lt;/a&gt;&lt;br /&gt;- Critical Strike chance increased from 15% to 20%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNINV_Sword_11.gif" alt="" title="DiffusualBlade" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/diffusal-blade" target="_blank"&gt; Diffusal Blade&lt;/a&gt;&lt;br /&gt;- Purge cooldown decreased from 12 to 8&lt;br /&gt;- Purge now removes Ghost Scepter's Ghost Form&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNEtherealBlade.gif" alt="" title="EtherealBlade" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/ethereal-blade" target="_blank"&gt; Ethereal Blade&lt;/a&gt;&lt;br /&gt;- Ether Blast's slow increased from 45% to 60%&lt;br /&gt;- Can now be disassembled  (&lt;a href="http://www.playdota.com/forums/404895/item-remake-eblade-recipe/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;404895&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNForceStaff.gif" alt="" title="ForceStaff" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/force-staff" target="_blank"&gt;Force Staff&lt;/a&gt;&lt;br /&gt;- Can no longer push units out of Chronosphere&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/CacheOfTheQuel-Thelan/BTNGem.gif" alt="" title="GemOfTrueSight" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/gem-of-true-sight" target="_blank"&gt;Gem of True Sight&lt;/a&gt;&lt;br /&gt;- Stock cooldown increased from 6 to 8 minutes&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNINV_Sword_09.gif" alt="" title="Guinsoo'sScytheOfVyse" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/guinsoos-scythe-of-vyse" target="_blank"&gt;Guinsoo's Scythe of Vyse&lt;/a&gt;&lt;br /&gt;- Mana regeneration decreased from 200% to 150%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Gateway%20Relics/BTNGoldGloves.gif" alt="" title="HandOfMidas" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/hand-of-midas" target="_blank"&gt;Hand of Midas&lt;/a&gt;&lt;br /&gt;- Hand of Midas now gives a constant amount of gold&lt;br /&gt;- Hand of Midas gold is now reliable&lt;br /&gt;- Hand of Midas manacost removed (25-&amp;gt;0)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNHealingSalve.gif" alt="" title="HealingSalve" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/healing-salve" target="_blank"&gt;Healing Salve&lt;/a&gt;&lt;br /&gt;- Stock cooldown removed&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNHeartOfAszune.gif" alt="" title="HeartOfTarrasque" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/heart-of-tarrasque" target="_blank"&gt;Heart of Tarrasque&lt;/a&gt;&lt;br /&gt;- Melee heroes now only have to wait 4 seconds after taking player damage for the regeneration to activate&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNPipeOfInsight.gif" alt="" title="KhadgarsPipeOfInsight" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/khadgars-pipe-of-insight" target="_blank"&gt;Khadgar's Pipe of Insight&lt;/a&gt;&lt;br /&gt;- Barrier's duration increased from 8 to 10 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNLothars.gif" alt="" title="LotharsEdge" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/lothars-edge" target="_blank"&gt;Lothar's Edge&lt;/a&gt;&lt;br /&gt;- Wind Walk's bonus damage increased from 125 to 150&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNStormHammer.gif" alt="" title="Maelstrom" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/maelstrom" target="_blank"&gt;Maelstrom&lt;/a&gt;&lt;br /&gt;- Recipe cost decreased from 800 to 600 (&lt;a href="http://www.playdota.com/forums/417406/tweak-maelstrom-mjollnir-recipes/#post2156271" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;417406&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNThunderMallet.gif" alt="" title="Mjollnir" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/mjollnir" target="_blank"&gt;Mjollnir&lt;/a&gt;&lt;br /&gt;- Recipe cost increased from 400 to 600&lt;br /&gt;- IAS bonus increased from 70 to 80 to match it's components&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNNecromancerMaster.gif" alt="" title="Necronomicon3" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/necronomicon" target="_blank"&gt;Necronomicon&lt;/a&gt;&lt;br /&gt;- Warrior's Last Will damage rescaled from 200/400/600 to 400/500/600&lt;br /&gt;- Archer's aura AoE increased to standard aura sizes (900)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/LeragasTheVile/OrbOfVenom_18x18.gif" alt="" title="OrbOfVenom" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/orb-of-venom" target="_blank"&gt;Orb of Venom&lt;/a&gt;&lt;br /&gt;- Orb of Venom price decreased from 500 to 450&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNStaffOfSilence.gif" alt="" title="OrchidMalevolence" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/orchid-malevolence" target="_blank"&gt; Orchid Malevolence&lt;/a&gt;&lt;br /&gt;- Soul Burn's damage recurrence increased from 20% to 25%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/WeaponDealer/BTNOrcMeleeUpTwo.gif" alt="" title="QuellingBlade" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/quelling-blade" target="_blank"&gt;Quelling Blade&lt;/a&gt;&lt;br /&gt;- Can now be sold&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNHeartOfSearinox.gif" alt="" title="RefresherOrb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/refresher-orb" target="_blank"&gt;Refresher Orb&lt;/a&gt;&lt;br /&gt;- Cooldown decreased from 210 to 160&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNRingVioletSpider.gif" alt="" title="RingOfBasilius" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/ring-of-basilius" target="_blank"&gt;Ring of Basilius&lt;/a&gt;&lt;br /&gt;- No longer interrupts your hero when toggled&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNJapaneseSword.gif" alt="" title="Sange" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/sange" target="_blank"&gt;Sange&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Lesser Maim is no longer an Orb effect&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNSpell_Holy_BlessingOfStrength.gif" alt="" title="SangeAndYasha" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/sange-and-yasha" target="_blank"&gt;Sange and Yasha&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Greater Maim is no longer an Orb effect&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SmokeofDeceit.jpg" alt="" title="Smoke of Deceit" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/smoke-of-deceit" target="_blank"&gt;Smoke of Deceit&lt;/a&gt;&lt;br /&gt;- Dispel AoE from heroes and towers increased from 850 to 950&lt;br /&gt;- Stock cooldown increased from 10 to 12 minutes&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNAbility_Gouge.gif" alt="" title="StygianDesolator" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/stygian-desolator" target="_blank"&gt;Stygian Desolator&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Corruption effect now works on buildings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/UrnOfShadows.gif" alt="" title="Urn of Shadows" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/urn-of-shadows" target="_blank"&gt;Urn of Shadows&lt;/a&gt;&lt;br /&gt;- Double clicking will now self-cast Soul Release&lt;br /&gt;&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Added a new item to the Arcane Sanctum shop (Veil of Discord)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Heroes now get XP if they get a kill outside of the standard XP range&lt;/span&gt;&lt;br /&gt;• Increased the width of the sentinel ramp between Roshan and the Rune spawn&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Neutral spawn empty check no longer considers corpses in its spawn rules&lt;/span&gt;&lt;br /&gt;• Improved courier deliver movement AI (Harreke)&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Added Buyback cost to Observer Scoreboard&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/430973/observer-info-buy-back-cost/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;430973&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Added Nerubian Assassin to CM&lt;/span&gt;&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Added Shadow Demon to CM&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;• Rearranged group selection priority when selecting multiple shops (&lt;a href="http://www.playdota.com/forums/433891/tweakshop-priority-within-any-ctrl-1-0-group-key/#post2239123" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;433891&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Added new -stats (-st) command that replaces  individual hero commands to show stats specific to the hero (replaces  -gg, -aa, -int, -mines, -souls, -fs, -ha, -mc)&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/1680-page136/quick-wishlist/#post2161445" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;1680&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Rebalanced all Melee heroes between 100 and 128 range to be 128 range&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;• Flying Courier has a new model (Frost Wyrm)&lt;br /&gt;• Animal Courier has a new model (Grunt, &lt;a href="http://www.youtube.com/watch?v=yswGnzDazdY&amp;amp;feature=player_detailpage#t=15s" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;It's not easy being green!&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Satyr Hellcaller Shockwave damage increased from 100 to 125&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Enemy wards now have a visual effect around them to allow you to more easily distinguish allied wards from enemy wards&lt;/span&gt;&lt;br /&gt;• Shops now have an animation (for the player only) when you select them (&lt;a href="http://www.playdota.com/forums/431929/animations-shops-when-clicked-testmap-included/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;431929&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;• Fortify Buildings glyph ability now prevents magic damage as well&lt;br /&gt;• Added -disablehelp support for Snowball&lt;br /&gt;• Added a new command -msa to display the speed of all your allies (&lt;a href="http://www.playdota.com/forums/443896/universal-ms/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;443896&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Added a new debug command -respawn&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Swapped the location of the Intelligence and Agility Taverns&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/410467/remake-tavern-layout/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;410467&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• -ER (experimental runes) mode reworked, now enables runes spawn in both locations past 40 minutes&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Rearranged Observer Scoreboard to make it easier to see the creep stats for a hero&lt;/span&gt;&lt;br /&gt;• Improved the ability display for Split Shot toggle (&lt;a href="http://www.playdota.com/forums/82888/interface-split-shot/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;82888&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Clockwerk Goblin now has a visual effect with Aghanim's Scepter&lt;br /&gt;• Invoker now has a visual effect with Aghanim's Scepter&lt;br /&gt;• Thrall's class renamed from Far Seer to Disruptor&lt;br /&gt;• Tombstone now has a sound effect when cast&lt;br /&gt;• Rikimaru's Blink Strike has a new special effect (&lt;a href="http://www.playdota.com/forums/431913/fx-rikis-blink-strike/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;4131913&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Craggy Exterior now has a visual effect when it stuns someone (&lt;a href="http://www.playdota.com/forums/118263/tinycraggyexterior-stun-animation-testmap/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;118263&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Omnislash has a new initial cast animation (&lt;a href="http://www.playdota.com/forums/430613/yurneros-omnislash-cast-animation/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;430613&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Nature's Guise has a new icon (&lt;a href="http://www.playdota.com/forums/432222/ability-icontreant-protector-natures-guise/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;432222&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Refraction now has two status icons to differentiate between attack and defense effects&lt;br /&gt;• Shadowraze has a new visual effect&lt;br /&gt;• Scream of Pain has a new visual effect&lt;br /&gt;• Added a new icon for Fatal Bonds&lt;br /&gt;• Improved Sonic Wave sound and visuals (&lt;a href="http://www.playdota.com/forums/215238/fix-sonic-wave-simple-tweak-play-sounds/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;215238&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Lina's attack old attack projectile is now restored&lt;br /&gt;• Lina's fire hands visual effect have been improved&lt;br /&gt;• Added a new Epicenter visual effect (&lt;a href="http://www.playdota.com/forums/216828/animation-epicenter-pretty-pulses/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;216828&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Added a new hero icon for Phoenix (&lt;a href="http://www.playdota.com/forums/378880-page6/hero-icon-icarus-phoenix/#post2207746" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;378880&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Added a new icon for Overgrowth&lt;br /&gt;&lt;br /&gt;• Added Greek language support&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" alt="" class="tcattdimgresizer" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Fixed Courier stopping and standing still in  the middle of its delivery path if the hero disappears (Astral  Imprisonment, Disruption, etc)&lt;/span&gt;&lt;br /&gt;• Fixed a bug with Phase Boots that could cause Smoke of Deceit  invisibility to last a little bit extra after it should be revealed&lt;br /&gt;• Fixed Scream of Pain not hitting fogged or invisible units&lt;br /&gt;• Fixed item chest sometimes being hard to click when buying with full inventory at side shops  (&lt;a href="http://www.playdota.com/forums/408678/buying-full-inventory-side-shops/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;408678&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Fixed courier command panel sometimes getting bugged if the courier is carrying certain items&lt;br /&gt;• Fixed the Collect Items function causing an enemy gem to be teleported back to their base&lt;br /&gt;• Fixed Flying Courier from being able to right click on a powerup to waste it&lt;br /&gt;• Fixed Natural Order and Ice Vortex interaction with spell resistance items&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Fixed Buyback wasting gold and cooldown if used while reviving with Aegis&lt;/span&gt;&lt;br /&gt;• Fixed creep spawn count increase timer starting from game load rather than creep spawn (&lt;a href="http://www.playdota.com/forums/421973/tweaknumber-creeps-per-wave/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;421973&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Fixed Impetus damage cap reverting it to zero instead of remaining at the cap at long distances&lt;br /&gt;• Fixed Shackleshot not stunning the secondary target if it went into fog while the projectile was flying&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Fixed deaths during Primal Split from counting as suicides&lt;/span&gt;&lt;br /&gt;• Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI&lt;br /&gt;• Fixed a rare bug that sometimes caused level 1-3 of Necromastery to be a little higher than its max&lt;br /&gt;• Fixed Blur triggering on heroes with an invisibility buff&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Fixed a bug with TB disappearing from map &lt;/span&gt;&lt;br /&gt;• Fixed Sun Ray continuing while reincarnating with Aegis&lt;br /&gt;• Fixed Plasma Field AoE damage not hitting invisible units&lt;br /&gt;• Fixed Desolator against Swarm units&lt;br /&gt;• Fixed Desolator against Seeking Missile&lt;br /&gt;• Fixed Overcharge sometimes turning off by itself&lt;br /&gt;• Fixed some rare bugs with Time Walk that could cause it to jump much further&lt;br /&gt;• Fixed a bug with Phase Boots and Spectral Dagger&lt;br /&gt;• Fixed a rare visual glitch possible with Dream Coil&lt;br /&gt;• Fixed Pudge being unable to cast Meat Hook when Ethereal (&lt;a href="http://www.playdota.com/forums/443782/make-hook-castable-during-decrep-ethereal/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;443782&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Fixed a bug with how Stone Gaze levels up&lt;br /&gt;• Fixed a bug with how the slow on Demonic Purges levels up&lt;br /&gt;• Fixed Charge of Darkness using up Linken's Sphere but continuing anyways&lt;br /&gt;• Fixed Meat Hook from wasting Linken's Sphere&lt;br /&gt;• Fixed Laser's blind effect not getting removed by Dark Pact&lt;br /&gt;• Fixed Jinada charge getting wasted on structures&lt;br /&gt;• Fixed Armlet sometimes draining extra HP when you interact with your inventory&lt;br /&gt;• &lt;span style="color:darkorange;"&gt;Fixed Smoke of Deceit from getting temporarily applied if enemies are already in range &lt;/span&gt;&lt;br /&gt;• Fixed being able to buy smoke and gem at enemy base (&lt;a href="http://www.playdota.com/forums/404663/shop-cooldowns/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;404663&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;• Fixed Lifestealer continuing to lose HP via Armlet while he is infesting a unit&lt;br /&gt;• Fixed some rare bugs with Juggernaut becoming permanently magic immune and silenced&lt;br /&gt;• Fixed a bug with RD that allowed you to make the heroes move&lt;br /&gt;• Fixed some edges in the Roshan area where you could place a ward&lt;br /&gt;• Fixed Gem allied visual effect sometimes not showing up&lt;br /&gt;• Fixed Urn of Shadows ignoring Linken's Sphere&lt;br /&gt;• Fixed Ethereal Blade ignoring Linken's Sphere&lt;br /&gt;• Fixed Primal Roar not being blocked properly by Linken's Sphere&lt;br /&gt;• Fixed Waveform sometimes moving a little further than it should&lt;br /&gt;• Added safety code to Nether Strike preventing cases that teleported SB into the enemy fountain&lt;br /&gt;• Time Lapse now starts remembering locations when Weaver is picked instead of when it is skilled&lt;br /&gt;• Fixed lots of old tooltip inconsistencies&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To be updated with the latest DotA updates, you can LIKE &lt;a href="http://www.facebook.com/playdota"&gt;DotA on Facebook&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-7610055489735877392?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/7610055489735877392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=7610055489735877392&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/7610055489735877392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/7610055489735877392'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/01/dota-672-changelog.html' title='DotA 6.72 Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-4169686061292049415</id><published>2011-01-22T15:08:00.001-08:00</published><updated>2011-01-22T15:24:52.943-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.71 Changelog</title><content type='html'>  &lt;div class="heroc"&gt;  	&lt;div class="pleft changelogs"&gt;  	&lt;br /&gt;	&lt;img src="http://media.playdota.com/changelogs/1294588726.jpg" alt="Changelog 6.71" id="6.71" border="0" /&gt; 	&lt;br /&gt;	&lt;div align="center"&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/heroes.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/loa.gif" alt="" title="Loa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lord-of-avernus" target="_blank"&gt;Abaddon&lt;/a&gt;&lt;br /&gt;- Increased Aphotic Shield cast range by 50&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/admiral.gif" alt="" title="Admiral" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/admiral" target="_blank"&gt;Admiral&lt;/a&gt;&lt;br /&gt;- Ghost Ship cooldown reduced from 100 to 90&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;X Marks The Spot Return icon placement and hotkey adjusted&lt;/span&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/alch.gif" alt="" title="Alch" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/alchemist" target="_blank"&gt;Alchemist&lt;/a&gt;&lt;br /&gt;- Movement speed reduced by 5&lt;br /&gt;- Chemical Rage bonus HP from 350/700/1050 to 300/600/900&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/axe.gif" alt="" title="Axe" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/axe" target="_blank"&gt;Axe&lt;/a&gt;&lt;br /&gt;- Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bane.gif" alt="" title="Bane" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bane-elemental" target="_blank"&gt;Bane Elemental&lt;/a&gt;&lt;br /&gt;- Fiend's Grip Scepter duration from 5 to 6 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bs.gif" alt="" title="Bs" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bloodseeker" target="_blank"&gt;Bloodseeker&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it&lt;/span&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;This change does not affect  creeps, it is hero only. By default you gain 10/20/30/40% of a dying  hero's max HP if you get the killing blow. If you don't but are within  200 range of the dying hero, you gain 5/10/15/20% of the max HP.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif" alt="" title="Bh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bounty-hunter" target="_blank"&gt;Bounty Hunter&lt;/a&gt;&lt;br /&gt;- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bb.gif" alt="" title="Bb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bristleback" target="_blank"&gt;Bristleback&lt;/a&gt;&lt;br /&gt;- Back damage prevention from 10/20/30/40 to 16/24/32/40&lt;br /&gt;- Side damage prevention from 5/10/15/20 to 8/12/16/20&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/brood.gif" alt="" title="Brood" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/broodmother" target="_blank"&gt;Broodmother&lt;/a&gt;&lt;br /&gt;- Base movement speed reduced from 315 to 310&lt;br /&gt;- Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140&lt;br /&gt;- Spawn Spiderlings buff duration increased from 0.9 seconds to 2&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ck.gif" alt="" title="Ck" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/chaos-knight" target="_blank"&gt;Chaos Knight&lt;/a&gt;&lt;br /&gt;- Phantasm duration increased from 20 to 24&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/chen.gif" alt="" title="Chen" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/holy-knight" target="_blank"&gt;Chen&lt;/a&gt;&lt;br /&gt;- Test of Faith cooldown rescaled from 30/28/26/24 to 24&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dk.gif" alt="" title="Dk" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/dragon-knight" target="_blank"&gt;Dragon Knight&lt;/a&gt;&lt;br /&gt;- Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sniper.gif" alt="" title="Sniper" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/dwarven-sniper" target="_blank"&gt;Dwarven Sniper&lt;/a&gt;&lt;br /&gt;- Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/es.gif" alt="" title="Es" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/earthshaker" target="_blank"&gt;Earthshaker&lt;/a&gt;&lt;br /&gt;- Enchant Totem no longer dispels if you animation cancel&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/void.gif" alt="" title="Void" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/faceless-void" target="_blank"&gt;Faceless Void&lt;/a&gt;&lt;br /&gt;- Chronosphere duration rescaled from 3/4/5 to 4/4.5/5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/furion.gif" alt="" title="Furion" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/prophet" target="_blank"&gt;Furion&lt;/a&gt;&lt;br /&gt;- Sprout can now target the ground again&lt;br /&gt;Fixed a previous issue where it became harder to target a unit reliably&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;span style="color:DimGray;"&gt;Sprout: A21E&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/Wisp_18x18.gif" alt="" title="Wisp" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/guardian-wisp" target="_blank"&gt;Guardian Wisp&lt;/a&gt;&lt;br /&gt;- Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30&lt;br /&gt;- Spirits cooldown rescaled from 14 to 20/18/16/14&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/husk.gif" alt="" title="Husk" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sacred-warrior" target="_blank"&gt;Huskar&lt;/a&gt;&lt;br /&gt;- Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/voke.gif" alt="" title="Voke" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/invoker" target="_blank"&gt;Invoker&lt;/a&gt;&lt;br /&gt;-  Cold Snap no longer triggers on self damage&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/thd.gif" alt="" title="Thd" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/twin-head-dragon" target="_blank"&gt;Jakiro&lt;/a&gt;&lt;br /&gt;- Macropyre damage increased from 75/125/175 to 100/140/180&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/jugg.gif" alt="" title="Jugg" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/juggernaut" target="_blank"&gt;Juggernaut&lt;/a&gt;&lt;br /&gt;- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/kotl.gif" alt="" title="Kotl" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/keeper-of-the-light" target="_blank"&gt;Keeper of the Light&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Manaleak now applies a stun instead of a slow when the target runs out of mana &lt;/span&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;input class="button" value="Hide extra info" style="width: auto; font-size: 10px; margin: 0px; padding: 0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide extra info'; for (i=0;i&lt;this.parentNode.parentNode.getElementsByTagName('img').length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName('img')[i]); } } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show extra info';}" type="button"&gt; &lt;/div&gt; &lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;Stun duration: 1.25/1.5/1.75/2.0 seconds&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;- Manaleak duration from 5/6/7/8 to 4/5/6/7&lt;br /&gt;- Manaleak cooldown from 20 to 18&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lesh.gif" alt="" title="Lesh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tormented-soul" target="_blank"&gt;Leshrac&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc) &lt;/span&gt;&lt;br /&gt;- Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types&lt;br /&gt;Pulse Nova: A21F&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;span style="color:DimGray;"&gt;Aghanim: A21G&lt;br /&gt;Deactivate: A21H&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lina.gif" alt="" title="Lina" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/slayer" target="_blank"&gt;Lina Inverse&lt;/a&gt;&lt;br /&gt;- Attack range increased from 600 to 625&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lycan.gif" alt="" title="Lycan" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lycanthrope" target="_blank"&gt;Lycanthrope&lt;/a&gt;&lt;br /&gt;- Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/mag.gif" alt="" title="Mag" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/magnataur" target="_blank"&gt;Magnataur&lt;/a&gt;&lt;br /&gt;- Skewer cooldown reduced from 45 to 35&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/geo.gif" alt="" title="Geo" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/geomancer" target="_blank"&gt;Meepo&lt;/a&gt;&lt;br /&gt;- He can now use cyclone on his other clones&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/morph.gif" alt="" title="Morph" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/morphling" target="_blank"&gt;Morphling&lt;/a&gt;&lt;br /&gt;- Adaptive Strike damage rescaled&lt;br /&gt;Original: Up to 0.75/1.5/2.25/3.0x Agility&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/na.gif" alt="" title="Na" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nerubian-assassin" target="_blank"&gt;Nerubian Assassin&lt;/a&gt;&lt;br /&gt;- Urna Swarm rebalanced&lt;br /&gt;&lt;br /&gt;- Maximum summons reduced from 2/4/6/8 to 2/3/4/5&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;- Infestation dps increased from 20 to 40&lt;br /&gt;- Infestation aoe increased from 275 to 300&lt;br /&gt;- Cooldown rescaled from 14/11/8/5 to 26/19/12/5&lt;br /&gt;- Manacost rescaled from 10 to 40/30/20/10&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/od.gif" alt="" title="Od" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/obsidian-destroyer" target="_blank"&gt;Obsidian Destroyer&lt;/a&gt;&lt;br /&gt;- Arcane Orb cooldown removed&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ogre.gif" alt="" title="Ogre" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/ogre-magi" target="_blank"&gt;Ogre Magi&lt;/a&gt;&lt;br /&gt;- Ignite rescaled&lt;br /&gt;- Damage increased from 10/20/30/40 to 26/32/38/44&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;- Slow increased from 10/15/20/25% to 20/22/24/26%&lt;br /&gt;- Duration from 7.5 seconds to 4/5/6/7&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pa.gif" alt="" title="Pa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/phantom-assassin" target="_blank"&gt;Phantom Assassin&lt;/a&gt;&lt;br /&gt;- Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Reworked Blur fade mechanism&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Blur:&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;======&lt;br /&gt;Note: Your hero is no longer always fully faded out. It now only gains  partial transparency when the new secondary effect below is active. This  still retains the permanent 20/25/30/35% evasion.&lt;br /&gt;&lt;br /&gt;Passively blurs your hero when near enemy heroes, causing your model to  fade out partially and become hidden on the minimap to enemy player.&lt;br /&gt;&lt;br /&gt;Distance: 1600&lt;br /&gt;&lt;br /&gt;Has a 1.5 second delay when adding or removing the effect.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/phoenix.gif" alt="" title="Phoenix" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/Phoenix" target="_blank"&gt;Phoenix&lt;/a&gt;&lt;br /&gt;- Base strength reduced from 22 to 19&lt;br /&gt;- Sunray activation manacost increased from 10 to 35&lt;br /&gt;- Sunray slow from 14/20/26/32 to 10/16/22/28%&lt;br /&gt;- Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity&lt;br /&gt;- Reduced the duration Sunray slow lasts on you from 2 to 1 second &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;input class="button" value="Hide info" style="width: auto; font-size: 10px; margin: 0px; padding: 0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide info'; for (i=0;i&lt;this.parentNode.parentNode.getElementsByTagName('img').length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName('img')[i]); } } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show info';}" type="button"&gt; &lt;/div&gt; &lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;This is the duration that the slow lasts on you after you are no longer hit by the Sunray.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pit.gif" alt="" title="Pit" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pit-lord" target="_blank"&gt;Pitlord&lt;/a&gt;&lt;br /&gt;- Dark Rift cooldown reduced from 180/160/140 to 130&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pug.gif" alt="" title="Pug" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/oblivion" target="_blank"&gt;Pugna&lt;/a&gt;&lt;br /&gt;- Strength gain reduced from 1.45 to 1.2&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/qop.gif" alt="" title="Qop" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/queen-of-pain" target="_blank"&gt;Queen of Pain&lt;/a&gt;&lt;br /&gt;- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/rhasta.gif" alt="" title="Rhasta" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/shadow-shaman" target="_blank"&gt;Rhasta&lt;/a&gt;&lt;br /&gt;- Ether Shock damage increased from 75/150/225/300 to 80/160/240/320&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sand.gif" alt="" title="Sand" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sand-king" target="_blank"&gt;Sand King&lt;/a&gt;&lt;br /&gt;- Burrowstrike manacost rescaled from 140 to 110/120/130/140&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/murloc.gif" alt="" title="Murloc Nightcrawler" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/murloc-nightcrawler" target="_blank"&gt;Slark&lt;/a&gt;&lt;br /&gt;- Pounce cooldown reduced from 16 to 12&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sb.gif" alt="" title="Sb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spiritbreaker" target="_blank"&gt;Spirit Breaker&lt;/a&gt;&lt;br /&gt;- Strength gain increased from 2.5 to 2.8&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tc.gif" alt="" title="Tc" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tauren-chieftain" target="_blank"&gt;Tauren Chieftain&lt;/a&gt;&lt;br /&gt;- Movement speed increased by 5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/Thrall_18x18.gif" alt="" title="Thrall" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/far-seer" target="_blank"&gt;Thrall&lt;/a&gt;&lt;br /&gt;- Static Storm cooldown increased from 75 to 85&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tide.gif" alt="" title="Tide" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tidehunter" target="_blank"&gt;Tidehunter&lt;/a&gt;&lt;br /&gt;- Anchor Smash chance to proc increased from 20 to 25%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tiny.gif" alt="" title="Tiny" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/stone-giant" target="_blank"&gt;Tiny&lt;/a&gt;&lt;br /&gt;- Grow bonus damage increased from 40/80/120 to 50/100/150&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tuskar.gif" alt="" title="Tuskar" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tuskarr" target="_blank"&gt;Tuskarr&lt;/a&gt;&lt;br /&gt;- Snowball maximum roll duration reduced to 3 seconds&lt;br /&gt;- Snowball movement speed per extra hero reduced from 100% to 50%&lt;br /&gt;- Frozen Sigil HP reduced from 300 to 220/240/260/280&lt;br /&gt;- Removed the extra landing damage from Walrus Punch&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif" alt="" title="Dirge" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/undying" target="_blank"&gt;Undying&lt;/a&gt;&lt;br /&gt;- Flesh Golem's Plague slow increased from 7% to 9%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/vs.gif" alt="" title="Vs" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/vengeful-spirit" target="_blank"&gt;Vengeful Spirit&lt;/a&gt;&lt;br /&gt;- Removed the small attack damage reduction aspect of Wave of Terror&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/viper.gif" alt="" title="Viper" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/netherdrake" target="_blank"&gt;Viper&lt;/a&gt;&lt;br /&gt;- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lock.gif" alt="" title="Lock" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/warlock" target="_blank"&gt;Warlock&lt;/a&gt;&lt;br /&gt;- Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/zeus.gif" alt="" title="Zeus" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lord-of-olympus" target="_blank"&gt;Zeus&lt;/a&gt;&lt;br /&gt;- Static Field aoe from 900 to 1000&lt;br /&gt;- Thundergod's Wrath Scepter from 355/460/570 to 400/500/600&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/items.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/JanggoofEndurance.jpg" alt="" title="Janggo of Endurance" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/ancient-janggo-of-endurance" target="_blank"&gt;Ancient Janggo of Endurance&lt;/a&gt;&lt;br /&gt;- Attribute bonus and attack damage increased from 8 to 9&lt;br /&gt;- Charges increased from 3 to 4&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNEtherealBlade.gif" alt="" title="EtherealBlade" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/ethereal-blade" target="_blank"&gt;Ethereal Blade&lt;/a&gt;&lt;br /&gt;- Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/CacheOfTheQuel-Thelan/BTNGem.gif" alt="" title="GemOfTrueSight" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/gem-of-true-sight" target="_blank"&gt;Gem of True Sight&lt;/a&gt;&lt;br /&gt;- Gem now has a stock cooldown of 6 minutes&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Gateway%20Relics/BTNPhaseBoots.gif" alt="" title="PhaseBoots" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/phase-boots" target="_blank"&gt;Phase Boots&lt;/a&gt;&lt;br /&gt;- Active boost increased from 15 to 16%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SmokeofDeceit.jpg" alt="" title="Smoke of Deceit" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/smoke-of-deceit" target="_blank"&gt;Smoke of Deceit&lt;/a&gt;&lt;br /&gt;- Reduced detection area from 900 to 850&lt;br /&gt;- Movement bonus increased from 10 to 15%&lt;br /&gt;- Initial cast aoe increased from 900 to 1200&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;* Allies are now notified when you purchase a Smoke of Deceit&lt;br /&gt;* Swapped the attack projectile of Thrall and Chen &lt;a href="http://www.playdota.com/forums/280542/cosmeticthrall-chen-eredar-projectiles/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(280542)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* Added a new visual effect for Omniknight's aura &lt;a href="http://www.playdota.com/forums/393596/fx-degen-aura/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(393596)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* Enigma model now shows team colors &lt;a href="http://www.playdota.com/forums/395228/team-color-enigma/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(395228)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* Reduced Phoenix model size a little bit&lt;br /&gt;* Added a test mode command to respawn roshan (-roshan)&lt;br /&gt;* Added an ally only visual effect where Ghost Ship will land&lt;br /&gt;* Improved Dark Ritual mana text display so it is easier to read&lt;br /&gt;* Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)&lt;br /&gt;* Illusory Orb flashes right before it is about to expire&lt;br /&gt;* Added -disablehelp support for Disruption&lt;br /&gt;* Some map size reductions (&lt;span style="color:DimGray;"&gt;Unexpect3D&lt;/span&gt;)&lt;br /&gt;* Medallion visual effect is played on the caster now as well&lt;br /&gt;* Added a status buff icon for Shallow Grave &lt;a href="http://www.playdota.com/forums/251251/status-iconshallow-grave/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(251251)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;* Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop&lt;br /&gt;* Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you&lt;br /&gt;* Fixed various inconsistencies with Eredar's spell behaviors and Disruption&lt;br /&gt;* Fixed Spawn Spiderlings failing to affect Ethereal units&lt;br /&gt;* Fixed Bloodseeker model size issues with BKB&lt;br /&gt;* Fixed Switch bugs with Strygwyr's Thirst&lt;br /&gt;* Fixed various tooltips&lt;br /&gt;* Fixed a bug with Illusions working against Supernova&lt;br /&gt;* Fixed Empower status buff icon&lt;br /&gt;* Fixed some rare bugs on Spirit Bear death&lt;br /&gt;* Fixed Io and Harbinger icons moving in tavern&lt;br /&gt;* Fixed Power Treads triggering Last Word&lt;br /&gt;* Fixed enemies being able to see Ice Blast on the minimap when near towers&lt;br /&gt;* Fixed lots of abilities/items having &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-4169686061292049415?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/4169686061292049415/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=4169686061292049415&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/4169686061292049415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/4169686061292049415'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2011/01/dota-671-changelog.html' title='DotA 6.71 Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-5329185268714767315</id><published>2010-12-30T11:46:00.000-08:00</published><updated>2010-12-30T11:48:54.959-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.70c Changelogs - DotA AllStars 6.70c</title><content type='html'>&lt;span style="font-weight: bold;"&gt;DotA 6.70c Change Log:&lt;/span&gt;&lt;br /&gt;* Fixed a couple of important bugs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-5329185268714767315?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/5329185268714767315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=5329185268714767315&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/5329185268714767315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/5329185268714767315'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/12/dota-670c-changelogs-dota-allstars-670c.html' title='DotA 6.70c Changelogs - DotA AllStars 6.70c'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-7587895776010320849</id><published>2010-12-29T15:24:00.000-08:00</published><updated>2010-12-29T15:31:44.123-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.70b Changelog - DotA AllStars 6.70b</title><content type='html'>&lt;span style="font-weight: bold;"&gt;DotA 6.70b Change Log:&lt;/span&gt;&lt;br /&gt;DotA 6.70b is the version released after &lt;a href="http://www.neutralcreeps.com/2010/12/dota-670-changelog.html"&gt;DotA 6.70&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://media.playdota.com/changelogs/1293572110.jpg" alt="Changelog 6.70b" id="6.70b" border="0" /&gt; &lt;br /&gt;* Added support for Turkish language&lt;br /&gt;* Fixed Essence Shift interaction with Tuskar and Phoenix&lt;br /&gt;* Fixed some bugs with All Int/Agi/Str and SD modes&lt;br /&gt;* Fixed Techies Land Mines not triggering on Phoenix&lt;br /&gt;* Fixed various misc bugs with Supernova&lt;br /&gt;* Fixed Sunray and Last Word/Hex interaction&lt;br /&gt;* Fixed Degen Aura working against towers&lt;br /&gt;* Fixed Janggo killing Forged Spirits&lt;br /&gt;* Fixed some attack modifier (Feast, Backstab, etc) interactions with Supernova&lt;br /&gt;* Fixed a minor visual effect issue when picking up a Gem with full inventory&lt;br /&gt;* Fixed Item drop commands interaction with Sunray&lt;br /&gt;* Fixed various tooltips&lt;br /&gt;* Fixed a fatal error if Phoenix dies while using Sunray against Blademail/Dispersion&lt;br /&gt;* Walrus Punch cooldown from 18/16/14 to 30/24/18&lt;br /&gt;* Walrus Punch landing damage from 100/200/300 to 75/150/225&lt;br /&gt;* Walrus Punch crit from 2.5 to 2.25&lt;br /&gt;* Snowball max chase duration from 4 to 3.25 seconds&lt;br /&gt;* Snowball no longer dispels negative buffs on you and your allies while rolling&lt;br /&gt;* Fixed an old bug with Call Down instantly killing Forged Spirits&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-7587895776010320849?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/7587895776010320849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=7587895776010320849&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/7587895776010320849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/7587895776010320849'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/12/dota-670b-changelog-dota-allstars-670b.html' title='DotA 6.70b Changelog - DotA AllStars 6.70b'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-1175793875977880013</id><published>2010-10-12T19:31:00.000-07:00</published><updated>2010-12-24T09:04:28.259-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Map Discussions'/><title type='text'>DotA 6.70 Download Map News and Updates</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Welcome to the DotA Geeks DotA 6.70 Discussions&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;This DotA version was preceeded by &lt;a href="http://dotageeks.blogspot.com/2010/10/dota-669-changelog-dota-allstars-669.html"&gt;DotA 6.69&lt;/a&gt;.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;a name='more'&gt;&lt;/a&gt;DotA 6.70 Speculations:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://neutralcreeps.blogspot.com/2010/10/dota-669-quest-phoenix-secret-mission.html"&gt;Icarus, the Phoenix DotA hero&lt;/a&gt; will be released.&lt;br /&gt;&lt;br /&gt;What are you expecting for &lt;span style="font-weight: bold;"&gt;DotA 6.70&lt;/span&gt;?&lt;br /&gt;&lt;br /&gt;DotA Geeks is proud to present the &lt;a href="http://www.neutralcreeps.com/2010/12/dota-670-changelog.html"&gt;DotA 6.70 changelog&lt;/a&gt;.&lt;br /&gt;Credits: &lt;a href="http://www.playdota.com/"&gt;PlayDotA Website&lt;/a&gt;, Neutral Creeps and &lt;a href="http://www.facebook.com/playdota"&gt;DotA Facebook&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Bookmark this page for we will be constantly updating this with:&lt;br /&gt;&lt;span style="font-style: italic;"&gt;DotA 6.70 beta leaks, news, updates and release dates.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In the meantime, enjoy speculating about the Valve DotA Project by &lt;a href="http://www.mymym.com/en/news/19302.html"&gt;GameInformer&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;DotA 6.70 Patch Notes&lt;br /&gt;&lt;br /&gt; &lt;div align="center"&gt;    &lt;img src="http://www.playdota.com/img/changelogs/categories/heroes.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;* &lt;span style="color:darkorange;"&gt;Added a new hero (Tuskarr)&lt;/span&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div align="center"&gt;&lt;img src="http://media.playdota.com/misc/6.70/Tuskarr.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;Main Attribute: Strength&lt;br /&gt;Alliance: Sentinel&lt;br /&gt;&lt;br /&gt;Agility: 23 + 2.1&lt;br /&gt;Intelligence: 18 + 1.7&lt;br /&gt;Strength: 23 + 2.3&lt;br /&gt;&lt;br /&gt;Starting Armor: 3&lt;br /&gt;Movement Speed: 305&lt;br /&gt;Attack Range: Melee&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ice Shards:&lt;br /&gt;============&lt;br /&gt;&lt;img src="http://media.playdota.com/misc/6.70/IceShards.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;Tuskarr compresses 5 shards of ice into a ball of frozen energy that  damages all enemies in comes in contact with. If the ball comes in  contact with an enemy hero or reaches its maximum range the shards are  released, creating a barrier that lasts for 5 seconds.&lt;br /&gt;&lt;br /&gt;Travel AOE: 200&lt;br /&gt;Cast Range: 1500&lt;br /&gt;&lt;br /&gt;Damage: 70/140/210/280&lt;br /&gt;Shards Duration: 5&lt;br /&gt;&lt;br /&gt;Manacost: 120&lt;br /&gt;Cooldown: 18/16/14/12&lt;br /&gt;&lt;br /&gt;Note: Shards block path&lt;br /&gt;&lt;br /&gt;Snowball:&lt;br /&gt;=========&lt;br /&gt;&lt;img src="http://media.playdota.com/misc/6.70/Snowball.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;Tuskarr and any nearby allied heroes roll in a quickly growing snowball  towards the target enemy unit. Any victims caught in the snowball's path  take damage and are briefly stunned; the final target takes 40 extra  damage and 0.25 extra stun duration.&lt;br /&gt;&lt;br /&gt;The snowball moves at the combined move speed of the heroes within.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Damage: 40/80/120/160&lt;br /&gt;Stun Duration: 0.25/0.5/0.75/1.0&lt;br /&gt;&lt;br /&gt;AOE: 200 + 40 per second&lt;br /&gt;&lt;br /&gt;Target Cast Range: 1250&lt;br /&gt;Manacost: 75&lt;br /&gt;Cooldown: 40&lt;br /&gt;&lt;br /&gt;Note: Stops traveling after 4 seconds.&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt; &lt;div style="display: none; margin: 0px; padding: 0px;"&gt;&lt;span style="color:DimGray;"&gt;Snowball: A1S7&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Frozen Sigil:&lt;br /&gt;=============&lt;br /&gt;&lt;img src="http://media.playdota.com/misc/6.70/FrozenSigil.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;Tuskarr summons a Frozen Sigil by calling upon the deepest cold of  winter. The Sigil creates a snowstorm which slows all enemy units within  600 range.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MS Slow: 10/15/20/25%&lt;br /&gt;AS Slow: 30/40/50/60%&lt;br /&gt;&lt;br /&gt;Movement Speed: 310 (Flying Unit)&lt;br /&gt;Sigil HP: 300 (same as pugna's ward)&lt;br /&gt;Bounty: 90/100/110/120&lt;br /&gt;&lt;br /&gt;Duration: 30&lt;br /&gt;Cooldown: 50&lt;br /&gt;Manacost: 75&lt;br /&gt;&lt;br /&gt;Note: Spawns infront of him&lt;br /&gt;&lt;br /&gt;Walrus Punch:&lt;br /&gt;=============&lt;br /&gt;&lt;img src="http://media.playdota.com/misc/6.70/WalrusPunch.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;Tuskarr prepares his mighty Walrus Punch; his next attack will do a  critical strike and launch the victim into the air. The victim will be  slowed upon landing and take damage.&lt;br /&gt;&lt;br /&gt;Critical Strike: 2.5x (4x if the target is below 50% hp)&lt;br /&gt;Landing Damage: 100/200/300&lt;br /&gt;Landing Slow: 40%&lt;br /&gt;Landing Slow Duration: 2/3/4 seconds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cooldown: 18/16/14&lt;br /&gt;Manacost: 50/75/100&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* &lt;span style="color:darkorange;"&gt;Added a new hero (Phoenix)&lt;/span&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div align="center"&gt;&lt;img src="http://media.playdota.com/misc/6.70/Phoenix.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;Main Attribute: Strength&lt;br /&gt;Alliance: Sentinel&lt;br /&gt;&lt;br /&gt;Agility: 12 + 1.3&lt;br /&gt;Intelligence: 18 + 1.8&lt;br /&gt;Strength: 22 + 2.9&lt;br /&gt;&lt;br /&gt;Starting Armor: 0&lt;br /&gt;Movement Speed: 290&lt;br /&gt;Attack Range: 500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Icarus Dive:&lt;br /&gt;============&lt;br /&gt;&lt;img src="http://media.playdota.com/misc/6.70/IcarusDive.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;Phoenix dives forward in an arc with a fixed distance in the targeted  direction, dealing damage and disarming any units he comes into contact  with, and then orbiting back to his original position. If during the 2  second duration of this spell Phoenix casts another spell, the dive  ends. Phoenix gains magic immunity for this brief dive period as well.  Costs 10% of current HP to cast.&lt;br /&gt;&lt;br /&gt;Damage: 100/150/200/250&lt;br /&gt;Disarm Duration: 2/2.5/3/3.5&lt;br /&gt;&lt;br /&gt;Travel Range: 1400&lt;br /&gt;Travel Width: 500&lt;br /&gt;Total Travel Time: 2 seconds&lt;br /&gt;&lt;br /&gt;Cooldown: 40&lt;br /&gt;Manacost: 100&lt;br /&gt;HP Cost: 10% of current HP&lt;br /&gt;&lt;br /&gt;Note: You can also press the same hotkey anytime to end the dive&lt;br /&gt;&lt;br /&gt;Fire Spirits:&lt;br /&gt;==============&lt;br /&gt;&lt;img src="http://media.playdota.com/misc/6.70/FireSpirits.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;Born out of his own life force, Icarus creates 4 fire spirits to fly  alongside him. Each spirit slowly grows in power and can be used to  damage his enemies or heal his allies. Costs 10% of your current HP to  cast.&lt;br /&gt;&lt;br /&gt;Maximum Growth Time: 10 seconds&lt;br /&gt;&lt;br /&gt;Spirit Minimum Damage/Heal:10/15/20/25&lt;br /&gt;Spirit Maximum Damage/Heal: 40/60/80/100&lt;br /&gt;Spirit AOE: 400&lt;br /&gt;&lt;br /&gt;Subability Cast Range: 1200&lt;br /&gt;Manacost: 75&lt;br /&gt;Cooldown: 35&lt;br /&gt;HP Cost: 10% of current HP&lt;br /&gt;&lt;br /&gt;&lt;img src="http://media.playdota.com/misc/6.70/FireSpiritsTarget.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;Note: The target subability fires off each spirit one at a time. It has  no cooldown. If you let them expire without ordering them, they  sacrifice themselves where they are.&lt;br /&gt;&lt;br /&gt;Sun Ray:&lt;br /&gt;========&lt;br /&gt;&lt;img src="http://media.playdota.com/misc/6.70/Sunray.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;Drawing from his own inner fire, Icarus expels a huge beam of light at  the cost of his own life energy. The beam slows and damages enemies for a  percentage of their life. Costs 25% of current HP to activate.&lt;br /&gt;&lt;br /&gt;Upon casting, you lose the ability to attack or move directly. Ray  extends out to the first hero it finds and burns it and a very small  area around it.&lt;br /&gt;&lt;br /&gt;Can be toggled on and off.&lt;br /&gt;&lt;br /&gt;Slow: 14/20/26/32%&lt;br /&gt;Slow duration: 2 seconds&lt;br /&gt;Damage per second: 10/20/30/40 + 5% of Target's Max Life&lt;br /&gt;&lt;br /&gt;Activation Health Cost: 25% Current HP&lt;br /&gt;Activation Mana Cost: 10&lt;br /&gt;Overtime Mana Cost: 4% of Max&lt;br /&gt;&lt;br /&gt;&lt;img src="http://media.playdota.com/misc/6.70/SunrayMove.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.&lt;br /&gt;&lt;br /&gt;Note: You control the direction of the ray using right click and the beam will move towards that angle.&lt;br /&gt;Note 2: Automatically shuts off if you are silenced or stunned&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div style="margin: 5px 20px 20px;"&gt;  &lt;div style="display: none; margin: 0px; padding: 0px;"&gt;&lt;span style="color:DimGray;"&gt;Sun Ray: A1YY&lt;br /&gt;End: A1Z3&lt;br /&gt;Move: A205&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Supernova:&lt;br /&gt;==========&lt;br /&gt;&lt;img src="http://media.playdota.com/misc/6.70/Supernova.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;The Phoenix willingly ends his current life for the chance to be reborn.  Transforms into a burning sun that scorches enemies within 1000 range.  The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix  dies as well. However, if the sun survives for 6 seconds all enemies in  range will be stunned and the Phoenix will return to life fully  regenerated.&lt;br /&gt;&lt;br /&gt;Hero Attacks Required (to kill sun): 5/7/9&lt;br /&gt;Duration: 6&lt;br /&gt;&lt;br /&gt;Burn AOE: 1000&lt;br /&gt;Damage: 60/80/100 dps&lt;br /&gt;Stun: 1.5/2/2.5&lt;br /&gt;&lt;br /&gt;Cooldown: 110&lt;br /&gt;Manacost: 200&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/loa.gif" alt="" title="Loa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lord-of-avernus" target="_blank"&gt;Abaddon&lt;/a&gt;&lt;br /&gt;- Frostmourne bonus movement speed increased from 10 to 15%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/am.gif" alt="" title="Am" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/anti-mage" target="_blank"&gt;Anti-Mage&lt;/a&gt;&lt;br /&gt;- Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/axe.gif" alt="" title="Axe" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/axe" target="_blank"&gt;Axe&lt;/a&gt;&lt;br /&gt;- Berserker's Call bonus armor from 5/10/15/20 to a constant 30&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bane.gif" alt="" title="Bane" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bane-elemental" target="_blank"&gt;Bane Elemental&lt;/a&gt;&lt;br /&gt;- Reduced Fiend's Grip cooldown from 120 to 100&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif" alt="" title="Bh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bounty-hunter" target="_blank"&gt;Bounty Hunter&lt;/a&gt;&lt;br /&gt;- Increased Track's movement bonus aoe from 800 to 900&lt;br /&gt;- Increased armor by 2&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cent.gif" alt="" title="Cent" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/centaur-warchief" target="_blank"&gt;Centaur Warchief&lt;/a&gt;&lt;br /&gt;- Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/chen.gif" alt="" title="Chen" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/holy-knight" target="_blank"&gt;Chen&lt;/a&gt;&lt;br /&gt;- Persuasion cooldown from 30 to 30/26/22/18&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dp.gif" alt="" title="Dp" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/death-prophet" target="_blank"&gt;Death Prophet&lt;/a&gt;&lt;br /&gt;- Increased base damage by 5&lt;br /&gt;- Removed healing cap (was 1000) on Exorcism&lt;br /&gt;- Strength gain from 1.8 to 2.2&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif" alt="" title="Dirge" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/undying" target="_blank"&gt;Dirge&lt;/a&gt;&lt;br /&gt;- Decay damage from 30/60/90/120 to 40/80/120/160&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/doom.gif" alt="" title="Doom" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/doom-bringer" target="_blank"&gt;Doom Bringer&lt;/a&gt;&lt;br /&gt;- Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/furion.gif" alt="" title="Furion" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/prophet" target="_blank"&gt;Furion&lt;/a&gt;&lt;br /&gt;- Improved base attack damage by 6&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/voke.gif" alt="" title="Voke" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/invoker" target="_blank"&gt;Invoker&lt;/a&gt;&lt;br /&gt;- Sun Strike kills now give XP to Invoker&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/thd.gif" alt="" title="Thd" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/twin-head-dragon" target="_blank"&gt;Jakiro&lt;/a&gt;&lt;br /&gt;- Rebalanced base damage from 42-54 to 46-54&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/jugg.gif" alt="" title="Jugg" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/juggernaut" target="_blank"&gt;Juggernaut&lt;/a&gt;&lt;br /&gt;- Healing Ward movement speed increased from 150 to 300&lt;br /&gt;- Banished units are no longer immune to Blade Fury&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/kotl.gif" alt="" title="Kotl" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/keeper-of-the-light" target="_blank"&gt;Keeper of the Light&lt;/a&gt;&lt;br /&gt;- Blinding Light's cast range increased from 600 to 900&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ta.gif" alt="" title="Ta" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/templar-assassin" target="_blank"&gt;Lanaya&lt;/a&gt;&lt;br /&gt;- Base damage increased from 45-55 to 53-59&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lesh.gif" alt="" title="Lesh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tormented-soul" target="_blank"&gt;Leshrac&lt;/a&gt;&lt;br /&gt;- Split Earth damage increased from 70/140/210/290 to 120/180/240/300&lt;br /&gt;- Lightning Storm cooldown reduced from 6 to 5.5&lt;br /&gt;- Diabolic Edict no longer uses cast point&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lich.gif" alt="" title="Lich" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lich" target="_blank"&gt;Lich&lt;/a&gt;&lt;br /&gt;- Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21&lt;br /&gt;- Frost Armor manacost increased from 25 to 50&lt;br /&gt;- Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9&lt;br /&gt;- Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lycan.gif" alt="" title="Lycan" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lycanthrope" target="_blank"&gt;Lycanthrope&lt;/a&gt;&lt;br /&gt;- Shapeshift form critical strike improved from 1.5 to 1.7x&lt;br /&gt;- Wolves critical strike improved from 1.5 to 1.7x&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/geo.gif" alt="" title="Geo" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/geomancer" target="_blank"&gt;Meepo&lt;/a&gt;&lt;br /&gt;- Poof cooldown decreased from 16/14/12/10 to 14/12/10/8&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/siren.gif" alt="" title="Siren" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/naga-siren" target="_blank"&gt;Naga Siren&lt;/a&gt;&lt;br /&gt;- Base damage increased by 5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/naix.gif" alt="" title="Naix" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lifestealer" target="_blank"&gt;N'aix&lt;/a&gt;&lt;br /&gt;- Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/omni.gif" alt="" title="Omni" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/omniknight" target="_blank"&gt;Omniknight&lt;/a&gt;&lt;br /&gt;- Degen Aura now also reduces attack speed (same values as the movement speed reduction)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/panda.gif" alt="" title="Panda" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pandaren-brewmaster" target="_blank"&gt;Pandaren Brewmaster&lt;/a&gt;&lt;br /&gt;- Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%&lt;br /&gt;- Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pa.gif" alt="" title="Pa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/phantom-assassin" target="_blank"&gt;Phantom Assassin&lt;/a&gt;&lt;br /&gt;- Blur evasion increased from 15/20/25/30% to 20/25/30/35%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/puck.gif" alt="" title="Puck" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/faerie-dragon" target="_blank"&gt;Puck&lt;/a&gt;&lt;br /&gt;- Waning Rift cooldown from 20 to 16&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/razor.gif" alt="" title="Razor" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lightning-revenant" target="_blank"&gt;Razor&lt;/a&gt;&lt;br /&gt;- Eye of the Storm can now target Ancients (not roshan)&lt;br /&gt;- Eye of the Storm no longer ignores magic immune units&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/rhasta.gif" alt="" title="Rhasta" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/shadow-shaman" target="_blank"&gt;Rhasta&lt;/a&gt;&lt;br /&gt;- Ether Shock cooldown from 10 to 8&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/treant.gif" alt="" title="Treant" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/treant-protector" target="_blank"&gt;Rooftrellen&lt;/a&gt;&lt;br /&gt;- Living Armor regeneration from 1/2/3/4 to 2/3/4/5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sand.gif" alt="" title="Sand" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sand-king" target="_blank"&gt;Sand King&lt;/a&gt;&lt;br /&gt;- Strength gain from 2.3 to 2.6&lt;br /&gt;- Caustic Finale buff duration from 0.25 to 2 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sp.gif" alt="" title="Sp" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/shadow-priest" target="_blank"&gt;Shadow Priest&lt;/a&gt;&lt;br /&gt;- Shadow Wave damage aoe increased from 155 to 170&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/silencer.gif" alt="" title="Silencer" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/silencer" target="_blank"&gt;Silencer&lt;/a&gt;&lt;br /&gt;- Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60&lt;br /&gt;- Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0&lt;br /&gt;- Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/slar.gif" alt="" title="Slar" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/slithereen-guard" target="_blank"&gt;Slardar&lt;/a&gt;&lt;br /&gt;- Increased agility gain from 1.9 to 2.4&lt;br /&gt;- Increased base armor from 4 to 5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/murloc.gif" alt="" title="Murloc Nightcrawler" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/murloc-nightcrawler" target="_blank"&gt;Slark&lt;/a&gt;&lt;br /&gt;- Adjusted the timing on Dark Pact. Instead of starting after 2 seconds  and pulsing (damage and buff removal) over 0.5 seconds, it now starts  after 1.5 seconds and pulses over 1 second. Same overall damage but now  has a longer duration for the buff removal period.&lt;br /&gt;- Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/spec.gif" alt="" title="Spec" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spectre" target="_blank"&gt;Spectre&lt;/a&gt;&lt;br /&gt;-&lt;span style="color:darkorange;"&gt; Reworked Dispersion&lt;/span&gt;&lt;br /&gt;Old Dispersion:&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt; ============&lt;br /&gt;Damage is split amongst the number of heroes in the area.&lt;br /&gt;&lt;br /&gt;10/14/18/22% of damage taken is reflected&lt;br /&gt;1000 AoE&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Dispersion:&lt;br /&gt;=============&lt;br /&gt;Damage reflected decreases based on how far heroes are from you. Full  damage at 300 range then decreases gradually till 1000 distance away.&lt;br /&gt;&lt;br /&gt;10/14/18/22% of damage taken is reflected&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/storm.gif" alt="" title="Storm" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/storm-spirit" target="_blank"&gt;Storm Spirit&lt;/a&gt;&lt;br /&gt;- Intelligence growth increased from 2.2 to 2.6&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/Thrall_18x18.gif" alt="" title="Thrall" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/far-seer" target="_blank"&gt;Thrall&lt;/a&gt;&lt;br /&gt;- Thunderstrike manacost increased from 100/110/120/130 to 130&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tiny.gif" alt="" title="Tiny" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/stone-giant" target="_blank"&gt;Tiny&lt;/a&gt;&lt;br /&gt;- Grow bonus movement speed increased from 10 to 20 per level&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lock.gif" alt="" title="Lock" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/warlock" target="_blank"&gt;Warlock&lt;/a&gt;&lt;br /&gt;- Fatal Bonds damage from 15 to 20%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/weaver.gif" alt="" title="Weaver" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nerubian-weaver" target="_blank"&gt;Weaver&lt;/a&gt;&lt;br /&gt;- Minor increase to visibility around The Swarm units when they are attached to someone&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/zeus.gif" alt="" title="Zeus" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lord-of-olympus" target="_blank"&gt;Zeus&lt;/a&gt;&lt;br /&gt;- Lightning Bolt cooldown from 7 to 6.5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/items.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;* &lt;span style="color:darkorange;"&gt;Added a new recipe item (Ancient Janggo of Endurance)&lt;/span&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;img src="http://media.playdota.com/misc/6.70/Janggo.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Ancient Janggo of Endurance&lt;br /&gt;=======================&lt;br /&gt;Requires:&lt;br /&gt;- Bracer (525)&lt;br /&gt;- Robe of the Magi (450)&lt;br /&gt;- Recipe (750)&lt;br /&gt;&lt;br /&gt;Provides:&lt;br /&gt;+ 8 All Stats&lt;br /&gt;+ 8 Damage&lt;br /&gt;+ 5% MS and AS Aura&lt;br /&gt;&lt;br /&gt;Comes with 3 charges. When used, grants nearby player controlled units an extra 10% MS and AS buff. Lasts for 6 seconds.&lt;br /&gt;&lt;br /&gt;Cooldown: 30&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* &lt;span style="color:darkorange;"&gt;Added a new recipe item (Medallion of Courage)&lt;/span&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;img src="http://media.playdota.com/misc/6.70/Medallion.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Medallion of Courage:&lt;br /&gt;=================&lt;br /&gt;Requires:&lt;br /&gt;- Chainmail&lt;br /&gt;- Sobi Mask&lt;br /&gt;- Recipe (200)&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;+ 6 Armor&lt;br /&gt;+ 50% Mana Regeneration&lt;br /&gt;&lt;br /&gt;Target an enemy unit, both you and the enemy lose 6 armor for a duration.&lt;br /&gt;&lt;br /&gt;Cooldown: 7&lt;br /&gt;Duration: 7&lt;br /&gt;Cast Range: 800&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* &lt;span style="color:darkorange;"&gt;Added a new consumable item (Smoke of Deceit)&lt;/span&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;img src="http://media.playdota.com/misc/6.70/SmokeOfDeceit.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Inspired from &lt;a href="http://www.playdota.com/forums/373247/item-smoke-deceit/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;373247&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Smoke of Deceit:&lt;br /&gt;============&lt;br /&gt;Consumable&lt;br /&gt;Cost: 100&lt;br /&gt;Charges: 1&lt;br /&gt;Stackable in inventory&lt;br /&gt;&lt;br /&gt;Store Stock Max: 3&lt;br /&gt;Store Stock Replenish Time: 10 minutes&lt;br /&gt;&lt;br /&gt;Places a buff on all allied player controlled units in 900 aoe. Makes  them invisible, grants 10% movespeed bonus, and prevents them from  appearing on minimap to enemy players.&lt;br /&gt;&lt;br /&gt;If you get within 900 aoe of an enemy hero or tower, the buff wears off. If you attack creeps or Roshan, it dispells.&lt;br /&gt;&lt;br /&gt;Buff lasts up to 40 seconds&lt;br /&gt;90 Cooldown&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Chest_Plate06.gif" alt="" title="BladeMail" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/blade-mail" target="_blank"&gt;Blade Mail&lt;/a&gt;&lt;br /&gt;- Cooldown from 25 to 22&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Misc_Gem_Bloodstone_02.gif" alt="" title="Bloodstone" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/bloodstone" target="_blank"&gt;Bloodstone&lt;/a&gt;&lt;br /&gt;- Mana regeneration increased from 150 to 200%&lt;br /&gt;- HP regeneration increased from 6 to 8&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/WeaponDealer/BTNINV_Chest_Chain_12.gif" alt="" title="Chainmail" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/chain-mail" target="_blank"&gt;Chain Mail&lt;/a&gt;&lt;br /&gt;- Added to sideshop&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;/div&gt; &lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt; &lt;div style="display: none; margin: 0px; padding: 0px;"&gt;&lt;span style="color:DimGray;"&gt;Sideshop Chain Mail: h0D0&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNThoriumMelee.gif" alt="" title="Crystalis" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/crystalys" target="_blank"&gt;Crystalys&lt;/a&gt;&lt;br /&gt;- Chance to land a Critical Strike increased from 10 to 15%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNPipeOfInsight.gif" alt="" title="KhadgarsPipeOfInsight" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/khadgars-pipe-of-insight" target="_blank"&gt;Khadgar's Pipe of Insight&lt;/a&gt;&lt;br /&gt;- Recipe cost reduced from 1000 to 900&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/CacheOfTheQuel-Thelan/BTNUndeadShrine.gif" alt="" title="MaskOfDeath" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/mask-of-death" target="_blank"&gt;Mask of Death&lt;/a&gt;&lt;br /&gt;- Lifesteal increased from 10 to 15%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNNecromancerMaster.gif" alt="" title="Necronomicon3" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/necronomicon" target="_blank"&gt;Necronomicon&lt;/a&gt;&lt;br /&gt;- Bonus strength increased from 6/10/14 to 8/12/16&lt;br /&gt;- Manaburn cooldown reduced to 20 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/LeragasTheVile/OrbOfVenom_18x18.gif" alt="" title="OrbOfVenom" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/orb-of-venom" target="_blank"&gt;Orb of Venom&lt;/a&gt;&lt;br /&gt;- Cost reduced from 550 to 500&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNStaffOfSilence.gif" alt="" title="OrchidMalevolence" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/orchid-malevolence" target="_blank"&gt;Orchid Malevolence&lt;/a&gt;&lt;br /&gt;- Cooldown reduced from 25 to 18&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/CacheOfTheQuel-Thelan/BTNINV_Misc_Cape_08.gif" alt="" title="PlaneswalkersCloak" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/planewalkers-cloak" target="_blank"&gt;Planewalker’s Cloak&lt;/a&gt;&lt;br /&gt;- Cost increased from 500 to 550 gold&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/WeaponDealer/BTNOrcMeleeUpTwo.gif" alt="" title="QuellingBlade" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/quelling-blade" target="_blank"&gt;Quelling Blade&lt;/a&gt;&lt;br /&gt;- Cooldown reduced from 10 to 5 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNPhilosophersStone.gif" alt="" title="SoulBooster" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/soul-booster" target="_blank"&gt;Soul Booster&lt;/a&gt;&lt;br /&gt;- Mana increased regeneration from 50 to 100%&lt;br /&gt;- HP increased regeneration from 2 to 4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color:darkorange;"&gt;* Added a new loadscreen by Kunkka&lt;/span&gt;&lt;br /&gt;&lt;span style="color:darkorange;"&gt;* Reworked Tavern Layout&lt;/span&gt;&lt;br /&gt;&lt;span style="color:darkorange;"&gt;* Added a 4 minute cooldown to Buyback &lt;/span&gt;&lt;br /&gt;&lt;span style="color:darkorange;"&gt;* Updated hero icon representation on the minimap&lt;/span&gt; &lt;a href="http://www.playdota.com/forums/364977/ui-minimap-hero/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(364977)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:darkorange;"&gt;* Creep vision decreased from 1100 to 850&lt;/span&gt;&lt;br /&gt;&lt;span style="color:darkorange;"&gt;* Consumable Items no longer automatically fuse with ones you don't own (except for wards)&lt;/span&gt;&lt;div class="alt2" style="margin: 0px; padding: 6px; border: 1px solid rgb(51, 102, 153);"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;You can now have a courier carry 2 seperate TP scrolls for different players&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;* Added Gyro, Weaver, Clinkz and Ancient Apparition to CM&lt;br /&gt;* Fixed default selection order for Necronomicon (Manaburn unit first)&lt;br /&gt;* Fixed default selection order for Panda's Split Earth units (Earth -&gt; Storm -&gt; Fire)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:darkorange;"&gt;* Added a new model for Furion&lt;/span&gt;&lt;br /&gt;* Restored Lina's old projectile&lt;br /&gt;* Added various Christmas themed visuals&lt;br /&gt;* Added Santa hats for couriers, roshan and aegis holder&lt;br /&gt;* Replaced Cheese with candy cane (appears on your hero visually as well)&lt;br /&gt;* Ironwood branch model to christmas present&lt;br /&gt;* Secret Shop is now Santa&lt;div style="margin: 0px; padding: 0px;"&gt;* Added some other misc christmas doodads&lt;br /&gt;&lt;/div&gt;* Added a visual effect for Furion's Aghanim Scepter&lt;br /&gt;* Added an Aghanim visual effect for Chen&lt;br /&gt;* Minor increase to Metamorphosis model size&lt;br /&gt;* Removed Courier Upgrade button from courier&lt;br /&gt;* Fixed Flying shadow for Obsidian Destroyer, Visage and Viper &lt;a href="http://www.playdota.com/forums/182678/something-i-noticed-about-puck-od/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(182678)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* Improved Double Edge visual effect &lt;a href="http://www.playdota.com/forums/323845/fx-double-edge/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(323845)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* &lt;span style="color:darkorange;"&gt;Added an ally only visual effect for a hero carrying Gem &lt;/span&gt;&lt;a href="http://www.playdota.com/forums/371567/visualgem-true-sight/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(371567)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* Added a -bounty command to see the total gold gain by Track&lt;br /&gt;* Improved the quality of the following item icons: Mjollnir, Platemail,  Chainmail, Helm of the Dominator, Boots of Travel, Blademail, Assault  Cuirass, Monkey King Bar, Sentry Wards, Diffusal Blade, Guinsoo and  Desolator &lt;a href="http://www.playdota.com/forums/280720/icon-overhaul-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(280720)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* Added a new icon for level 2 Diffusal Blade &lt;a href="http://www.playdota.com/forums/366531/icon-diffusal-blade-lvl2-dagon-lvl2-5-a/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(366531)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* Added a new icon for Skeleton King's Critical Strike &lt;a href="http://www.playdota.com/forums/146417-page3/icon-critical-strike-skeleton-king/#post694711" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(146417)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* Improved the quality of the following ability icons: Surge and Naga Siren's Mirror Image &lt;a href="http://www.playdota.com/forums/280720/icon-overhaul-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(280720)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* Added a new icon for Empower &lt;a href="http://www.playdota.com/forums/206290/iconset-magnus/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(206290)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* Added a new icon for Skewer &lt;a href="http://www.playdota.com/forums/206290/iconset-magnus/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(206290)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;* Added a new icon for Reverse Polarity &lt;a href="http://www.playdota.com/forums/206290/iconset-magnus/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;(206290)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;* Fixed Armlet triggering Last Word&lt;br /&gt;* Fixed Deafening Blast status icon&lt;br /&gt;* Fixed Rupture status buff icon sometimes lingering on you after you respawn (visual only)&lt;br /&gt;&lt;span style="color:darkorange;"&gt;* Fixed a recent bug that caused Death Prophet's Ghosts to behave incorrectly with Stout Shield based items.&lt;/span&gt;&lt;br /&gt;* Fixed rare cases where omnislash wouldn't ministun the target&lt;br /&gt;* Fixed a bug with the interaction of Call Down and Nether Blast&lt;br /&gt;&lt;span style="color:darkorange;"&gt;* Fixed The Swarm units sometimes falling off the target&lt;/span&gt;&lt;br /&gt;* Fixed multiple Quelling Blade stacking bug&lt;br /&gt;&lt;span style="color:darkorange;"&gt;* Fixed some silences not properly disabling Silencer's Last Word&lt;/span&gt;&lt;br /&gt;* Fixed a bug with Frostmourne bonus being given to attack attempts by the enemy heroes&lt;br /&gt;* Fixed Split Shot dispeling Curse of the Silent&lt;br /&gt;* Fixed a possible fatal error with Static Link when targeting ground in some areas&lt;br /&gt;* Fixed Aghanim Echoslam cooldown not appearing on scoreboard&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-1175793875977880013?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/1175793875977880013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=1175793875977880013&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/1175793875977880013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/1175793875977880013'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/10/dota-670-download-map-news-and-updates.html' title='DotA 6.70 Download Map News and Updates'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-3816896130285208895</id><published>2010-10-12T19:16:00.000-07:00</published><updated>2010-10-12T19:45:53.204-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA News'/><title type='text'>DotA Valve Update by Game Informer</title><content type='html'>&lt;span style="font-weight: bold;"&gt;DotA 2.0 Valve DotA Update&lt;/span&gt;&lt;br /&gt;Game Informer visited Icefrog at the Valve headquarters and took a sneak peek at the new Valve DotA Project.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ninjaspartans.blogspot.com/2009/05/league-of-legends-and-dota-controversy.html"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 99px; height: 99px;" src="http://1.bp.blogspot.com/_X56mregoBL4/TLUW2xly-OI/AAAAAAAACHw/XbTcqRj-awU/s400/icefrogvalve.jpeg" alt="" id="BLOGGER_PHOTO_ID_5527349247947765986" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;br /&gt;Icefrog's statement on the DotA 2.0 sneak peek:&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;Hey guys, Game Informer dropped by the office last week to take a look at what I've been working on with the rest of the team over the last year.&lt;br /&gt;&lt;br /&gt;They are going to post an article about it tomorrow on their website. I'll give you guys a link to it as soon as it is published.&lt;br /&gt;&lt;br /&gt;Looking forward to seeing what you guys think!&lt;/blockquote&gt;&lt;br /&gt;Looks like the &lt;a href="http://neutralcreeps.blogspot.com/2010/10/dota-669-quest-phoenix-secret-mission.html"&gt;DotA 6.69 Hidden Mission&lt;/a&gt; isn't the only secret being unveiled.&lt;br /&gt;The super-secretive Icefrog will be giving a sneak peek into this mysterious Valve DotA Project.&lt;br /&gt;Watch out for it here at &lt;span style="font-weight: bold;"&gt;DotA Geeks&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Related:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://ninjaspartans.blogspot.com/2009/05/league-of-legends-and-dota-controversy.html"&gt;The Reason Why Icefrog left DotA All-Stars&lt;/a&gt; (NinjaSpartans)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-3816896130285208895?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/3816896130285208895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=3816896130285208895&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3816896130285208895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3816896130285208895'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/10/dota-valve-update-by-game-informer.html' title='DotA Valve Update by Game Informer'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X56mregoBL4/TLUW2xly-OI/AAAAAAAACHw/XbTcqRj-awU/s72-c/icefrogvalve.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-576287084624698085</id><published>2010-10-11T22:48:00.000-07:00</published><updated>2010-11-02T17:28:37.626-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.69 Changelog - DotA AllStars 6.69</title><content type='html'>&lt;span style="font-weight: bold;"&gt;DotA 6.69 Changelog Summary by DotA Geeks&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Icefrog has just released DotA 6.69.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;There are multiple changes and updates for this new version.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;You can even join the &lt;a href="http://www.neutralcreeps.com/2010/10/dota-669-quest-phoenix-secret-mission.html"&gt;DotA 6.69 Secret Mission&lt;/a&gt; (thanks NeutralCreeps)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://2.bp.blogspot.com/_X56mregoBL4/TLUIEa2BtNI/AAAAAAAACHo/KuYvvYU2GW0/S1600-R/dota669download.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;i&gt;The full changelog can be read after the jump.&lt;/i&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DotA 6.69 Changelog&lt;/span&gt;&lt;br /&gt;Alchemist&lt;br /&gt;- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4&lt;br /&gt;- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction&lt;br /&gt;&lt;br /&gt;Axe&lt;br /&gt;- Battle Hunger slow increased to 10%&lt;br /&gt;- Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds&lt;br /&gt;&lt;br /&gt;Bane Elemental&lt;br /&gt;- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300&lt;br /&gt;- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)&lt;br /&gt;- Added -disablehelp for Nightmare, to stop direct casting on allies (3123839)&lt;br /&gt;- Nightmare fixed so it properly stops enemy potions (3123839)&lt;br /&gt;&lt;br /&gt;Batrider&lt;br /&gt;- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy&lt;br /&gt;&lt;br /&gt;Beastmaster&lt;br /&gt;- Hawk's HP reduced from 100/200 to 50/100&lt;br /&gt;- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.&lt;br /&gt;&lt;br /&gt;Bone Fletcher&lt;br /&gt;- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP&lt;br /&gt;&lt;br /&gt;Bounty Hunter&lt;br /&gt;- Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25&lt;br /&gt;- Track cast range increased from 750/950/1150 to 900/1050/1200&lt;br /&gt;&lt;br /&gt;Broodmother&lt;br /&gt;- Increased XP given for killing Broodmother's Spiderlings&lt;br /&gt;&lt;br /&gt;Clockwerk&lt;br /&gt;- Movement speed increased from 310 to 315&lt;br /&gt;&lt;br /&gt;Crystal Maiden&lt;br /&gt;- Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.&lt;br /&gt;- Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.&lt;br /&gt;&lt;br /&gt;Dazzle&lt;br /&gt;- Shallow Grave now has a duration indicator for allies&lt;br /&gt;&lt;br /&gt;Dirge&lt;br /&gt;- Fixed over-sized click boundaries for Tombstone&lt;br /&gt;&lt;br /&gt;Doom Bringer&lt;br /&gt;- Base armor reduced by 2&lt;br /&gt;- Doom cast range reduced from 650 to 550&lt;br /&gt;&lt;br /&gt;Enchantress&lt;br /&gt;- Aghanim's Scepter added to Enchantress (Increases her attack and Impetus range by 150)&lt;br /&gt;Aghanim Upgrade Ability Code: A1WB&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enigma&lt;br /&gt;- Eidolons HP reduced from 200/225/225/275 to 180/200/220/240&lt;br /&gt;&lt;br /&gt;Faceless Void&lt;br /&gt;-Strength growth increased from 1.4 to 1.6&lt;br /&gt;&lt;br /&gt;Furion&lt;br /&gt;- Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18&lt;br /&gt;- Force of Nature Treants can now attack air units (275356)&lt;br /&gt;- Sprout code improved to reduce the chances of heroes sometimes popping out of it&lt;br /&gt;- Sprout targeting change from 6.67 removed&lt;br /&gt;- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target (275356)&lt;br /&gt;Ability Code: A1W8&lt;br /&gt;Aghanim Upgraded Ability Code: A1W9&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gyrocopter&lt;br /&gt;- Homing Missile now adds an ally only visual effect on targeted enemies&lt;br /&gt;- Homing Missile cast range increased by 150&lt;br /&gt;- Homing Missile cooldown from 20/18/16/14 to 20/17/14/11&lt;br /&gt;- Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19&lt;br /&gt;&lt;br /&gt;Huskar&lt;br /&gt;- Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12&lt;br /&gt;&lt;br /&gt;Invoker&lt;br /&gt;- Invoker now gains attribute points for each orb he levels&lt;br /&gt;+2 Intelligence for Exort&lt;br /&gt;+2 Agility for Wex&lt;br /&gt;+2 Strength for Quas&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jakiro&lt;br /&gt;- Increased Macropyre (Aghanim's version) travel distance&lt;br /&gt;&lt;br /&gt;Juggernaut&lt;br /&gt;- Omnislash no longer wastes a strike by considering banished units in its search&lt;br /&gt;&lt;br /&gt;Keeper of the Light&lt;br /&gt;- Recall is now targetable through the minimap&lt;br /&gt;&lt;br /&gt;Lone Druid&lt;br /&gt;- Leash range increased to 1100&lt;br /&gt;- True Form movement speed from 270 to 280&lt;br /&gt;- The "-ms" command now shows the movement speed of your Spirit Bear as well (298418)&lt;br /&gt;- Spirit Bear attack point improved&lt;br /&gt;- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving&lt;br /&gt;- Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.&lt;br /&gt;&lt;br /&gt;Leoric&lt;br /&gt;- Hellfire Blast damage redistributed to some on impact and some dps (312517)&lt;br /&gt;- Scoreboard now displays Skeleton King's ultimate cooldown time&lt;br /&gt;- Skeleton King will be automatically selected for you after he reincarnates&lt;br /&gt;&lt;br /&gt;Leshrac&lt;br /&gt;- Pulse Nova AoE increased from 300/350/400 to a constant 400&lt;br /&gt;&lt;br /&gt;Lina Inverse&lt;br /&gt;- Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250&lt;br /&gt;&lt;br /&gt;Luna&lt;br /&gt;- Eclipse (Aghanim's version) target limit increased from 5 to 6&lt;br /&gt;- Strength growth increased from 1.75 to 1.9&lt;br /&gt;- Movement speed increased from 320 to 330&lt;br /&gt;&lt;br /&gt;Lycanthrope&lt;br /&gt;- Shapeshift duration increased from 14/15/16 to a constant 18 seconds&lt;br /&gt;&lt;br /&gt;Meepo&lt;br /&gt;- Strength gain increased from 1.3 to 1.6&lt;br /&gt;- Improved Geomancer's base damage by 5&lt;br /&gt;- Fixed some targeting issues with casting poof (300996)&lt;br /&gt;&lt;br /&gt;Magnataur&lt;br /&gt;- Skewer damage rescaled to 70/140/210/280&lt;br /&gt;&lt;br /&gt;Morphling&lt;br /&gt;- Adaptive Strike damage type changed from Physical to Magical (248693)&lt;br /&gt;- Replicate cannot target Morphling's own illusions anymore&lt;br /&gt;&lt;br /&gt;Necrolyte&lt;br /&gt;- Attack range reduced from 600 to 550&lt;br /&gt;&lt;br /&gt;Pandarean Brewmaster&lt;br /&gt;- Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10 to 7 seconds&lt;br /&gt;&lt;br /&gt;Phantom Assassin&lt;br /&gt;- Base Strength increased from 17 to 20&lt;br /&gt;- Strength growth decreased from 2.05 to 1.85&lt;br /&gt;- Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5&lt;br /&gt;&lt;br /&gt;Phantom Lancer&lt;br /&gt;- Strength growth reduced from 2.0 to 1.7&lt;br /&gt;&lt;br /&gt;Pit Lord&lt;br /&gt;- Dark Rift AoE increased from 375 to 450&lt;br /&gt;&lt;br /&gt;Priestess of the Moon&lt;br /&gt;- Leap cooldown improved from 40/35/30/20 to 30/26/22/18&lt;br /&gt;&lt;br /&gt;Queen of Pain&lt;br /&gt;- Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40&lt;br /&gt;- Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8&lt;br /&gt;&lt;br /&gt;Razor&lt;br /&gt;- Static Link drains damage over 8 seconds instead of 10.&lt;br /&gt;- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28&lt;br /&gt;- Plasma Field cooldown from 16 to 14&lt;br /&gt;&lt;br /&gt;Sand King&lt;br /&gt;- Epicenter (Aghanim's version) now gives one more pulse&lt;br /&gt;- Fixed some lag with Epicenter&lt;br /&gt;- Fixed a bug with Sand Storm if you recast it very quickly while still invisible&lt;br /&gt;&lt;br /&gt;Shadow Fiend&lt;br /&gt;- Added a new command (-souls) to see the number of souls you have collected&lt;br /&gt;&lt;br /&gt;Slark&lt;br /&gt;- Decreased base Agility from 21 to 15 and increased starting damage by the same amount&lt;br /&gt;- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160&lt;br /&gt;- Dark Pact cooldown reduced from 10 to 10/9/8/7&lt;br /&gt;&lt;br /&gt;Spirit Breaker&lt;br /&gt;- Greater Bash no longer messes up the target's command&lt;br /&gt;- Nether Strike mana cost from 200/250/300 to 125/150/175&lt;br /&gt;- Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target (306008)&lt;br /&gt;&lt;br /&gt;Storm Spirit&lt;br /&gt;- Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2&lt;br /&gt;- Electric Vortex mana cost increased from 100 to 100/110/120/130&lt;br /&gt;&lt;br /&gt;Techies&lt;br /&gt;- Base damage increased by 5&lt;br /&gt;- Remote Mine autoselection removed&lt;br /&gt;- Remote Mines cast time reduced from 2 to 1.5 seconds&lt;br /&gt;- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700) (297625)&lt;br /&gt;Ability Code: A1WF&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tinker&lt;br /&gt;- Laser's miss mechanic reworked.&lt;br /&gt;Old Miss:&lt;br /&gt;=========&lt;br /&gt;10/15/20/25% chance to miss affecting a 250 AoE for 9 seconds&lt;br /&gt;&lt;br /&gt;New Miss:&lt;br /&gt;=========&lt;br /&gt;100% chance to miss on the primary target for 2 seconds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tiny&lt;br /&gt;- War Club hit count and AoE increased&lt;br /&gt;&lt;br /&gt;Terrorblade&lt;br /&gt;- Base Intelligence increased from 15 to 19&lt;br /&gt;- Fixed melee/range item to update properly for Metamorphosis transformation&lt;br /&gt;- Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)&lt;br /&gt;Ability Code: A1RI&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thrall&lt;br /&gt;- Static Storm cooldown increased from 60 to 75&lt;br /&gt;&lt;br /&gt;Troll Warlord&lt;br /&gt;- Battle Trance self duration increased from 8 to 10 seconds&lt;br /&gt;- Fixed melee/range item to update properly for Berserker Rage transformation&lt;br /&gt;&lt;br /&gt;Vengeful Spirit&lt;br /&gt;- Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75&lt;br /&gt;&lt;br /&gt;Venomancer&lt;br /&gt;- Plague Ward's bounty increased from 3-9 to 14-17&lt;br /&gt;&lt;br /&gt;Viper&lt;br /&gt;- Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125&lt;br /&gt;&lt;br /&gt;Guardian Wisp&lt;br /&gt;- Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75&lt;br /&gt;- Relocate cooldown increased from 80/60/40 to 90/75/60&lt;br /&gt;&lt;br /&gt;Warlock&lt;br /&gt;- Increased Infernal movement speed from 320/330/340 to 320/340/360&lt;br /&gt;- Immolation from multiple Infernals now stack (281065)&lt;br /&gt;&lt;br /&gt;Wind Runner&lt;br /&gt;- Night vision reduced to that of normal heroes (1200-&amp;gt;800)&lt;br /&gt;- Shackleshot's search angle reduced from 30 to 26 degrees&lt;br /&gt;&lt;br /&gt;Witch Doctor&lt;br /&gt;- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces&lt;br /&gt;- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Animal Courier&lt;br /&gt;- Automatically upgraded to Flying Courier when you put the recipe on it (148581)&lt;br /&gt;&lt;br /&gt;Aghanim's Scepter&lt;br /&gt;- Now requires all three +10 attribute items instead of 2 and a 1100 gold recipe&lt;br /&gt;&lt;br /&gt;Armlet of Mordiggian&lt;br /&gt;- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)&lt;br /&gt;- Recipe cost decreased from 900 to 700&lt;br /&gt;&lt;br /&gt;Boots of Speed&lt;br /&gt;- Movement speed from 50 to 55&lt;br /&gt;&lt;br /&gt;Bracer, Null Talisman &amp;amp; Wraith Band&lt;br /&gt;- Added +3 bonus damage to Bracer/Null/Wraith&lt;br /&gt;- Increased Bracer/Null/Wraith recipe costs from 175/150/125 to 190/170/150&lt;br /&gt;&lt;br /&gt;Buriza Do Kyanon&lt;br /&gt;- Critical strike factor from 2.4 to 2.5&lt;br /&gt;&lt;br /&gt;Clarity Potion&lt;br /&gt;- Double clicking on Clarity Potion causes it to be used on your hero&lt;br /&gt;&lt;br /&gt;Dagon&lt;br /&gt;- Now requires a Null Talisman instead of a Blades of Attack&lt;br /&gt;&lt;br /&gt;Ethereal Blade&lt;br /&gt;- Slow on Ether Blast increased from 30 to 45%&lt;br /&gt;- Cooldown on Ether Blast from 35 to 30&lt;br /&gt;&lt;br /&gt;Eul's Scepter of Divinity&lt;br /&gt;- Mana regeneration increased from 125% to 150% to match its components&lt;br /&gt;&lt;br /&gt;Ghost Scepter&lt;br /&gt;- Cooldown increased from 25 to 30&lt;br /&gt;- Cost increased from 1500 to 1600&lt;br /&gt;&lt;br /&gt;Eye of Skadi&lt;br /&gt;- No longer requires the 300 gold recipe&lt;br /&gt;&lt;br /&gt;Hand of Midas&lt;br /&gt;- Transmute now gives 2.5 XP when used on a unit (2744725)&lt;br /&gt;&lt;br /&gt;Healing Salve&lt;br /&gt;- Double clicking on Healing Salve causes it to be used on your hero&lt;br /&gt;&lt;br /&gt;Hood of Defiance&lt;br /&gt;- Recipe changed from 2x RoR + Cloak + Helm to 2x RoR + Cloak + RoH (297602)&lt;br /&gt;&lt;br /&gt;Magic Stick &amp;amp; Magic Wand&lt;br /&gt;- AoE for gaining charges reduced from 1600 to 1200&lt;br /&gt;- No longer give you charges if a spell was cast from the fog of war&lt;br /&gt;&lt;br /&gt;Manta Style&lt;br /&gt;- Increased recipe cost by 50 (Yasha recipe cost was reduced by 50)&lt;br /&gt;- Rebalanced Manta Style for melee and ranged heroes&lt;br /&gt;Old Manta:&lt;br /&gt;==========&lt;br /&gt;Deals 33%&lt;br /&gt;Takes 350%&lt;br /&gt;Cooldown: 50&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Manta (ranged):&lt;br /&gt;====================&lt;br /&gt;Deals 28%&lt;br /&gt;Takes 400%&lt;br /&gt;Cooldown: 50&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Manta (melee):&lt;br /&gt;====================&lt;br /&gt;Deals 33%&lt;br /&gt;Takes 350%&lt;br /&gt;Cooldown: 35&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mjollnir&lt;br /&gt;- Static Charge changed from a chance on attacks to a chance on any damage&lt;br /&gt;- Double click now activates Static Charge on yourself&lt;br /&gt;&lt;br /&gt;Monkey King Bar&lt;br /&gt;- Damage increased by 8 to be equal to the total damage from its components&lt;br /&gt;&lt;br /&gt;Necronomicon&lt;br /&gt;- Base attack time improved on Necronomicon Warriors from 1.0 to 0.75&lt;br /&gt;&lt;br /&gt;Orb of Venom&lt;br /&gt;- Duration increased to 4 seconds&lt;br /&gt;- Price from 600 to 550&lt;br /&gt;&lt;br /&gt;Phase Boots&lt;br /&gt;- Readjusted bonuses:&lt;br /&gt;Base Movement Speed 70 -&amp;gt; 60&lt;br /&gt;Phase Burst: 12% -&amp;gt; 15%&lt;br /&gt;Phase Duration: 5 -&amp;gt; 4&lt;br /&gt;Phase Cooldown: 10 -&amp;gt; 8&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Power Treads&lt;br /&gt;- Attribute reduced bonus from +10 to all attributes to +8 to all attributes&lt;br /&gt;&lt;br /&gt;Ring of Basilius&lt;br /&gt;- Armor bonuses rebalanced.&lt;br /&gt;- Aura Armor decreased from +3 armor to +2 armor.&lt;br /&gt;- Added +1 armor for the holder.&lt;br /&gt;&lt;br /&gt;Same overall Armor for the item holder, 1 less for allies&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sange&lt;br /&gt;- Added a 20% Attack Speed reduction to the slow on Maim&lt;br /&gt;- Reduced recipe cost from 750 to 700&lt;br /&gt;&lt;br /&gt;Sange and Yasha&lt;br /&gt;- Increased the Attack Speed reduction on Maim's slow from 15% to 30%&lt;br /&gt;&lt;br /&gt;Soul Booster&lt;br /&gt;- Mana regen from 10% to 50%&lt;br /&gt;- Health regen from 1hp to 2hp&lt;br /&gt;&lt;br /&gt;Stygian Desolator&lt;br /&gt;- Buff duration from 5 to 7 seconds&lt;br /&gt;&lt;br /&gt;Urn of Shadows&lt;br /&gt;- Soul Release now causes HP loss instead of magical damage when used on enemies (same overall dps as before, no longer disables dagger)&lt;br /&gt;&lt;br /&gt;Yasha&lt;br /&gt;- Reduced recipe cost from 750 to 700&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Added a new loading screen&lt;br /&gt;Kunkka decided to try out a new style for the loading screen in 6.69 (all sentinel heroes). Please give him your feedback by emailing him at kendrick@imaginaryfs.com&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1280x960.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Rebalanced the assist Gold &amp;amp; XP system&lt;br /&gt;Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is.&lt;br /&gt;&lt;br /&gt;For XP "heroes" means the number of heroes in the area.&lt;br /&gt;For Gold "Assist" means the number of heroes in the area besides the killer.&lt;br /&gt;&lt;br /&gt;"Level" always means the level of the dying target&lt;br /&gt;&lt;br /&gt;6.68&lt;br /&gt;=====&lt;br /&gt;&lt;br /&gt;Bonus XP&lt;br /&gt;---------&lt;br /&gt;1 Hero: 15*Level + 50&lt;br /&gt;2 Heroes: 15*Level + 50&lt;br /&gt;3 Heroes: 14*Level + 50&lt;br /&gt;4 Heroes: 13*Level + 50&lt;br /&gt;5 Heroes: 12*Level + 50&lt;br /&gt;&lt;br /&gt;Bonus Gold&lt;br /&gt;-----------&lt;br /&gt;Hero Killer: 0&lt;br /&gt;1 Assist: 10*Level + 45 (2 heroes involved in kill)&lt;br /&gt;2 Assist: 9*Level + 40 (3 heroes involved in kill)&lt;br /&gt;3 Assist: 8*Level + 35 (4 heroes involved in kill)&lt;br /&gt;4 Assist: 7*Level + 30 (5 heroes involved in kill)&lt;br /&gt;5 Assist: 7*Level + 30 (5 heroes involved in kill but no one got last hit)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6.69&lt;br /&gt;=====&lt;br /&gt;&lt;br /&gt;Bonus XP&lt;br /&gt;---------&lt;br /&gt;1 Hero: 20*Level + 120&lt;br /&gt;2 Heroes: 15*Level + 90&lt;br /&gt;3 Heroes: 7*Level + 30&lt;br /&gt;4 Heroes: 6*Level + 15&lt;br /&gt;5 Heroes: 5*Level + 10&lt;br /&gt;&lt;br /&gt;Bonus Gold&lt;br /&gt;-----------&lt;br /&gt;Hero Killer: 0&lt;br /&gt;1 Assist: 9*Level + 95 (2 heroes involved in kill)&lt;br /&gt;2 Assist: 8*Level + 20 (3 heroes involved in kill)&lt;br /&gt;3 Assist: 6*Level + 10 (4 heroes involved in kill)&lt;br /&gt;4 Assist: 6*Level (5 heroes involved in kill)&lt;br /&gt;5 Assist: 6*Level (5 heroes involved in kill but no one got last hit)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Basic Information:&lt;br /&gt;===================&lt;br /&gt;This isn't changed, just overview information.&lt;br /&gt;&lt;br /&gt;Streak Ending:&lt;br /&gt;---------------&lt;br /&gt;3 Streak: 50&lt;br /&gt;4 Streak: 100&lt;br /&gt;5 Streak: 150&lt;br /&gt;6 Streak: 200&lt;br /&gt;7 Streak: 250&lt;br /&gt;8 Streak: 300&lt;br /&gt;9 Streak: 350&lt;br /&gt;10+ Streak: 400&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Death Punishment:&lt;br /&gt;------------------&lt;br /&gt;Level * 30&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hero Kill Gold:&lt;br /&gt;----------------&lt;br /&gt;200 + Level * 5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hero Kill XP:&lt;br /&gt;--------------&lt;br /&gt;Split evenly in 1000 AoE&lt;br /&gt;Level 1: 100&lt;br /&gt;Level 2: 120&lt;br /&gt;Level 3: 160&lt;br /&gt;Level 4: 220&lt;br /&gt;Level 5-25: 100 * ( Level - 2 )&lt;br /&gt;Example:&lt;br /&gt;Level 10 = 100 * ( 10 - 2 ) = 800&lt;br /&gt;Level 20 = 100 * ( 20 - 2 ) = 1800&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6.55&lt;br /&gt;====&lt;br /&gt;&lt;br /&gt;Bonus XP&lt;br /&gt;---------&lt;br /&gt;1 Hero: 8*Level&lt;br /&gt;2 Heroes: 8*Level&lt;br /&gt;3 Heroes: 8*Level&lt;br /&gt;4 Heroes: 8*Level&lt;br /&gt;5 Heroes: 8*Level&lt;br /&gt;&lt;br /&gt;Bonus Gold&lt;br /&gt;-----------&lt;br /&gt;Hero Killer: 0&lt;br /&gt;1 Assist: 40&lt;br /&gt;2 Assist: 40&lt;br /&gt;3 Assist: 40&lt;br /&gt;4 Assist: 40&lt;br /&gt;5 Assist: 40&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6.64&lt;br /&gt;====&lt;br /&gt;&lt;br /&gt;Bonus XP&lt;br /&gt;---------&lt;br /&gt;1 Hero: 12*Level&lt;br /&gt;2 Heroes: 12*Level&lt;br /&gt;3 Heroes: 12*Level&lt;br /&gt;4 Heroes: 12*Level&lt;br /&gt;5 Heroes: 12*Level&lt;br /&gt;&lt;br /&gt;Bonus Gold&lt;br /&gt;-----------&lt;br /&gt;Hero Killer: 0&lt;br /&gt;1 Assist: 5*Level + 30&lt;br /&gt;2 Assist: 5*Level + 30&lt;br /&gt;3 Assist: 5*Level + 30&lt;br /&gt;4 Assist: 5*Level + 30&lt;br /&gt;5 Assist: 5*Level + 30&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6.65&lt;br /&gt;=====&lt;br /&gt;&lt;br /&gt;Bonus XP&lt;br /&gt;---------&lt;br /&gt;1 Hero: 15*Level&lt;br /&gt;2 Heroes: 15*Level&lt;br /&gt;3 Heroes: 14*Level&lt;br /&gt;4 Heroes: 13*Level&lt;br /&gt;5 Heroes: 12*Level&lt;br /&gt;&lt;br /&gt;Bonus Gold&lt;br /&gt;-----------&lt;br /&gt;Hero Killer: 0&lt;br /&gt;1 Assist: 10*Level + 45&lt;br /&gt;2 Assist: 9*Level + 40&lt;br /&gt;3 Assist: 8*Level + 35&lt;br /&gt;4 Assist: 7*Level + 30&lt;br /&gt;5 Assist: 7*Level + 30&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6.68&lt;br /&gt;=====&lt;br /&gt;&lt;br /&gt;Bonus XP&lt;br /&gt;---------&lt;br /&gt;1 Hero: 15*Level + 50&lt;br /&gt;2 Heroes: 15*Level + 50&lt;br /&gt;3 Heroes: 14*Level + 50&lt;br /&gt;4 Heroes: 13*Level + 50&lt;br /&gt;5 Heroes: 12*Level + 50&lt;br /&gt;&lt;br /&gt;Bonus Gold&lt;br /&gt;-----------&lt;br /&gt;Hero Killer: 0&lt;br /&gt;1 Assist: 10*Level + 45&lt;br /&gt;2 Assist: 9*Level + 40&lt;br /&gt;3 Assist: 8*Level + 35&lt;br /&gt;4 Assist: 7*Level + 30&lt;br /&gt;5 Assist: 7*Level + 30&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6.69&lt;br /&gt;=====&lt;br /&gt;&lt;br /&gt;Bonus XP&lt;br /&gt;---------&lt;br /&gt;1 Hero: 20*Level + 120&lt;br /&gt;2 Heroes: 15*Level + 90&lt;br /&gt;3 Heroes: 7*Level + 30&lt;br /&gt;4 Heroes: 6*Level + 15&lt;br /&gt;5 Heroes: 5*Level + 10&lt;br /&gt;&lt;br /&gt;Bonus Gold&lt;br /&gt;-----------&lt;br /&gt;Hero Killer: 0&lt;br /&gt;1 Assist: 9*Level + 95&lt;br /&gt;2 Assist: 8*Level + 20&lt;br /&gt;3 Assist: 6*Level + 10&lt;br /&gt;4 Assist: 6*Level&lt;br /&gt;5 Assist: 6*Level&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Added a couple of new juke spots&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This image has been resized. Click this bar to view the full image. The original image is sized 723x649.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Couriers can now carry Gem of Truesight (it loses its truesight while on courier)&lt;br /&gt;* Reduced Glyph cooldown from 6 minutes to 5 minutes&lt;br /&gt;* XP AoE increased from 1000 to 1200&lt;br /&gt;* Added Slark, Chaos Knight and Magnus to CM&lt;br /&gt;More heroes will be enabled soon.&lt;br /&gt;&lt;br /&gt;* Added a new Ancient creep camp (Thunder Lizards, has Frenzy &amp;amp; Slam)&lt;br /&gt;* Satyr's Purge no longer autocasts&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Added a sound effect that notifies allies near the location you are teleporting to&lt;br /&gt;* Added 4 more options to -music (other6/7/8/9)&lt;br /&gt;* Added a new soundset for King Leoric (279632)&lt;br /&gt;* Added a rabbit courier&lt;br /&gt;* Improved Shadow Raze visual effect to match the AoE a little more&lt;br /&gt;* Added a new effect when you get a last hit with Necromastery on Nevermore (266930)&lt;br /&gt;* Lich now has his icy hands effect only when he gets Aghanim's Scepter&lt;br /&gt;* Sven now transforms into a red version when he casts his ultimate (Ability Code: A1WH)&lt;br /&gt;* Added various small doodads around the map&lt;br /&gt;* Changed Bristleback's model and hero icon (210183)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Added sound effect for Meepo's attack&lt;br /&gt;* Added sound effect for Troll Warlord's melee attack&lt;br /&gt;* Added Scepter visual effect for Enchantress&lt;br /&gt;* Various misc improvements on Phantom Lancer's model&lt;br /&gt;* Added -disablehelp for Bloodrage (233159)&lt;br /&gt;* Added a new icon for Call Down (315263)&lt;br /&gt;* Added a new visual effect while casting Curse of the Silent&lt;br /&gt;* Hand of Midas bounty text is now easier to see (258830)&lt;br /&gt;* Added a ground effect when the water is gushing out from Torrent (146694)&lt;br /&gt;* New ability icon for Spirits (296349)&lt;br /&gt;* Changed the illusion creation visual effect on Terrorblade's Conjure Image&lt;br /&gt;* Added new hero icon for Io (296349)&lt;br /&gt;* Added new icon for Haunt (240283)&lt;br /&gt;* Added new icon for Reality (240283)&lt;br /&gt;* Added new icon for Flaming Fists (263836)&lt;br /&gt;* Improved Greater Bash Icon (280720)&lt;br /&gt;* Improved Track Icon (280720)&lt;br /&gt;* Improved Amplify Damage Icon (280720)&lt;br /&gt;* Improved Slardar's Bash Icon (280720)&lt;br /&gt;* Improved Plague Wards Icon (280720)&lt;br /&gt;* Improved Greater Bash Icon (280720)&lt;br /&gt;* Improved Soul Rip Icon (280720)&lt;br /&gt;* Improved Grow Icon (280720)&lt;br /&gt;* Improved Lion Hero Icon (280720)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Fixed Charge of Darkness showing a dummy unit with HP bar&lt;br /&gt;* Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.&lt;br /&gt;* Fixed visible caster units during Light Strike Array and Split Earth&lt;br /&gt;* Fixed converted creeps from sometimes being slowed by Enchant&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Fixed Healing Ward to indicate the level to your allies instead of just for you&lt;br /&gt;* Fixed Roshan's interaction with Familiars&lt;br /&gt;* Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible&lt;br /&gt;* Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit (298969)&lt;br /&gt;* Fixed using Conjure Image while magic immune (298995)&lt;br /&gt;* Fixed Roshan not dispelling Urn of Shadows&lt;br /&gt;* Fixed some cast mechanism issues with Techie's Suicide (242147)&lt;br /&gt;* Fixed Liquid Fire interaction with Siege units (263667)&lt;br /&gt;* Fixed a rare situation where Relocate would fail to teleport you&lt;br /&gt;* Fixed a bug with freezing a leaver Spirit Breaker&lt;br /&gt;* Fixed Tango dispelling Urn of Shadows healing effect&lt;br /&gt;* Fixed Static Storm scoreboard cooldown being a little off&lt;br /&gt;* Fixed a bug with Scepter Dismember and Linken's Sphere&lt;br /&gt;* Fixed some AI issues with Firefly&lt;br /&gt;* Fixed lag on first cast of Adaptive Strike&lt;br /&gt;* Fixed a couple of abilities with slightly incorrect cooldowns on scoreboard&lt;br /&gt;* Fixed some courier tooltips&lt;br /&gt;* Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit&lt;br /&gt;* Fixed interaction between Level 3 Rupture and Force Staff&lt;br /&gt;* Fixed the scourge Glyph not showing the new icon (Ability Code: A1WH)&lt;br /&gt;* Fixed some inconsistencies in the visual AoE of some abilities (no balance changes here, just making the cursors more consistent for: Avalanche, Storm Bolt, Rocket Flare, Pit of Malice, Expulsion, Chronosphere, Earthbind, Spin Web, Dream Coil, Weave, Maledict, Vacuum, Sanity's Eclipse)&lt;br /&gt;* Fixed damage AoE on Waning Rift being slightly less than the silence AoE&lt;br /&gt;* Fixed a very minor visual glitch when attempting to buy a recipe for power treads&lt;br /&gt;* Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray&lt;br /&gt;* Fixed AoE on Strygwyr's thirst being off by 25&lt;br /&gt;* Fixed Sticky Napalm triggering Linken Sphere&lt;br /&gt;* Fixed interaction bugs with Soul Rip and Ethereal state&lt;br /&gt;* Fixed AoE on Song of the Siren being off by 25&lt;br /&gt;* Fixed a rare bug with Spirit Bear losing track of his items&lt;br /&gt;* Fixed some minor duration inconsistencies with God's Strength&lt;br /&gt;* Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return&lt;br /&gt;* Fixed Sticky Napalm compatibility problems with Shiva's Guard&lt;br /&gt;* Fixed some possible lag scenarios with Soul Catcher&lt;br /&gt;* Fixed a very rare cause where you could Soul Ring usage could be lethal&lt;br /&gt;* Courier can no longer use Ghost Scepter (to prevent some abuses)&lt;br /&gt;* Fixed some minor incorrect behaviors when using burning spears at very low hp&lt;br /&gt;* Fixed some rare damage cap issues with Dragon Slave and Sonic Wave&lt;br /&gt;* Fixed some minor duration inconsistencies with Insatiable Hunger&lt;br /&gt;* Fixed Sticky Napalm malfunctioning when cast on units in Fog of War&lt;br /&gt;* Fixed a fatal error possible with Skewer&lt;br /&gt;* Fixed a minor visual bug when Unstable Concoction explodes in midair&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-576287084624698085?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/576287084624698085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=576287084624698085&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/576287084624698085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/576287084624698085'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/10/dota-669-changelog-dota-allstars-669.html' title='DotA 6.69 Changelog - DotA AllStars 6.69'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X56mregoBL4/TLUIEa2BtNI/AAAAAAAACHo/KuYvvYU2GW0/s72-Rc/dota669download.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-4871224562951748083</id><published>2010-08-03T23:28:00.001-07:00</published><updated>2010-08-03T23:28:50.545-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.68c Changelog - DotA AllStars 6.68c</title><content type='html'>You gotta love Icefrog for these bug fixes:&lt;br /&gt;&lt;br /&gt;&lt;img alt="Changelog 6.68c" border="0" id="6.68c" src="http://www.playdota.com/img/changelogs/1280863283.jpg" /&gt;  &lt;br /&gt;* Fixed a few important bugs&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-4871224562951748083?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/4871224562951748083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=4871224562951748083&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/4871224562951748083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/4871224562951748083'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/08/dota-668c-changelog-dota-allstars-668c.html' title='DotA 6.68c Changelog - DotA AllStars 6.68c'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-9107196982848367521</id><published>2010-07-28T22:36:00.000-07:00</published><updated>2010-07-28T22:36:45.368-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.68b Changelog - DotA AllStars 6.68b</title><content type='html'>With many DotA players switching to &lt;a href="http://twitter.com/honupdates"&gt;HoN&lt;/a&gt;, Icefrog should add more improvements to DotA to bring them back.&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #919390; font-family: Arial; font-size: 13px; line-height: 19px;"&gt;&lt;img alt="Changelog 6.68b" border="0" id="6.68b" src="http://www.playdota.com/img/changelogs/1280342347.jpg" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; line-height: 1.5; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;&lt;br /&gt;* Fixed a major bug with Techies Remote Mines&lt;br /&gt;* Fixed Geomancer clones restoring mana with Arcane Boots&lt;br /&gt;* Wisp can no longer teleport to the enemy fountain&lt;br /&gt;* Fixed a small bug with Flak Cannon against buildings when gyro has very low damage&lt;br /&gt;* Fixed a bug when casting tether from outside of range limit while being moved with Relocate&lt;br /&gt;* Fixed an issue with illusions and flak cannon&lt;br /&gt;* Fixed a few other minor things&amp;nbsp;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-9107196982848367521?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/9107196982848367521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=9107196982848367521&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/9107196982848367521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/9107196982848367521'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/07/dota-668b-changelog-dota-allstars-668b.html' title='DotA 6.68b Changelog - DotA AllStars 6.68b'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-2049577788774998269</id><published>2010-07-28T03:12:00.000-07:00</published><updated>2010-10-12T19:04:49.670-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.68 Changelog - DotA AllStars 6.68</title><content type='html'>Icefrog has released DotA 6.68&lt;br /&gt;This version has lots of major changes to the game.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: rgb(145, 147, 144); line-height: 19px;font-family:Arial;font-size:13px;"  &gt;&lt;img alt="Changelog 6.68" id="6.68" src="http://www.playdota.com/img/changelogs/1278608782.jpg" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;DotA 6.68 Changelog&lt;/span&gt;&lt;br /&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;" align="center"&gt;&lt;img alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" src="http://www.playdota.com/img/changelogs/categories/heroes.jpg" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;" border="0" /&gt;&lt;/div&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added a new hero (Wisp)&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;Hero Class: Guardian Wisp&lt;br /&gt;Hero Name: Io&lt;br /&gt;&lt;br /&gt;Range: 525&lt;br /&gt;Movement Speed: 295&lt;br /&gt;Hero Type: Strength&lt;br /&gt;Starting Armor: 0&lt;br /&gt;Starting Damage: 33-42&lt;br /&gt;&lt;br /&gt;Agility: 14 + 1.6&lt;br /&gt;Strength: 17 + 1.9&lt;br /&gt;Intelligence: 23 + 1.7&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tether:&lt;br /&gt;=======&lt;br /&gt;Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.&lt;br /&gt;&lt;br /&gt;Movement Bonus: 20/25/30/35%&lt;br /&gt;Stun Duration: 1.25/1.5/1.75/2.0&lt;br /&gt;&lt;br /&gt;Cooldown: 12&lt;br /&gt;Manacost: 40&lt;br /&gt;&lt;br /&gt;If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.&lt;br /&gt;&lt;br /&gt;Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.&lt;br /&gt;&lt;br /&gt;Note: Has a sub ability that lets you break the tether.&lt;br /&gt;&lt;br /&gt;Credit: Based on Tether from http://www.playdota.com/forums/215750/intel-sentinel-io-aurora-wisp/&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1TA&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Spirits:&lt;br /&gt;=========&lt;br /&gt;Io summons 5 ancient Spirits over the course of 6 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging and slowing all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.&lt;br /&gt;&lt;br /&gt;You have two sub abilities. One to move them outwards and one to call them back in. You can stop them at any distance by toggling the ability order.&lt;br /&gt;&lt;br /&gt;Damage per Spirit: 25/50/75/100&lt;br /&gt;Slow: 30%&lt;br /&gt;&lt;br /&gt;Cooldown: 14&lt;br /&gt;Manacost: 120/130/140/150&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1T8&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Overcharge:&lt;br /&gt;============&lt;br /&gt;Io draws on more energy than he can safely handle, granting him bonus attack speed, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.&lt;br /&gt;&lt;br /&gt;This is a toggle ability.&lt;br /&gt;&lt;br /&gt;Attack Speed: 60/80/100/120&lt;br /&gt;&lt;br /&gt;Note: This bonus affects a tethered unit as well.&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1VO&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Relocate:&lt;br /&gt;=========&lt;br /&gt;Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds.&lt;br /&gt;&lt;br /&gt;There is a casting delay and the enemy has visual indicators on the minimap and the world of the teleport before it happens.&lt;br /&gt;&lt;br /&gt;Cast Delay: 2.5/2.25/2.0&lt;br /&gt;Cooldown: 80/60/40&lt;br /&gt;Manacost: 100&lt;br /&gt;&lt;br /&gt;Note: If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you. -disablehelp is available for this ability.&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1TB&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added a new hero (Thrall)&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;Hero Class: Far Seer&lt;br /&gt;Hero Name: Thrall&lt;br /&gt;&lt;br /&gt;Range: 600&lt;br /&gt;Movement Speed: 300&lt;br /&gt;Hero Type: Intelligence&lt;br /&gt;Starting Armor: 1&lt;br /&gt;Starting Damage: 49-53&lt;br /&gt;&lt;br /&gt;Agility: 15 + 1.4&lt;br /&gt;Strength: 19 + 1.9&lt;br /&gt;Intelligence: 22 + 2.5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thunder Strike:&lt;br /&gt;===============&lt;br /&gt;Thrall curses the target to be struck by thunder 3 times over 4 seconds. Foes nearby the victim will also be damaged.&lt;br /&gt;&lt;br /&gt;Damage per strike: 50/75/100/125&lt;br /&gt;Secondary AOE: 200&lt;br /&gt;&lt;br /&gt;Cooldown: 16&lt;br /&gt;Manacost: 100/110/120/130&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1TV&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Glimpse:&lt;br /&gt;========&lt;br /&gt;Thrall forces the target back to it's previous position through a psionic rift. Sends the unit to where it was 4 seconds ago.&lt;br /&gt;&lt;br /&gt;Cast Range: 600/1000/1400/1800&lt;br /&gt;&lt;br /&gt;Cooldown: 60/50/40/30&lt;br /&gt;Manacost: 160/130/100/70&lt;br /&gt;&lt;br /&gt;Note: The glimpse effect has some travel time, the target isn't instantly moved back.&lt;br /&gt;Credit: Based on Glipse from http://www.playdota.com/forums/242499/int-sent-sephael-spirit-arbiter/&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1SW&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kinetic Field:&lt;br /&gt;==============&lt;br /&gt;Thrall summons a circular barrier of kinetic energy, keeping enemies from walking in or out of it. The barrier has an aoe of 300.&lt;br /&gt;&lt;br /&gt;Has a 1.2 second cast delay before the field is fully formed.&lt;br /&gt;&lt;br /&gt;Duration: 2.5/3/3.5/4 seconds&lt;br /&gt;&lt;br /&gt;Cooldown: 14&lt;br /&gt;Cast Range: 900&lt;br /&gt;Manacost: 70&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1SU&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Static Storm:&lt;br /&gt;==============&lt;br /&gt;Creates an area of electric instability which damages and silences enemies in the area. The effect starts off weak and then intensifies over 5 seconds, dealing increasing amounts of damage, before disappearing.&lt;br /&gt;&lt;br /&gt;Final DPS: 170/210/250&lt;br /&gt;AOE: 375&lt;br /&gt;Manacost: 125/175/225&lt;br /&gt;Cooldown: 60&lt;br /&gt;&lt;br /&gt;Note: The damage starts off slow and ramps up continuously until it reaches the max&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1U6&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added a new hero (Eredar)&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;Hero Class: Shadow Demon&lt;br /&gt;Hero Name: Eredar&lt;br /&gt;&lt;br /&gt;Range: 500&lt;br /&gt;Movement Speed: 295&lt;br /&gt;Hero Type: Intelligence&lt;br /&gt;Starting Armor: 3&lt;br /&gt;Starting Damage: 53-57&lt;br /&gt;&lt;br /&gt;Agility: 18 + 2.2&lt;br /&gt;Strength: 17 + 1.9&lt;br /&gt;Intelligence: 26 + 2.7&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Disruption:&lt;br /&gt;============&lt;br /&gt;Eredar banishes the target to a dimensional pocket for 2.5 seconds, removing it from play for the duration. Upon return two images of the target are created under Eredar's control which last for 6 seconds.&lt;br /&gt;&lt;br /&gt;Displacement duration: 2.5 seconds&lt;br /&gt;Illusion Outgoing Damage: 30/40/50/60%&lt;br /&gt;Illusion Incoming Damage: 150%&lt;br /&gt;Illusion Duration: 6 seconds&lt;br /&gt;&lt;br /&gt;Cast Range: 700&lt;br /&gt;Manacost: 75&lt;br /&gt;Cooldown: 16&lt;br /&gt;&lt;br /&gt;Note: Can target enemy, ally or self.&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1S8&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soul Catcher:&lt;br /&gt;==============&lt;br /&gt;Ererdar lays a curse on an area; one random enemy unit in the area is afflicted with the curse, causing it to take increased damage for 12 seconds.&lt;br /&gt;&lt;br /&gt;Damage Amplification: 20/30/40/50%&lt;br /&gt;&lt;br /&gt;AOE: 500&lt;br /&gt;Cast Range: 600&lt;br /&gt;Manacost: 50&lt;br /&gt;Cooldown: 13&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1SB&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Shadow Poison:&lt;br /&gt;===============&lt;br /&gt;Eredar casts forth a shadowy poison which deals 50 damage and afflicts all it touches for 10 seconds. If a unit is affected again in this duration, the toxin will be renewed and amplified exponentially. At the end of the duration, the shadow poison deals extra damage for each time it affected the victim. You have small vision over affected heroes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Each stack increases the damage it would deal exponentially, up to 4 stacks.&lt;br /&gt;&lt;br /&gt;Examples:&lt;br /&gt;Level 1 Per stack: 20/40/80/160 + 50 each further stacks&lt;br /&gt;Level 2 Per stack: 35/70/140/280 + 50 each further stacks&lt;br /&gt;Level 3 Per stack: 50/100/200/400 + 50 each further stacks&lt;br /&gt;Level 4 Per stack: 65/130/260/520 + 50 each further stacks&lt;br /&gt;&lt;br /&gt;AOE: 150&lt;br /&gt;Travel Distance: 1500&lt;br /&gt;&lt;br /&gt;Cooldown: 3&lt;br /&gt;Manacost: 50&lt;br /&gt;&lt;br /&gt;Note: This has a sub ability to let you release the poison at any time.&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1S4&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Demonic Purge:&lt;br /&gt;===============&lt;br /&gt;Eredar casts a powerful demonic purge on a target enemy, removing all positive buffs. The purged target slowly regains its movement speed over 4 seconds. At the end of the purge the target takes damage.&lt;br /&gt;&lt;br /&gt;Damage: 200/300/400&lt;br /&gt;&lt;br /&gt;Cooldown: 50&lt;br /&gt;Manacost: 200&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1SA&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added a new hero (Gyrocopter)&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;Hero Class: Gyrocopter&lt;br /&gt;Hero Name: Aurel Vlaicu&lt;br /&gt;&lt;br /&gt;Range: 375&lt;br /&gt;Movement Speed: 305&lt;br /&gt;Hero Type: Agility&lt;br /&gt;Starting Armor: 2&lt;br /&gt;Starting Damage: 41-51&lt;br /&gt;&lt;br /&gt;Agility: 24 + 2.4&lt;br /&gt;Strength: 18 + 1.8&lt;br /&gt;Intelligence: 23 + 2.1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Rocket Barrage:&lt;br /&gt;===============&lt;br /&gt;Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.&lt;br /&gt;&lt;br /&gt;Damage per rocket: 10/12/14/16&lt;br /&gt;&lt;br /&gt;Cooldown: 6.5&lt;br /&gt;Manacost: 90&lt;br /&gt;&lt;br /&gt;Note: The rockets can only hit units you have vision over.&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1SO&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Homing Missile:&lt;br /&gt;================&lt;br /&gt;The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how much it traveled. The missle can be destroyed by 3 attacks from a hero or tower.&lt;br /&gt;&lt;br /&gt;Maximum damage is dealt at 2000 distance traveled (does not increase beyond that distance)&lt;br /&gt;&lt;br /&gt;Maximum Damage: 100/200/300/400&lt;br /&gt;Stun Duration: 2.5&lt;br /&gt;&lt;br /&gt;Cooldown: 20/18/16/14&lt;br /&gt;Manacost: 120/130/140/150&lt;br /&gt;Cast Range: 900&lt;br /&gt;&lt;br /&gt;Notes: Towers do half damage. Enemy has vision over the rocket once it starts moving.&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1SQ&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flak Cannon:&lt;br /&gt;=============&lt;br /&gt;The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.&lt;br /&gt;&lt;br /&gt;Your attack range is still limited to 375 range.&lt;br /&gt;&lt;br /&gt;Attacks: 3/4/5/6&lt;br /&gt;Manacost: 50&lt;br /&gt;Cooldown: 20&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1TW&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Call Down:&lt;br /&gt;===========&lt;br /&gt;The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.&lt;br /&gt;&lt;br /&gt;Primary Missle Damage: 250/300/350&lt;br /&gt;Primary Missle Slow: 20%&lt;br /&gt;Primary Missle Slow Duration: 2&lt;br /&gt;&lt;br /&gt;Secondary Missle Damage: 100/150/200&lt;br /&gt;Secondary Missle Slow: 50%&lt;br /&gt;Secondary Missle Slow Duration: 3&lt;br /&gt;&lt;br /&gt;Cast Range: 1000&lt;br /&gt;&lt;br /&gt;AOE: 400&lt;br /&gt;Cooldown: 55/50/45&lt;br /&gt;Manacost: 125&lt;br /&gt;&lt;br /&gt;Note: The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1T5&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/alch.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Alch" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/alchemist" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Alchemist&lt;/a&gt;&lt;br /&gt;- Unstable Concoction manacost from 90 to 120&lt;br /&gt;- Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/am.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Am" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/anti-mage" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Anti-Mage&lt;/a&gt;&lt;br /&gt;- Spell Shield increased from 10/20/30/40 to 15/25/35/45&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/axe.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Axe" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/axe" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Axe&lt;/a&gt;&lt;br /&gt;- Battle Hunger now slows the target by 8% until it runs out or kills another unit&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bane.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Bane" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bane-elemental" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Bane Elemental&lt;/a&gt;&lt;br /&gt;- Brain Sap cooldown from 20 to 16&lt;br /&gt;- Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bs.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Bs" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bloodseeker" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Blood Seeker&lt;/a&gt;&lt;br /&gt;- Agility gain increased from 2.6 to 3.0&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Bh" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bounty-hunter" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Bounty Hunter&lt;/a&gt;&lt;br /&gt;- Jinada cooldown from 21/16/11/6 to 15/12/9/6&lt;br /&gt;- Track now gives 50 bonus bounty to all units affected by the track aura of that target&lt;br /&gt;- Track bonus gold is treated as Reliable Gold&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/brood.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Brood" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/broodmother#skill332" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Broodmother&lt;/a&gt;&lt;br /&gt;- Armor decreased by 2&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ck.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Ck" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/chaos-knight" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Chaos Knight&lt;/a&gt;&lt;br /&gt;- Reality Rift manacost increased from 50 to 70&lt;br /&gt;- Starting str decreased by 4 and increased base damage by 4 to keep it constant&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cw.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Cw" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/clockwerk-goblin" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Clockwerk&lt;/a&gt;&lt;br /&gt;- Armor increased by 1&lt;br /&gt;- Battery Assault damage increased from 10/30/50/70 to 15/35/55/75&lt;br /&gt;- Hookshot cooldown rescaled from 80/60/40 to 70/55/40&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Dirge" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/undying" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Dirge&lt;/a&gt;&lt;br /&gt;- Tombstone cast range increased from 250 to 600&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/doom.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Doom" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/doom-bringer" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Doom Bringer&lt;/a&gt;&lt;br /&gt;- LVL? Death mana cost rescaled from 85/105/125/145 to 110&lt;br /&gt;- Scorched Earth mana cost increased from 60 to 60/65/70/75&lt;br /&gt;- Scorched Earth movement speed bonus reduced from 20% to 16%&lt;br /&gt;- Starting intelligence reduced from 16 to 13&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/drow.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Drow" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/drow-ranger" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Drow Ranger&lt;/a&gt;&lt;br /&gt;- No longer has full night vision (same as the other heroes now, 800)&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/voke.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Voke" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/invoker" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Invoker&lt;/a&gt;&lt;br /&gt;- Strength gain increased from 1.4 to 1.7&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/thd.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Thd" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/twin-head-dragon" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Jakiro&lt;/a&gt;&lt;br /&gt;- Macropyre travel range from 600/750/900 to 900&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/jugg.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Jugg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/juggernaut" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Juggernaut&lt;/a&gt;&lt;br /&gt;- Healing Ward manacost rescaled from 140 to 80/100/120/140&lt;br /&gt;- Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/aa.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Ancient Apparition" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/ancient-apparition" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Kaldr&lt;/a&gt;&lt;br /&gt;- Armor reduced by 1&lt;br /&gt;- Ice Blast cooldown from 44/32/20 to 45&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dp.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Dp" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/death-prophet" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Krobelus&lt;/a&gt;&lt;br /&gt;- Carrion Swarm cooldown decreased from 9 base to 8 base (5-&amp;gt;4 when fully upgraded)&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ta.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Ta" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/templar-assassin" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Lanaya&lt;/a&gt;&lt;br /&gt;- Psi Blades spill range from 320 to 320/340/360/380&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/skel.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Skel" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/skeleton-king" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Leoric&lt;/a&gt;&lt;br /&gt;- Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%&lt;br /&gt;- Reincarnation manacost increased from 100 to 140&lt;br /&gt;- &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Reworked Hellfire Blast&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;Old Hellfire Blast:&lt;br /&gt;=============&lt;br /&gt;Stun Duration: 2&lt;br /&gt;Damage: 100/150/200/250&lt;br /&gt;Cooldown: 8&lt;br /&gt;Manacost: 140&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Hellfire Blast:&lt;br /&gt;==============&lt;br /&gt;Ignites the target on fire, dealing damage over time. Stuns the target for a brief period followed by a movement speed reduction.&lt;br /&gt;&lt;br /&gt;Stun Duration: 2&lt;br /&gt;Slow Duration: 2&lt;br /&gt;Slow Amount: 15%&lt;br /&gt;Damage per second: 30/45/60/75&lt;br /&gt;Cooldown: 8&lt;br /&gt;Manacost: 140&lt;br /&gt;&lt;br /&gt;Note: The dps duration is the full 4 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: AHtb (same as before)&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lesh.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Lesh" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tormented-soul" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Leshrac&lt;/a&gt;&lt;br /&gt;- Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lich.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Lich" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lich" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Lich&lt;/a&gt;&lt;br /&gt;- Movement speed increased by 10&lt;br /&gt;- Starting damage rescaled from 37-56 to 42-51&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lina.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Lina" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/slayer" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Lina Inverse&lt;/a&gt;&lt;br /&gt;- Laguna Blade level 1 cooldown from 150 to 120&lt;br /&gt;- Light Strike Array cooldown from 8 to 7&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/luna.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Luna" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/moon-rider" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Luna&lt;/a&gt;&lt;br /&gt;- Eclipse now turns day into night for 10 seconds&lt;br /&gt;- Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32&lt;br /&gt;- Lunar Blessing now always provides full night vision&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dusa.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Dusa" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/gorgon" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Medusa&lt;/a&gt;&lt;br /&gt;- Movement speed decreased from 300 to 290&lt;br /&gt;- Strength gain decreased from 1.85 to 1.65&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/furion.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Furion" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/prophet" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Furion&lt;/a&gt;&lt;br /&gt;- Teleport now has a tp scroll style indicator displayed for your allies&lt;br /&gt;- Agility increased from 15 + 1.5 to 18 + 1.9&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/geo.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Geo" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/geomancer" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Meepo&lt;/a&gt;&lt;br /&gt;- Movement speed increased from 300 to 305&lt;br /&gt;- Poof manacost from 140/120/100/80 to 80&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/naix.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Naix" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lifestealer" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Naix&lt;/a&gt;&lt;br /&gt;- Base damage improved by 5&lt;br /&gt;- Casting Open Wounds no longer loses attack focus&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/weaver.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Weaver" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nerubian-weaver" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Nerubian Weaver&lt;/a&gt;&lt;br /&gt;- Shukuchi now has a 0.25 second fade time&lt;br /&gt;- The Swarm manacost increased from 75 to 100&lt;br /&gt;- The Swarm vision reduced from to 500 to 250&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ns.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Ns" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nightstalker" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Nightstalker&lt;/a&gt;&lt;br /&gt;- Base damage increased by 10&lt;br /&gt;- Crippling Fear's miss chance from 10/20/30/40% to 40%&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ogre.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Ogre" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/ogre-magi" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Ogre Magi&lt;/a&gt;&lt;br /&gt;- Int gain increased from 1.9 to 2.4&lt;br /&gt;- Fireblast rescaled from 75/125/175/275 to 80/145/210/275 (&lt;a href="http://www.playdota.com/forums/146745/solution-ogre-magi/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;146745&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;- Multi Cast manacost increase for Firebalst rescaled from 30/80/110 to 30/70/110 (&lt;a href="http://www.playdota.com/forums/146745/solution-ogre-magi/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;146745&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/od.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Od" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/obsidian-destroyer" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Obsidian Destroyer&lt;/a&gt;&lt;br /&gt;- Astral Imprisonment no longer causes the target to lose vision over that area&lt;br /&gt;- &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added Aghanim's Scepter to Obsidian Destroyer&lt;/span&gt; (along with a new visual effect)&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;Damage Multiplier from 8/9/10 to 9/10/11 and cast range from 600/650/700 to 700/750/800&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1VW&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/omni.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Omni" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/omniknight" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Omni Knight&lt;/a&gt;&lt;br /&gt;- Movement speed increased by 5&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/panda.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Panda" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pandarena-brewmaster" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Pandarean Brewmaster&lt;/a&gt;&lt;br /&gt;- Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/potm.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Potm" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/priestess-of-the-moon" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Priestess of the Moon&lt;/a&gt;&lt;br /&gt;- Moonlight Shadow's cooldown rescaled from 160 to 180/160/140,&lt;br /&gt;- Moonlight Shadow's duration rescaled from 7/9/11 to 11.&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/puck.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Puck" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/puck" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Puck&lt;/a&gt;&lt;br /&gt;- Illusory Orb cooldown decreased from 15 to 13&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pudge.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Pudge" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/butcher" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Pudge&lt;/a&gt;&lt;br /&gt;- Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)&lt;br /&gt;- Reduced Flesh Heap aoe from 525 to 450&lt;br /&gt;- Meat Hook damage type changed from physical to pure&lt;br /&gt;- Meet Hook damage adjusted from 100/200/300/400 to 90/180/270/360&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/qop.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Qop" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/queen-of-pain" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Queen of Pain&lt;/a&gt;&lt;br /&gt;- Scream of Pain manacost rescaled from 140 to 110/120/130/140&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/razor.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Razor" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lightning-revenant" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Razor&lt;/a&gt;&lt;br /&gt;- Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20&lt;br /&gt;- &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added Aghanim's Scepter to Razor&lt;/span&gt; (along with a new visual effect)&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;Increases striking speed from 0.85/0.75/0.60 to 0.7/0.6/0.5 and can target structures. Does not reduce structure's armor.&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1UV&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sand.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Sand" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sand-king" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Sand King&lt;/a&gt;&lt;br /&gt;- Armor increased by 1&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sniper.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Sniper" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/dwarven-sniper" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Sniper&lt;/a&gt;&lt;br /&gt;- Assassinate kills now give XP even if you are outside of range (&lt;a href="http://www.playdota.com/forums/208147/sniper-give-him-exp/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;208147&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;- Night vision increased from 800 to 1000 (&lt;a href="http://www.playdota.com/forums/197918/sniper-nearly-un-t-downable-suggestion/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;197918&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/spec.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Spec" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spectre" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Spectre&lt;/a&gt;&lt;br /&gt;- Desolate damage increased from 15/25/35/45 to 20/30/40/50&lt;br /&gt;- Dispersion reflection increased from 5/10/15/20 to 10/14/18/22&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sb.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Sb" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spiritbreaker" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Spirit Breaker&lt;/a&gt;&lt;br /&gt;- Empowering haste from 4/6/8/10 to 6/8/10/12&lt;br /&gt;- Aghanim's Scepter Nether Strike now also increases cast range (400/550/700-&amp;gt;550/700/850)&lt;br /&gt;- Charge of Darkness speed boost updates at smoother 0.5 intervals and displays a counter above your head (&lt;a href="http://www.playdota.com/forums/267094/remake-charge-darkness-simple-but-effective/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;267094&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;- Added a button to make it more obvious how to initiate the charge earlier. You can still use the old move method though. (&lt;a href="http://www.playdota.com/forums/193994/tweak-charge-darkness/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;193994&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sa.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Sa" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/stealth-assassin" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Stealth Assassin&lt;/a&gt;&lt;br /&gt;- Base agility increased by 10&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;Base damage and armor decreased to remain the same overall after the extra agility&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tc.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Tc" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tauren-chieftan" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Tauren Chieftain&lt;/a&gt;&lt;br /&gt;- Natural Order aoe from 250 to 275&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/techie.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Techie" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/goblin-techies" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Techies&lt;/a&gt;&lt;br /&gt;- Remote mines now detonate when killed (&lt;a href="http://www.playdota.com/forums/145024/rework-remote-mines/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;145024&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tb.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Tb" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/soul-keeper" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Terrorblade&lt;/a&gt;&lt;br /&gt;- Soul Steal's secondary ability is now in the same position as the primary ability with the same hotkey (&lt;a href="http://www.playdota.com/forums/210124/fix-animation-soul-steal/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;210124&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tink.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Tink" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tinker" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Tinker&lt;/a&gt;&lt;br /&gt;- Armor increased by 1&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tiny.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Tiny" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/stone-giant" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Tiny&lt;/a&gt;&lt;br /&gt;- Avalanche cooldown decreased from 20 to 17&lt;br /&gt;- Toss cast range from 500/700/900/1100 to 700/900/1100/1300&lt;br /&gt;- &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added Aghanim's Scepter to Tiny&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;Can target trees to pick them up as weapons (same as Stone Giant from ladder). Makes your attack range longer, gives you bonus damage against buildings and 50% splash in a 300 aoe for 3 attacks. Adds an extra level of upgrade to your toss damage that your ultimate normally does.&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1VH&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/vs.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Vs" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/vengeful-spirit" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Vengeful Spirit&lt;/a&gt;&lt;br /&gt;- Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/veno.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Veno" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/venomancer" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Venomancer&lt;/a&gt;&lt;br /&gt;- Poison Sting slow from 10 to 11/12/13/14&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/viper.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Viper" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/netherdrake" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Viper&lt;/a&gt;&lt;br /&gt;- &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added Aghanim's Scepter to Viper&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;Cast Range increased from 500 to 800 and cooldown from 80/50/30 to 12&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: A1UZ&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/visage.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Visage" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/necrolic" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Visage&lt;/a&gt;&lt;br /&gt;- Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer&lt;br /&gt;- Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer&lt;br /&gt;- Familiars maximum damage rescaled from 84/105/126 to 56/98/154&lt;br /&gt;- Familiars cooldown from 160 to 180/160/140&lt;br /&gt;- Soul Assumption's mana cost increased from 100 to 150&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lock.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Lock" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/warlock" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Warlock&lt;/a&gt;&lt;br /&gt;- Fatal Bonds cooldown decreased from 30 to 25&lt;br /&gt;- &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added Aghanim's Scepter to Warlock&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;With Aghanim's Warlock calls down two golems. HP, Attack and Bounty of each is halved to be roughly the same total as before. Deals twice the impact damage and lands 0.3 seconds apart.&lt;br /&gt;&lt;br /&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;Ability Code: S00U&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/zeus.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Zeus" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lord-of-olympia" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Zeus&lt;/a&gt;&lt;br /&gt;- Arc Lightning cooldown from 2.5 to 2.25 seconds&lt;br /&gt;&lt;br /&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;" align="center"&gt;&lt;img alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" src="http://www.playdota.com/img/changelogs/categories/items.jpg" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added a new recipe item (Arcane Boots)&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;This item replaces Arcane Ring.&lt;br /&gt;&lt;br /&gt;Arcane Boots:&lt;br /&gt;===========&lt;br /&gt;500 - Boots of Speed&lt;br /&gt;1000 - Energy Booster&lt;br /&gt;&lt;br /&gt;+65 Movement Speed&lt;br /&gt;+250 Mana&lt;br /&gt;Replenish Mana (Restores 135 mana to allies in 600 aoe, 45 cd, 25 manacost)&lt;br /&gt;Can be Disassembled&lt;br /&gt;Original Idea from: &lt;a href="http://www.playdota.com/forums/245602/item-arcane-ring-arcane-boots/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;245602&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added new basic item (Orb of Venom)&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;Located at the secret shops and side shops&lt;br /&gt;&lt;br /&gt;- Costs 600 Gold.&lt;br /&gt;- Adds a poison effect to your attacks. Deals 3dps and lasts 3 seconds. 4% slow for ranged, 12% slow for melee.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Chest_Chain_14.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="AssaultCuirass" border="0" /&gt; &lt;a href="http://www.playdota.com/items/assault-cuirass" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Assault Cuirass&lt;/a&gt;&lt;br /&gt;- Attack Speed decreased from 40% to 35%&lt;br /&gt;- Aura Attack Speed increased from 15% to 20%&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNCritterChicken.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="AnimalCourier" border="0" /&gt; &lt;a href="http://www.playdota.com/items/animal-courier" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Animal Courier&lt;/a&gt;&lt;br /&gt;- Price decreased from 200 to 170&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Chest_Plate06.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="BladeMail" border="0" /&gt; &lt;a href="http://www.playdota.com/items/blade-mail" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Blade Mail&lt;/a&gt;&lt;br /&gt;- Damage Return's duration increased from 3.5 to 4 seconds&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Misc_Gem_Bloodstone_02.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Bloodstone" border="0" /&gt; &lt;a href="http://www.playdota.com/items/bloodstone" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Bloodstone&lt;/a&gt;&lt;br /&gt;- Heal on wielder's death increased from 25 per charge to 30&lt;br /&gt;- Now only loses a third of its charges on death (reduced from a half)&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_Weapon_Crossbow_10.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Buriza" border="0" /&gt; &lt;a href="http://www.playdota.com/items/buriza-do-kyanon" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Buriza Do Kyanon&lt;/a&gt;&lt;br /&gt;- Damage increased by 6 (to equal the total of crystalys and demon edge)&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_Hammer_10.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="CraniumBasher" border="0" /&gt; &lt;a href="http://www.playdota.com/items/cranium-basher" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Cranium Basher&lt;/a&gt;&lt;br /&gt;- Removed 25% chance to do 25 bonus damage (stun is still the same)&lt;br /&gt;- Cranium Basher bonus damage increased from 30 to 40&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNDustOfAppearance.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="DustOfAppearance" border="0" /&gt; &lt;a href="http://www.playdota.com/items/dust-of-appearance" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Dust of Appearance&lt;/a&gt;&lt;br /&gt;- Reduced AOE from 1250 to 1050&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNEtherealBlade.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="EtherealBlade" border="0" /&gt; &lt;a href="http://www.playdota.com/items/ethereal-blade" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Ethereal Blade&lt;/a&gt;&lt;br /&gt;- Removed Wraith Band from recipe (same bonuses still though)&lt;br /&gt;- You can now target yourself&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNStaffOfPurification.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="EulsScepterOfDivinity" border="0" /&gt; &lt;a href="http://www.playdota.com/items/euls-scepter-of-divinity" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Eul's Scepter of Divinity&lt;/a&gt;&lt;br /&gt;- Cast range increased from 600 to 700&lt;br /&gt;- Added double click support for Euls (&lt;a href="http://www.playdota.com/forums/174341/gameplay-euls-quick-cast-testmap/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;174341&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNIceShard.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="EyeOfSkadi" border="0" /&gt; &lt;a href="http://www.playdota.com/items/eye-of-skadi" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Eye of Skadi&lt;/a&gt;&lt;br /&gt;- Orb of Venom added as a component. Final bonuses are the same as before.&lt;br /&gt;- Recipe price decreased from 750 to 300&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNHeartOfAszune.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="HeartOfTarrasque" border="0" /&gt; &lt;a href="http://www.playdota.com/items/heart-of-tarrasque" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Heart of the Tarrasque&lt;/a&gt;&lt;br /&gt;- Delay on regeneration reduced from 8 to 6 seconds&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNStormHammer.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Maelstrom" border="0" /&gt; &lt;a href="http://www.playdota.com/items/maelstrom" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Maelstrom&lt;/a&gt;&lt;br /&gt;- Recipe cost decreased from 900 to 800&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNSpellShieldAmulet.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Mekansm" border="0" /&gt; &lt;a href="http://www.playdota.com/items/mekansm" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Mekansm &lt;/a&gt;&lt;br /&gt;- AoE of Restore increased from 450 to 750&lt;br /&gt;- HP aura regen increased from 3 to 4&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/WeaponDealer/BTNOrcMeleeUpTwo.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="QuellingBlade" border="0" /&gt; &lt;a href="http://www.playdota.com/items/quelling-blade" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Quelling Blade&lt;/a&gt;&lt;br /&gt;- Tree Chop cooldown decreased from 15 to 10&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNBlueSentryWard.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="SentryWard" border="0" /&gt; &lt;a href="http://www.playdota.com/items/sentry-wards" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Sentry Wards&lt;/a&gt;&lt;br /&gt;- Increased truesight vision from 800 to 950&lt;br /&gt;- Reduced natural vision to just around itself&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/UrnOfShadows.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Urn of Shadows" border="0" /&gt; &lt;a href="http://www.playdota.com/items/urn-of-shadows" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Urn of Shadows&lt;/a&gt;&lt;br /&gt;- Heal no longer dispels from neutral creep damage&lt;br /&gt;- Added a team notice when someone buys Urn of Shadows recipe&lt;br /&gt;&lt;br /&gt;&lt;img alt="" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNAdvancedUnholyArmor.gif" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px; vertical-align: middle;" title="Vanguard" border="0" /&gt; &lt;a href="http://www.playdota.com/items/vanguard" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;Vanguard &lt;/a&gt;&lt;br /&gt;- HP bonus from 300 to 275&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;" align="center"&gt;&lt;img alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;" border="0" /&gt;&lt;/div&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;* Added a new gold mechanic to the game&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;"&lt;i&gt;Reliable Gold&lt;/i&gt;" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.&lt;br /&gt;&lt;br /&gt;"&lt;i&gt;Unreliable Gold&lt;/i&gt;" - It is everything else (creep kills, neutrals, etc).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold.&lt;/b&gt; Buying items uses up your Unreliable Gold first before using your Reliable Gold.&lt;br /&gt;&lt;br /&gt;An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The process is seamless to the user, you won't have to do anything extra to make it work.&lt;/b&gt; Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title.&lt;br /&gt;&lt;br /&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;" align="center"&gt;&lt;img alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" src="http://beta.getdota.com/65022871.png" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Buyback uses reliable gold first. There are some other plans and ideas for buyback adjustments in the future but I would like to see these changes stabilize first before considering further stuff. There may also be some other changes related to the aoe bounty in the future but I want to take it slow one step at a time and see how this change is reflected in games first.&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Support gold bounty gained for kills is now displayed ontop of each hero&lt;/span&gt; (not a change to bounty, but revealing the "extra" area bounty that was added a few patches ago, &lt;a href="http://www.playdota.com/forums/16775/floattext-bonus-gold/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;16775&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Minor adjustment (+50) to the extra aoe XP bounty&lt;/span&gt;&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Lane creeps vision from 1400/800 to 1100/800&lt;/span&gt;&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Day-Night now cycles at 25% faster rate&lt;/span&gt;&lt;br /&gt;* The autozoom restore function in -zm is increased to give extra time to temporarily zoom in&lt;br /&gt;* Game now displays a message to your allies if you buy back&lt;br /&gt;* Added a -ub (-Unban) game mode to override the default -cm changed hero restrictions. You use this in combination with cm, -ubcm&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Reworked the -CM Ban and Picks process&lt;/span&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks.&lt;br /&gt;&lt;br /&gt;Old CM:&lt;br /&gt;=======&lt;br /&gt;Summary: 4 bans then 5 picks.&lt;br /&gt;&lt;br /&gt;Ban Phase: Each team bans 4 heroes. 40 Seconds for each step.&lt;br /&gt;Process: 1-1-1-1-1-1-1-1&lt;br /&gt;&lt;br /&gt;Pick Phase: Each team then picks 5 heroes. 60 Seconds for each step.&lt;br /&gt;Process: 1-2-2-2-2-1&lt;br /&gt;&lt;br /&gt;60 seconds of extra time is provided in each team's time bank.&lt;br /&gt;&lt;br /&gt;New CM:&lt;br /&gt;=======&lt;br /&gt;Summary: 3 bans then 3 picks then 2 bans then 2 picks.&lt;br /&gt;&lt;br /&gt;Ban Phase #1: Each team bans 3 heroes. 30 seconds for each step&lt;br /&gt;Process: 1-1-1-1-1-1&lt;br /&gt;&lt;br /&gt;Pick Phase #1: Each team then picks 3 heroes. 50 seconds for each step.&lt;br /&gt;Process: 1-2-2-1&lt;br /&gt;&lt;br /&gt;Ban Phase #2: Each team then bans 2 heroes. 50 seconds for each step&lt;br /&gt;Process: 1-1-1-1&lt;br /&gt;&lt;br /&gt;Ban Phase #2: Each team then picks 2 heroes. 50 seconds for each step&lt;br /&gt;Process: 1-1-1-1&lt;br /&gt;&lt;br /&gt;90 seconds of extra time is provided in each team's time bank.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added death animation for Throne&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/82594/frozen-thrones-death-animation/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;82594&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;4 new Courier models&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/222933/chicken-let-model-new-chicken/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;222933&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added a Flying Courier morph ability&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/175819/crow-vulture-change-form/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;175819&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added Mini Viper and Snow Owl flying courier models (&lt;a href="http://www.playdota.com/forums/175819/crow-vulture-change-form/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;175819&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added a mini-goblin zeppelin flying courier model&lt;br /&gt;* &lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:darkorange;" &gt;Added a new ability to the courier that drops all the items that do not belong to you to their respective CoPs and then gathers all items that are yours onto the courier. &lt;/span&gt;&lt;br /&gt;* Changed the courier morph hotkey to G to avoid conflicts with the new ability&lt;br /&gt;* Game now displays a message when an ally purchases Dust, Observer Wards, Sentry Wards or Gem&lt;br /&gt;* Added -il as a shortcut for -invokelist (&lt;a href="http://www.playdota.com/forums/43834/give-invokelist-abbreviation/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;43834&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Increased Anti-Backdoor regeneration rate&lt;br /&gt;* Fixed some visual issues with ground textures of some scourge buildings (&lt;a href="http://www.playdota.com/forums/217304/ground-texture-issues/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;217304&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Fixed some buff icon inconsistencies (&lt;a href="http://www.playdota.com/forums/218840/list-incorrect-buff-icons/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;218840&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added Hook and Arrow Accuracy information to replay data&lt;br /&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="line-height: normal; white-space: pre;font-family:'Lucida Grande';font-size:9px;color:black;"   &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;"AA_Total"+PlayerID,Amount&lt;br /&gt;"AA_Hits"+PlayerID,Amount&lt;br /&gt;"HA_Total"+PlayerID,Amount&lt;br /&gt;"HA_Hits"+PlayerID,Amount&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* New visual effect for Vengeful Spirit's scepter&lt;br /&gt;* New visual effect for Witch Doctor's Aghanim Scepter&lt;br /&gt;* New visual effect Puck's Scepter (&lt;a href="http://www.playdota.com/forums/206094/cosmetic-puck-aghanims-effect/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;206094&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added an Aghanim's visual effect for Axe (&lt;a href="http://www.playdota.com/forums/264503/cosmetics-aghanim-effects-remade-pudge/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;264503&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added an Aghanim's visual effect for Pudge (&lt;a href="http://www.playdota.com/forums/264503/cosmetics-aghanim-effects-remade-pudge/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;264503&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added an Aghanim's visual effect for Spiritbreaker (&lt;a href="http://www.playdota.com/forums/264503/cosmetics-aghanim-effects-remade-pudge/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;264503&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added an Aghanim's visual effect for Sand King (&lt;a href="http://www.playdota.com/forums/264503/cosmetics-aghanim-effects-remade-pudge/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;264503&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added an Aghanim's visual effect for Jakiro (&lt;a href="http://www.playdota.com/forums/264503/cosmetics-aghanim-effects-remade-pudge/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;264503&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added an Aghanim's visual effect for Night Stalker (&lt;a href="http://www.playdota.com/forums/264503/cosmetics-aghanim-effects-remade-pudge/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;264503&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added an Aghanim's visual effect for Earthshaker (&lt;a href="http://www.playdota.com/forums/166075/added-aghanims-agha-effect-faceless-void/#post775063" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;166075&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;* New Tidehunter hero story (&lt;a href="http://www.playdota.com/forums/244461/neutral-leviathan-background-story-plz-read/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;244461&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added flavor text for Phase Boots (&lt;a href="http://www.playdota.com/forums/19010/cosmetic-phase-boots/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;19010&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;* Reworked when the visual effect is shown for Berserker's Blood (&lt;a href="http://www.playdota.com/forums/268354/visual-huskar-must-read-asap/#post1360102" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;268354&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Improved Chaos Bolt animation (&lt;a href="http://www.playdota.com/forums/247368/animation-chaos-bolt-model-touchup-tweaks/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;247368&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Earthbind visual effect&lt;br /&gt;* Added an extra visual effect for Nether Swap&lt;br /&gt;* Added a visual damage indicator for Ethereal Blade (&lt;a href="http://www.playdota.com/forums/204930/ethereal-blade-bonus-damage-info/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;204930&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added a Burst visual effect for flying courier (&lt;a href="http://www.playdota.com/forums/21388/animation-burst-give-bird-some-love-1-a/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;21388&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added an aura visual for Leoric's Vampiric Aura (&lt;a href="http://www.playdota.com/forums/14145/visual-skeleton-kings-vampiric-aura/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;14145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Fixed some visual issues with Soul Steal (&lt;a href="http://www.playdota.com/forums/210124/fix-animation-soul-steal/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;210124&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New visual effect of Strafe (&lt;a href="http://www.playdota.com/forums/205629/buff-fx-clinkz-strafe/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;205629&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added a visual effect for the int stealing event on Silencer's Last Word (&lt;a href="http://www.playdota.com/forums/9993/cosmetic-nortroms-intelligence-steal/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;9993&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added temporary text overhead info for Sticky Napalm indicating stack counts&lt;br /&gt;&lt;br /&gt;* New Breathe Fire icon (&lt;a href="http://www.playdota.com/forums/208513/icon-breathe-fire/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;208513&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Earthbind Icon (&lt;a href="http://www.playdota.com/forums/202929/icon-earthbind/#post941196" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;202929&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New March of the Machines Icon (&lt;a href="http://www.playdota.com/forums/223523/icon-march-machines" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;223523&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Morph Icon (&lt;a href="http://www.playdota.com/forums/255633-page2/icons-morph/#post1285852" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;255633&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Scourge Glyph Icon (&lt;a href="http://www.playdota.com/forums/217705/icon-glyph-fortification" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;217705&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Strafe icon (&lt;a href="http://www.playdota.com/forums/205629-page2/buff-fx-clinkz-strafe/#post1156682" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;205629&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Toss Icon (&lt;a href="http://www.playdota.com/forums/238905/icon-toss-wild-axes/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;238905&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Torrent Icon (&lt;a href="http://www.playdota.com/forums/218829/icon-torrent-better-than-last-one/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;218829&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;" align="center"&gt;&lt;img alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;" border="0" /&gt;&lt;/div&gt;* Fixed Familiars tooltip&lt;br /&gt;* Fixed Forge Spirit tooltip&lt;br /&gt;* Fixed a bug with Curse of the Silent&lt;br /&gt;* Fixed a bug with Charge of Darkness&lt;br /&gt;* Fixed Invoke from triggering last word&lt;br /&gt;* Fixed Rot dispelling curse of the silent&lt;br /&gt;* Fixed Flaming Lasso scoreboard timer&lt;br /&gt;* Fixed Batrider interaction bugs with Land Mines&lt;br /&gt;* Fixed a minor rare bug with the caster unit for primal roar&lt;br /&gt;* Fixed some visual glitches with passive Crystalys icon (&lt;a href="http://www.playdota.com/forums/208005/icon-crystalys-passive-icon/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;208005&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Fixed some visual glitches with passive Attribute Bonus icon (&lt;a href="http://www.playdota.com/forums/208766/icon-attribute-bonus-passive-icon/" style="color: rgb(100, 168, 229); text-decoration: none;" target="_blank"&gt;&lt;span style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;color:dimgrey;" &gt;208766&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Fixed a bug with the interaction of Ion Shell and Focus Fire&lt;br /&gt;* Fixed some areas where you could get stuck with TP Scroll&lt;br /&gt;* Fixed a bug that could allow courier to gain attack capability&lt;br /&gt;* Fixed a bug with Soul Ring when your mana capacity changes&lt;br /&gt;* Fixed some rare bugs with Hex interactions with some abilities&lt;br /&gt;* Fixed Dark Pact not properly dispelling Crippling Fear or Void&lt;br /&gt;* Fixed a bug with picking up Linken's Sphere while waveforming&lt;br /&gt;* Fixed the launch projectile location for Dragon Knight's Elder Form&lt;br /&gt;* Fixed X Marks The Spot when used on an ally carrying Linken Sphere&lt;br /&gt;* Fixed some AI bugs with attacking roshan while teleported close inside&lt;br /&gt;* Fixed a bug with moon wells water mechanic when you get stuck inside it&lt;br /&gt;* Fixed a minor rare bug that produced the "cannot construct unit" message&lt;br /&gt;* Fixed a very rare bug that could sometimes cause Toss to not throw anything&lt;br /&gt;&lt;br /&gt;* About Phoenix&lt;br /&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border-style: solid; border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;div style="border-width: 0px; line-height: 1.5; margin: 0px; padding: 0px;"&gt;&lt;br /&gt;I had mentioned a Phoenix hero was in the works in the past. I've decided to save the hero for another update instead of putting him in this one. I want to work on him more.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Thanks to all the beta testers, translators and players that provided feedback. Send me an email and let me know what you'd like to see in 6.69 and beyond. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-2049577788774998269?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/2049577788774998269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=2049577788774998269&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2049577788774998269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2049577788774998269'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/07/dota-668-changelog-dota-allstars-668.html' title='DotA 6.68 Changelog - DotA AllStars 6.68'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-8966447951668966293</id><published>2010-03-31T16:13:00.000-07:00</published><updated>2010-03-31T16:14:33.953-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.67c Changelog - DotA AllStars 6.67c</title><content type='html'>* Fixed casting distance exploits with Skewer&lt;br /&gt;* Fixed a bug that could sometimes cause everyone in the game gets a massive FPS drop for a minute&lt;br /&gt;* Fixed Cleave/Anchor Smash from instantly killing Swarm creatures&lt;br /&gt;* Various performance improvements when casting The Swarm&lt;br /&gt;* Fixed Soul Steal channeling text in the tooltip&lt;br /&gt;* Non-hero units now do half damage to The Swarm&lt;br /&gt;* Commands like -test and -wtf are now restricted if there is a gamebot deciding the mode to be used&lt;br /&gt;* Fixed a bug with lifesteal and The Swarm creatures&lt;br /&gt;* Fixed a rare Mac issue with shared Soul Ring&lt;br /&gt;* Added passive icon for Strygyer's Thirst&lt;br /&gt;* Added passive icon for Plague&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-8966447951668966293?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/8966447951668966293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=8966447951668966293&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/8966447951668966293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/8966447951668966293'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/03/dota-667c-changelog-dota-allstars-667c.html' title='DotA 6.67c Changelog - DotA AllStars 6.67c'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-6490763333077535107</id><published>2010-03-31T16:07:00.000-07:00</published><updated>2010-03-31T16:11:35.094-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.67b Changelog - DotA AllStars 6.67b</title><content type='html'>&lt;img src="http://www.playdota.com/img/changelogs/1269576434.jpg" alt="Changelog 6.67b" id="6.67b" border="0" /&gt; &lt;br /&gt;* Fixed some important bugs from the last patch&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-6490763333077535107?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/6490763333077535107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=6490763333077535107&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/6490763333077535107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/6490763333077535107'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/03/dota-667b-changelog.html' title='DotA 6.67b Changelog - DotA AllStars 6.67b'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-1598077624820950658</id><published>2010-03-31T15:57:00.000-07:00</published><updated>2010-03-31T16:07:28.636-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.67 Changelog - DotA AllStars 6.67</title><content type='html'> 	&lt;img src="http://www.playdota.com/img/changelogs/1268332883.jpg" alt="Changelog 6.67" id="6.67" border="0" /&gt; 	&lt;br /&gt;	&lt;img src="http://www.playdota.com/img/changelogs/categories/heroes.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/axe.gif" alt="" title="Axe" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/axe" target="_blank"&gt;Axe&lt;/a&gt;&lt;br /&gt;-  Culling Blade Scepter CD reduced by 5 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/beast.gif" alt="" title="BM" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/beastmaster" target="_blank"&gt;Beastmaster&lt;/a&gt;&lt;br /&gt;- Greater Hawk bounty increased from 40 to 65 gold&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bone.gif" alt="" title="Bone" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bone-fletcher" target="_blank"&gt;Bone Fletcher&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Death Pact reworked&lt;/span&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;Death Pact:&lt;br /&gt;============&lt;br /&gt;Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.&lt;br /&gt;&lt;br /&gt;HP: 50/60/70%&lt;br /&gt;Damage: 6/7/8%&lt;br /&gt;Buff Duration: 35&lt;br /&gt;Manacost: 100&lt;br /&gt;Cooldown: 45&lt;br /&gt;&lt;br /&gt;Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the duration runs out, his max HP drops but his current HP remains the same.&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif" alt="" title="Bh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bounty-hunter" target="_blank"&gt;Bounty Hunter&lt;/a&gt;&lt;br /&gt;- Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. (concept only: &lt;a href="http://www.playdota.com/forums/102922/buff-track/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;102922&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bb.gif" alt="" title="Bb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bristleback" target="_blank"&gt;Bristleback&lt;/a&gt;&lt;br /&gt;- Warpath maximum stacks increased from 4 to 5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cent.gif" alt="" title="Cent" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/centaur-warchief" target="_blank"&gt;Centaur Warchief&lt;/a&gt;&lt;br /&gt;- Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/chen.gif" alt="" title="Chen" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/holy-knight" target="_blank"&gt;Chen&lt;/a&gt;&lt;br /&gt;- Test of Faith cooldown from 30 to 30/28/26/24&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cw.gif" alt="" title="Cw" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/clockwerk-goblin" target="_blank"&gt;Clockwerk&lt;/a&gt;&lt;br /&gt;- Power Cogs unit trapping code improved a little bit&lt;br /&gt;- Hookshot Scepter CD from 20 to 15&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif" alt="" title="Dirge" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/undying" target="_blank"&gt;Dirge&lt;/a&gt;&lt;br /&gt;- Tombstone's HP increased from 150/300/450/600 to 200/400/600/800&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/furion.gif" alt="" title="Furion" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/prophet" target="_blank"&gt;Furion&lt;/a&gt;&lt;br /&gt;- Sprout can now be cast at a target point (&lt;a href="http://www.playdota.com/forums/173567/tweak-sprout/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;173567&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/husk.gif" alt="" title="Husk" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sacred-warrior" target="_blank"&gt;Huskar&lt;/a&gt;&lt;br /&gt;- Inner vitality heal interval is smoother (same overall heal)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/thd.gif" alt="" title="Thd" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/twin-head-dragon" target="_blank"&gt;Jakiro&lt;/a&gt;&lt;br /&gt;- Base armor increased by 2&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/aa.gif" alt="" title="Ancient Apparition" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/ancient-apparition" target="_blank"&gt; Kaldr&lt;/a&gt;&lt;br /&gt;- Cold Feet mana cost increased from 90/100/110/120 to 150&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/admiral.gif" alt="" title="Admiral" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/admiral" target="_blank"&gt;Kunkka&lt;/a&gt;&lt;br /&gt;- Base armor decreased by 1&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/skel.gif" alt="" title="Skel" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/skeleton-king" target="_blank"&gt;Leoric&lt;/a&gt;&lt;br /&gt;- Vampiric Aura AoE increased from 600 to 900&lt;br /&gt;- Reincarnation now costs a constant 100 manacost instead of 100/150/200&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lesh.gif" alt="" title="Lesh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tormented-soul" target="_blank"&gt;Leshrac&lt;/a&gt;&lt;br /&gt;- Split Earth cast range increased from 650 to 750&lt;br /&gt;- Diabolic Edict cooldown reduced from 30/28/26/24 to 22&lt;br /&gt;- Visual effect now properly shows on Scourge towers&lt;br /&gt;- Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lich.gif" alt="" title="Lich" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lich" target="_blank"&gt;Lich&lt;/a&gt;&lt;br /&gt;- Frost Nova's Level 4 cooldown from 9.25 to 8&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lina.gif" alt="" title="Lina" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/slayer" target="_blank"&gt;Lina Inverse&lt;/a&gt;&lt;br /&gt;- Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%&lt;br /&gt;- Light Strike Array cooldown from 10 to 8&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/luna.gif" alt="" title="Luna" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/moon-rider" target="_blank"&gt;Luna&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:DarkOrange;"&gt;Lunar Blessing reworked&lt;/span&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div style="margin: 5px 20px 20px;"&gt; Lunar Blessing:&lt;br /&gt;================&lt;br /&gt;Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.&lt;br /&gt;&lt;br /&gt;Night Vision: 250/500/750/1000&lt;br /&gt;Bonus Damage: 6/12/18/24&lt;br /&gt;&lt;br /&gt;Note: This only affects heroes.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lycan.gif" alt="" title="Lycan" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lycanthrope" target="_blank"&gt;Lycanthrope&lt;/a&gt;&lt;br /&gt;- Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)&lt;br /&gt;- Howl duration from 16 to 12.&lt;br /&gt;- Howl cooldown from 35 to 50/45/40/35.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/omni.gif" alt="" title="Omni" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/omniknight" target="_blank"&gt;Omni Knight&lt;/a&gt;&lt;br /&gt;- Repel duration decreased from 5/10/15/20 duration to 6/8/10/12&lt;br /&gt;- Repel cooldown decreased from 20 to 14&lt;br /&gt;- Repel mana cost decreased from 60/70/80/90 to 50&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/mag.gif" alt="" title="Mag" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/magnataur" target="_blank"&gt;Magnataur&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Reworked some of his abilities&lt;/span&gt;&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;- Removed Great Cleave&lt;br /&gt;- Reworked Empower&lt;br /&gt;- Added new ability (Skewer)&lt;br /&gt;&lt;br /&gt;Empower:&lt;br /&gt;========&lt;br /&gt;Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)&lt;br /&gt;&lt;br /&gt;Bonus Damage: 15/25/35/45%&lt;br /&gt;Cleave: 15/25/35/45%&lt;br /&gt;Duration: 30&lt;br /&gt;Manacost: 40&lt;br /&gt;Cooldown: 12&lt;br /&gt;&lt;br /&gt;Skewer:&lt;br /&gt;=======&lt;br /&gt;Magnataur rushes forward, goring enemies on his massive tusks.&lt;br /&gt;Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.&lt;br /&gt;&lt;br /&gt;Damage: 50/100/150/200&lt;br /&gt;Manacost: 80&lt;br /&gt;Cooldown: 45&lt;br /&gt;&lt;br /&gt;&lt;span style="color:RoyalBlue;"&gt;AbilityCode [A1Q4]&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dusa.gif" alt="" title="Dusa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/medusa" target="_blank"&gt;Medusa&lt;/a&gt;&lt;br /&gt;- Intelligence per level reduced from 2.25 to 1.85&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/naix.gif" alt="" title="Naix" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lifestealer" target="_blank"&gt;Naix&lt;/a&gt;&lt;br /&gt;- Open Wounds cooldown from 30/25/20/15 to 24/20/16/12&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/na.gif" alt="" title="Na" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nerubian-assassin" target="_blank"&gt;Nerubian Assassin&lt;/a&gt;&lt;br /&gt;-  &lt;span style="color:darkorange;"&gt;Spiked Carapace replaced with Urna Swarm&lt;/span&gt;&lt;br /&gt;-  Impale damage reduced  from 80/160/230/300 to 80/140/200/260&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/weaver.gif" alt="" title="Weaver" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nerubian-weaver" target="_blank"&gt;Nerubian Weaver&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;New Ability&lt;/span&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;This ability replaces Urna Swarm.&lt;br /&gt;&lt;br /&gt;The Swarm:&lt;br /&gt;==========&lt;br /&gt;Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is rushing forwards looking for unoccupied targets.&lt;br /&gt;&lt;br /&gt;When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you. Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are attacking you.&lt;br /&gt;&lt;br /&gt;Attacks to kill: 4&lt;br /&gt;Total Duration: 8/12/16/20&lt;br /&gt;Time between attacks: 1.5 seconds&lt;br /&gt;Damage per attack: 21/24/27/30&lt;br /&gt;Armor loss per attack: 1&lt;br /&gt;&lt;br /&gt;Cooldown: 36/33/30/27&lt;br /&gt;Manacost: 75&lt;br /&gt;&lt;br /&gt;Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).&lt;br /&gt;&lt;br /&gt;Note 2: The creatures fall off their target if it goes invisible.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:RoyalBlue;"&gt;AbilityCode [A1QW]&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lancer.gif" alt="" title="Lancer" class="inlineimg" border="0" /&gt;  &lt;a href="http://www.playdota.com/heroes/phantom-lancer" target="_blank"&gt;Phantom Lancer&lt;/a&gt;&lt;br /&gt;- Juxtapose illusions now take 450% extra damage (up from 400%)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/puck.gif" alt="" title="Puck" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/faerie-dragon" target="_blank"&gt;Puck&lt;/a&gt;&lt;br /&gt;- Added Aghanims to Faerie Dragon (5-&gt;7 Dream Coil duration, +100 break damage, +50 manacost)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pudge.gif" alt="" title="Pudge" class="inlineimg" border="0" /&gt;  &lt;a href="http://www.playdota.com/heroes/butcher" target="_blank"&gt;Pudge&lt;/a&gt;&lt;br /&gt;- Flesh Heap death AoE increased from 400 to 525&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/qop.gif" alt="" title="Qop" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/queen-of-pain" target="_blank"&gt;Queen of Pain&lt;/a&gt;&lt;br /&gt;- Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sb.gif" alt="" title="Sb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spiritbreaker" target="_blank"&gt;Spirit Breaker&lt;/a&gt;&lt;br /&gt;- Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6&lt;br /&gt;- Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged.&lt;br /&gt;- Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.&lt;br /&gt;- Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast&lt;br /&gt;- Fixed Spiritbreaker losing attack focus when you Greaterbash someone&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/silencer.gif" alt="" title="Silencer" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/silencer" target="_blank"&gt;Silencer&lt;/a&gt;&lt;br /&gt;- Curse of the Silent now displays a buff indicator &lt;br /&gt;- Game-wide sound gets muted when Global Silence is used (&lt;a href="http://www.playdota.com/forums/173422/sound-global-silence/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;173422&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/slar.gif" alt="" title="Slar" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/slithereen-guard" target="_blank"&gt;Slardar&lt;/a&gt;&lt;br /&gt;- Amplify Damage duration reduced from 30 to 25 seconds&lt;br /&gt;- Sprint duration reduced from 25 to 20&lt;br /&gt;- Sprint cooldown reduced from 45 to 40&lt;br /&gt;- Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%&lt;br /&gt;- Sprint damage amp increased from 10% to 15%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/spec.gif" alt="" title="Spec" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spectre" target="_blank"&gt;Spectre&lt;/a&gt;&lt;br /&gt;- Desolate's search AOE improved from 400 to 350&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/storm.gif" alt="" title="Storm" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/storm-spirit" target="_blank"&gt;Storm Spirit&lt;/a&gt;&lt;br /&gt;- Attack range lowered  from 500 to 480&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sven.gif" alt="" title="Sven" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/rogue-knight" target="_blank"&gt;Sven&lt;/a&gt;&lt;br /&gt;- Storm Bolt cooldown increased from 14 to 15&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/techie.gif" alt="" title="Techie" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/goblin-techies" target="_blank"&gt;Techies&lt;/a&gt;&lt;br /&gt;- Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tiny.gif" alt="" title="Tiny" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/stone-giant" target="_blank"&gt;Tiny&lt;/a&gt;&lt;br /&gt;-  Grow movement bonus per level increased from 5 to 10&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tb.gif" alt="" title="Tb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/soul-keeper" target="_blank"&gt;Terrorblade&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Soul Steal Reworked&lt;/span&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div style="margin: 5px 20px 20px;"&gt;  &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;Soul Steal:&lt;br /&gt;=============&lt;br /&gt;Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.&lt;br /&gt;Not Channeling, ends if Link Range is broken.&lt;br /&gt;&lt;br /&gt;HP Transfer: 20/40/60/80 HP/Sec&lt;br /&gt;Duration: 5/6/7/8&lt;br /&gt;&lt;br /&gt;Cast Range: 400&lt;br /&gt;Link Range: 600&lt;br /&gt;Manacost: 80&lt;br /&gt;Cooldown: 16&lt;br /&gt;&lt;br /&gt;Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:RoyalBlue;"&gt;AbilityCode [A1PH]&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tide.gif" alt="" title="Tide" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tidehunter" target="_blank"&gt;Tidehunter&lt;/a&gt;&lt;br /&gt;- Ravage now has some travel time as it grows outwards&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/treant.gif" alt="" title="Treant" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/treant-protector" target="_blank"&gt;Rooftrellen&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;Reworked Eyes in the Forest&lt;/span&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;Sentinel:&lt;br /&gt;=========&lt;br /&gt;Summons a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight).&lt;br /&gt;&lt;br /&gt;&lt;img src="http://static.getdota.com/images/extras/Sentinel.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode (special animation for this), their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that comes into their range.&lt;br /&gt;&lt;br /&gt;Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.&lt;br /&gt;&lt;br /&gt;Watcher Vision: 500 (Does not grant truesight)&lt;br /&gt;&lt;br /&gt;Defense Attack Range: 500&lt;br /&gt;Defense Vision: Self only&lt;br /&gt;Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds.&lt;br /&gt;&lt;br /&gt;Sentinel Summon CD: 85/70/55/40&lt;br /&gt;Sentinel Summon Manacost: 50&lt;br /&gt;Sentinel Summon Cast Range: 900&lt;br /&gt;Sentinel Summon Duration: 8 minutes&lt;br /&gt;&lt;br /&gt;Sentinel HP: 300&lt;br /&gt;Sentinel Bounty: 40 Gold&lt;br /&gt;&lt;br /&gt;Sentinels can be killed by either attacks or spells. They can get hurt by AoE spells while they are invisible.&lt;br /&gt;&lt;br /&gt;Note 1: The Sentinel is visible for a brief period as it is getting summoned&lt;br /&gt;&lt;br /&gt;Note 2: You can see your Sentinels on the minimap&lt;br /&gt;&lt;br /&gt;Note 3: Nature's Guise works with your Sentinels.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Secondary Ability - "Transform Sentinel":&lt;br /&gt;=========================================&lt;br /&gt;Toggles a target Sentinel between Watcher and Defense modes.&lt;br /&gt;Cooldown: 10&lt;br /&gt;Manacost: 20&lt;br /&gt;&lt;br /&gt;This ability is on your hero. As such, you can only toggle/activate Sentinels once every 10 seconds. You can target a specific Sentinel or click at any point and it will find the closest one.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:RoyalBlue;"&gt;AbilityCode [A1G7]&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:RoyalBlue;"&gt;Secondary Ability [A1QV]&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/troll.gif" alt="" title="Troll" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/troll-warlod" target="_blank"&gt;Troll Warlord&lt;/a&gt;&lt;br /&gt;- Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/vs.gif" alt="" title="Vs" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/vengeful-spirit" target="_blank"&gt;Vengeful Spirit&lt;/a&gt;&lt;br /&gt;- Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/veno.gif" alt="" title="Veno" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/venomancer" target="_blank"&gt; Venomancer&lt;/a&gt;&lt;br /&gt;- Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/zeus.gif" alt="" title="Zeus" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lord-of-olympia" target="_blank"&gt;Zeus&lt;/a&gt;&lt;br /&gt;- Static Field AoE increased from 800 to 900&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/items.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNArcaneRing.gif" alt="" title="ArcaneRing" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/arcane-ring" target="_blank"&gt;Arcane Ring&lt;/a&gt;&lt;br /&gt;- Armor bonus increased from 3 to 4&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNUnholyStrength.gif" alt="" title="ArmletOfMordiggian" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/armlet-of-mordiggian" target="_blank"&gt;Armlet of Mordiggian&lt;/a&gt;&lt;br /&gt;- Toggle cooldown from 10 to 5 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/WeaponDealer/BTNClawsOfAttack%20Kopie.gif" alt="" title="BladesOfAttack" class="inlineimg" border="0" /&gt;  &lt;a href="http://www.playdota.com/items/blades-of-attack" target="_blank"&gt; Blades of Attack&lt;/a&gt;&lt;br /&gt;- Cost decreased from 500 to 450&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Misc_Gem_Bloodstone_02.gif" alt="" title="Bloodstone" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/bloodstone" target="_blank"&gt;Bloodstone&lt;/a&gt;&lt;br /&gt;- Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNEtherealBlade.gif" alt="" title="EtherealBlade" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/ethereal-blade" target="_blank"&gt;Ethereal Blade&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:DarkOrange;"&gt;New Recipe Item&lt;/span&gt;&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;Ethereal Blade&lt;br /&gt;===============&lt;br /&gt;Requires:&lt;br /&gt;- Eaglehorn (3300)&lt;br /&gt;- Ghost Scepter (1500)&lt;br /&gt;- Wraith Band (460)&lt;br /&gt;&lt;br /&gt;Provides:&lt;br /&gt;+ 40 Agility&lt;br /&gt;+ 10 Strength&lt;br /&gt;+ 10 Intelligence&lt;br /&gt;&lt;br /&gt;Ether Blast (Active)&lt;br /&gt;Mana cost: 50&lt;br /&gt;Cooldown: 35&lt;br /&gt;&lt;br /&gt;Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% for 3 seconds.&lt;br /&gt;&lt;br /&gt;Note: Shares cooldown with Ghost Scepter&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNINV_Wand_06.gif" alt="" title="Dagon" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/dagon" target="_blank"&gt;Dagon&lt;/a&gt;&lt;br /&gt;- Recipe reduced from 1350 to 1300&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNForceStaff.gif" alt="" title="ForceStaff" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/force-staff" target="_blank"&gt;Force Staff&lt;/a&gt;&lt;br /&gt;- Cooldown decreased from 25 to 20&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNINV_Helmet_17.gif" alt="" title="HeaddressOfRejuvenation" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/headdress-of-rejuvenation" target="_blank"&gt; Headdress of Rejuvenation&lt;/a&gt;&lt;br /&gt;- HP regen aura increased from 2 to 3&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNThunderMallet.gif" alt="" title="Mjollnir" class="inlineimg" border="0" /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNStormHammer.gif" alt="" title="Maelstrom" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/mjollnir" target="_blank"&gt; Mjollnir&lt;/a&gt; &amp;amp; &lt;a href="http://www.playdota.com/items/maelstrom" target="_blank"&gt;Maelstrom&lt;/a&gt;&lt;br /&gt;- Chance to proc lighting increased from 20-&gt;25% and adjusted the damage (same overall damage rates, just little more reliable)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_ThrowingAxe_02.gif" alt="" title="Manta" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/manta-style" target="_blank"&gt;Manta Style&lt;/a&gt;&lt;br /&gt;- Recipe increased from 500 to 600&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNNecromancerMaster.gif" alt="" title="Necronomicon3" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/necronomicon" target="_blank"&gt;Necronomicon&lt;/a&gt;&lt;br /&gt;- Summoned units are now able to attack Ancients&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNJapaneseSword.gif" alt="" title="Sange" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/sange" target="_blank"&gt;Sange&lt;/a&gt;&lt;br /&gt;- Recipe decreased from 800 to 750&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNHornOfDoom.gif" alt="" title="Satanic" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/satanic" target="_blank"&gt;Satanic&lt;/a&gt;&lt;br /&gt;- Unholy Rage activated lifesteal from 150 to 175%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNRingLionHead.gif" alt="" title="SoulRing" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/soul-ring" target="_blank"&gt;Soul Ring&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:darkorange;"&gt;New Recipe Item&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/180353/item-ring-deadly-sins/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;180353&lt;/span&gt;&lt;/a&gt;)&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;Soul Ring:&lt;br /&gt;==========&lt;br /&gt;Requires:&lt;br /&gt;-Ring of Regeneration (350)&lt;br /&gt;-Sobi Mask (325)&lt;br /&gt;-Recipe (125)&lt;br /&gt;&lt;br /&gt;Provides:&lt;br /&gt;+3 HP Regeneration (from ror)&lt;br /&gt;+50% Mana Regeneration (from sobi)&lt;br /&gt;Sacrifice(active)&lt;br /&gt;Cooldown: 25&lt;br /&gt;Duration: 10&lt;br /&gt;&lt;br /&gt;Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain MP. This action gives you 150 extra mana to use in the next 10 seconds. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your buffer mana first.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNINV_Sword_10.gif" alt="" title="Yasha" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/yasha" target="_blank"&gt;Yasha&lt;/a&gt;&lt;br /&gt;- Recipe decreased from 800 to 750&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;* &lt;span style="color:darkorange;"&gt;Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* &lt;span style="color:darkorange;"&gt;Implemented a new game mode -cp (-capturepoint)&lt;/span&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;This game mode requires more teamwork and coordination than you might expect from your usual funmode.&lt;br /&gt;&lt;br /&gt;After 10 minutes, 6 capture points appear at fixed locations around the map. Once the capture points are created, &lt;span style="color:DeepSkyBlue;"&gt;those areas are permanently visible to both teams for the rest of the game&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;To capture a point, you have to be standing on it for a certain amount of time. The more heroes standing on it the faster you gain control over it. There cannot be any enemy heroes at a point you are trying to capture. With 5 heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes cannot be invisible while on a capture point area. Illusions do not count as heroes when on top of a Capture Point.&lt;br /&gt;&lt;br /&gt;There are 3 types of capture points, if you get 2 of the same type then they stack. Duplicates of each type are available on opposite sides of the map.&lt;br /&gt;&lt;br /&gt;The game announces when an enemy captures a point. It is also visible on the minimap which areas you have captured and which areas the enemy has. When you capture a point, your team's heroes gain bonuses to various attributes (described below)&lt;br /&gt;&lt;br /&gt;Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both)&lt;br /&gt;Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1&lt;br /&gt;Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12%&lt;br /&gt;&lt;br /&gt;If you have two of the same type, you get twice the bonus. For example, if you have both Combat you get 28 bonus damage and 8 bonus armor.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 creeps worth)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The image below has the Capture Point placement locations.&lt;br /&gt;&lt;br /&gt;Red = Speed&lt;br /&gt;Blue = Combat&lt;br /&gt;Orange = Regeneration&lt;br /&gt;&lt;br /&gt;&lt;table id="ncode_imageresizer_warning_7" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" border="0" height="16" width="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1558x1438.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_7" src="http://static.getdota.com/images/extras/CPMode.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" height="513" width="556" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* A few new tree placement changes (see images inside)&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;table id="ncode_imageresizer_warning_4" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td class="td2"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_4" src="http://static.getdota.com/images/extras/nook1.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" height="333" width="556" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table id="ncode_imageresizer_warning_3" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" border="0" height="16" width="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1024x614.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_3" src="http://static.getdota.com/images/extras/nook2.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" height="333" width="556" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table id="ncode_imageresizer_warning_2" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" border="0" height="16" width="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1024x614.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_2" src="http://static.getdota.com/images/extras/nook3.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" height="333" width="556" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table id="ncode_imageresizer_warning_1" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" border="0" height="16" width="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1024x614.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_1" src="http://static.getdota.com/images/extras/nook4.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" height="333" width="556" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table id="ncode_imageresizer_warning_5" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" border="0" height="16" width="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1024x614.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_5" src="http://static.getdota.com/images/extras/nook5.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" height="333" width="556" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table id="ncode_imageresizer_warning_6" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" border="0" height="16" width="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1024x614.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_6" src="http://static.getdota.com/images/extras/nook6.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" height="333" width="556" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* Bonus magic damage to Decrepified units changed from 44% to 40%&lt;br /&gt;&lt;br /&gt;* Removed creep targetability from Clarity Potion&lt;br /&gt;* Added text message when a courier gets upgraded (&lt;a href="http://www.playdota.com/forums/197577/message-add-one-flying-courier-upgrade/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;197577&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Updated various tooltips (&lt;a href="http://www.playdota.com/forums/168489/tooltips-random-tooltip-fixes/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;168489&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Fixed Moonwells visual chargeup animation&lt;br /&gt;* Earthsplitter visual effect now more accurate&lt;br /&gt;* Added bonus gold/xp values to the final scoreboard&lt;br /&gt;* Added correct portrait with crown for King Leoric (&lt;a href="http://www.playdota.com/forums/155373/model-king-leorics-portrait-crown/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;155373&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Fixed some minor issues with Ironwood Branch icon (&lt;a href="http://www.playdota.com/forums/147529/gg-branchs-disabled-icon/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;147529&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Fixed a lot of passive icon inconsistencies&lt;br /&gt;&lt;br /&gt;* CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)&lt;br /&gt;* Only blue can type -cm 1/2&lt;br /&gt;* Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)&lt;br /&gt;* Added Neutral Creep kills replay data during update inteveral ("NK"+PID,Value)&lt;br /&gt;* Replay data event written for successful player swaps ("SWAP_1_3",heroid for player 1 swapping player 3, heroid is the id that player 1 receives)&lt;br /&gt;&lt;br /&gt;* Added a reminder in Charge of Darkness tooltip about the ability to start the charge at any time&lt;br /&gt;* Added an Autocast icon for Urna Swarm&lt;br /&gt;* Added an Autocast icon for Poison Attack&lt;br /&gt;* Added level indicator to Healing Ward (&lt;a href="http://www.playdota.com/forums/193370/cosmetic-healing-ward-level/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;193370&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Improved cast animation for Diabolic Edict and now plays explosion effects randomly whenever they would otherwise be invisible/wasted iterations. (&lt;a href="http://www.playdota.com/forums/108991/animation-diabolic-edict/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;108991&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New visual effect for the offensive use of Urn of Shadows&lt;br /&gt;* New visual effect for Naga Siren's Mirror Image&lt;br /&gt;* New visual effect for Nighstalker when he is casting Fear at night (&lt;a href="http://www.playdota.com/forums/176005/visual-night-stalker-casting-animations/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;176005&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New visual effect for Phantasm&lt;br /&gt;* New projectile/impact visual effect for Chaos Bolt&lt;br /&gt;&lt;br /&gt;* New Chaos Bolt icon (&lt;a href="http://www.playdota.com/forums/194693/icon-chaos-bolt/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;194693&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New CK Critical Strike icon (&lt;a href="http://www.playdota.com/forums/194693/icon-chaos-bolt/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;194693&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Reality Rift icon (&lt;a href="http://www.playdota.com/forums/194693/icon-chaos-bolt/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;194693&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Phantasm icon (&lt;a href="http://www.playdota.com/forums/194693/icon-chaos-bolt/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;194693&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Invoke icon (&lt;a href="http://www.playdota.com/forums/125104/icon-invoker-invoke-icon/#post588968" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;125104&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Netherstrike icon (&lt;a href="http://www.playdota.com/forums/124841/iconset-spiritbreaker-rename-greater-bash/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;124841&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Chronosphere icon (&lt;a href="http://www.playdota.com/forums/179526/re-chronosphere/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;179529&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Torrent icon (&lt;a href="http://www.playdota.com/forums/147053/icon-torrent/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;147053&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;* New  Juggernaut Aghanims visual effect (&lt;a href="http://www.playdota.com/forums/141332/aghanims-effect-yurnero-juggernaut/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;141332&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Techies Aghanims visual effect (&lt;a href="http://www.playdota.com/forums/198827/effect-aghanims-scepter/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;198827&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Bane Aghanims visual effect (&lt;a href="http://www.playdota.com/forums/198827/effect-aghanims-scepter/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;198827&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Necrolyte Aghanims visual effect (&lt;a href="http://www.playdota.com/forums/198827/effect-aghanims-scepter/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;198827&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New Faceless Void Aghanims visual effect (&lt;a href="http://www.playdota.com/forums/166075/aghanims-agha-effect-faceless-void/" target="_blank"&gt;&lt;span style="color:dimgray;"&gt;166075&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;* Fixed various rare exploits&lt;br /&gt;* Fixed some bugs with Dark Pact&lt;br /&gt;* Fixed some possible bugs with power cogs&lt;br /&gt;* Fixed Ice Blast interaction with Reincarnation&lt;br /&gt;* Fixed Mekansm not healing Visage's Familiars&lt;br /&gt;* Fixed a fatal error exploit with couriers&lt;br /&gt;* Fixed a bug with Wild Axes on Furion's Sprout&lt;br /&gt;* Fixed a bug when using Chilling Touch on Lanaya&lt;br /&gt;* Fixed Double Click TP being bugged from 1.24e patch&lt;br /&gt;* Fixed some bugs with Goo interaction with other spells&lt;br /&gt;* Fixed a bug with dying while casting Charge of Darkness&lt;br /&gt;* Fixed an allied Death Coil being blocked by Linkin Sphere&lt;br /&gt;* Fixed a couple of areas you could get stuck while using TP Scrolls&lt;br /&gt;* Fixed a rare Armlet crash bug possible when using leaver items&lt;br /&gt;* Fixed some minor issues with Javelin with spirit bear and invisible units&lt;br /&gt;* Fixed some Roshan issues where he could sometimes get stuck in trees&lt;br /&gt;* Fixed bugs with Jinada when it comes out of cooldown while in Windwalk&lt;br /&gt;* Fixed some damage interactions between Centaur's Return and Frost Armor&lt;br /&gt;* Fixed some minor bugs with stat stealing from Medusa while using splitshot&lt;br /&gt;* Fixed some occurances where Scourge creeps on the bottom lane would skip the first waypoint&lt;br /&gt;* Fixed a bug that made it sometimes possible to use items during Blackhole depending on your entry vector 	&lt;br /&gt;	&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-1598077624820950658?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/1598077624820950658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=1598077624820950658&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/1598077624820950658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/1598077624820950658'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/03/dota-667-changelog-dota-allstars-667.html' title='DotA 6.67 Changelog - DotA AllStars 6.67'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-7344184152885579245</id><published>2010-01-26T22:19:00.000-08:00</published><updated>2010-01-26T22:24:36.270-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.66b Changelog - DotA AllStars 6.66b</title><content type='html'>Still not playing &lt;a href="http://www.facebook.com/pages/Heroes-of-Newerth-Updates/245079178769?ref=sgm"&gt;Heroes of Newerth&lt;/a&gt;?&lt;br /&gt;Here's the &lt;span style="font-weight: bold;"&gt;DOTA 6.66b CHANGELOG&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;* Fixed a major exploit recently discovered&lt;br /&gt;&lt;br /&gt;* Recoded Bounty Hunter's wind walk damage bonus as to not require two seperate attacks to trigger his new passive&lt;br /&gt;&lt;br /&gt;* Some Doombringer nerfs:&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt; - Reduced base armor by 2&lt;br /&gt; - Reduced base movement speed by 10&lt;br /&gt; - Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* Readjusted the Divine Rapier pickup rules to prevent some abuses. &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. If an enemy acquires the rapier, it same rules as the previous version. Here are the complete rapier rules to clarify:&lt;br /&gt;- "Original Rapier" has two modes, active and muted. It is active (bonus damage, droppable) when carried by the owner and muted (no damage, droppable) when carried by an ally&lt;br /&gt;- "Free Rapier" is the item state that occurs when an enemy acquires it. This is a permanent transformation for the item. It will always provide bonus damage and will always be undroppable, regardless of how it switches sides back and forth afterwards. This is the same as the previous patch.&lt;br /&gt; Summary: The primary change that is done here is that a hero cannot intentionally pool the rapier to his ally.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* -unlock now requires a majority vote before the gold and items of a leaver will be released. As a reminder, once a hero is unlocked, it cannot be switched.&lt;br /&gt;&lt;br /&gt;* Added a 15 second wait period before the drafting begins in -CD to give both teams a chance to look at the heroes.&lt;br /&gt;&lt;br /&gt;* Renamed the controlon/off commands to be clearer which is which. They are now -disableselection (-ds) and -enableselection (-es)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Various map optimizations&lt;br /&gt;* Fixed an old recipe fusing exploit with leaver items that could result in crashes&lt;br /&gt;* Fixed Essence Shift on units that change form&lt;br /&gt;* Fixed a couple of bugs with Dark Pact debuff&lt;br /&gt;* Added replay data for creep kills/denies (at time intervals,&lt;br /&gt;format: "CSK"+I2S(PlayerID),value and "CSD"+I2S(PlayerID),value)&lt;br /&gt;* Fixed various tooltips&lt;br /&gt;* Fixed gold not being split after using -unlock when someone leaves via -kickafk&lt;br /&gt;* Fixed being able to -unlock while a switch vote is ongoing&lt;br /&gt;* Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)&lt;br /&gt;* Fixed some -CD language text issues as well as some missing parser information&lt;br /&gt;* Fixed Arcane Ring recipe purchase hotkey&lt;br /&gt;* Fixed some potential Basher bugs on some levels of Spirit Bear&lt;br /&gt;* Fixed an abuse possible with one hero carrying multiple Urn of Shadows&lt;br /&gt;* Fixed the second Forged Spirit from being added to your control despite having control helper turned off&lt;br /&gt;* Fixed a bug with -switch when you have Rapier (that you don't own) on you&lt;br /&gt;* Fixed a few other misc minor bugs&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-7344184152885579245?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/7344184152885579245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=7344184152885579245&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/7344184152885579245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/7344184152885579245'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2010/01/dota-666b-changelog-dota-allstars-666b.html' title='DotA 6.66b Changelog - DotA AllStars 6.66b'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-2187941490612705228</id><published>2009-10-13T16:27:00.000-07:00</published><updated>2010-01-13T17:20:13.705-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.66 Changelog - DotA AllStars 6.66</title><content type='html'>Will DotA end with DotA 6.66?&lt;br /&gt;&lt;br /&gt;Find out when DotA 6.66 is released.&lt;br /&gt;&lt;br /&gt;Come back here for the changelog.&lt;br /&gt;&lt;br /&gt;Add DotA on Facebook: &lt;a href="http://www.facebook.com/playdota"&gt;http://www.facebook.com/playdota&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And remember, DotA Geeks leaked it 1st!&lt;br /&gt;&lt;div align="center"&gt;    &lt;img src="http://www.playdota.com/img/changelogs/categories/heroes.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bat.gif" alt="" title="Bat" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/batrider" target="_blank"&gt; Batrider&lt;/a&gt;&lt;br /&gt;- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/beast.gif" alt="" title="BM" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/beastmaster" target="_blank"&gt;Beastmaster&lt;/a&gt;&lt;br /&gt;- Wild Axes now properly hits invisible units&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif" alt="" title="Bh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bounty-hunter" target="_blank"&gt;Bounty Hunter&lt;/a&gt;&lt;br /&gt;- Jinada cooldown improved from 22/17/12/7 to 21/16/11/6&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cw.gif" alt="" title="Cw" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/clockwerk-goblin" target="_blank"&gt;Clockwerk&lt;/a&gt;&lt;br /&gt;- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif" alt="" title="Dirge" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/undying" target="_blank"&gt;Dirge&lt;/a&gt;&lt;br /&gt;- Added Aghanim's Scepter for Undying.&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;Regular Plague Aura&lt;br /&gt;- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps&lt;br /&gt;Scepter Upgraded Plague Aura&lt;br /&gt;- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/doom.gif" alt="" title="Doom" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/doom-bringer" target="_blank"&gt; Doom Bringer&lt;/a&gt;&lt;br /&gt;- Reworked and rebalanced most of his abilities&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;Old Devour:&lt;br /&gt;===========&lt;br /&gt;Creeps: Up to level 1/2/4/6&lt;br /&gt;Bonus Gold: 10/20/30/40&lt;br /&gt;cd: 30/25/20/15&lt;br /&gt;manacost: 50/45/40/35&lt;br /&gt;&lt;br /&gt;New Devour:&lt;br /&gt;===========&lt;br /&gt;Creeps: Up to level 2/4/5/6&lt;br /&gt;Bonus Gold: 40/60/80/100&lt;br /&gt;cd: 60/55/50/45&lt;br /&gt;manacost: 60&lt;br /&gt;&lt;br /&gt;Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it&lt;br /&gt;&lt;br /&gt;Old Scorched Earth:&lt;br /&gt;====================&lt;br /&gt;Large aoe castable.&lt;br /&gt;&lt;br /&gt;MS Bonus: 10/15/20/30%&lt;br /&gt;AS Bonus: 10/15/20/30%&lt;br /&gt;Deals: 1/2/3/4 dps&lt;br /&gt;Heals: 1/2/3/4 dps&lt;br /&gt;&lt;br /&gt;Duration: 20&lt;br /&gt;CD: 10&lt;br /&gt;Manacost: 60&lt;br /&gt;Cast Range: 800&lt;br /&gt;AOE: 700&lt;br /&gt;&lt;br /&gt;New Scorched Earth:&lt;br /&gt;====================&lt;br /&gt;Temporary effect around you. Earth is scorched wherever you are walking.&lt;br /&gt;&lt;br /&gt;MS Bonus: 20%&lt;br /&gt;Damage: 15/20/25/30&lt;br /&gt;Heals: 15/20/25/30&lt;br /&gt;&lt;br /&gt;Duration: 8/10/12/14&lt;br /&gt;Cooldown: 60/50/40/30&lt;br /&gt;Manacost: 60&lt;br /&gt;AOE: 600&lt;br /&gt;&lt;br /&gt;Old Doom:&lt;br /&gt;==========&lt;br /&gt;Regular&lt;br /&gt;-Duration: 12/14/16&lt;br /&gt;-DPS: 40/60/80&lt;br /&gt;-Cooldown: 160/130/100&lt;br /&gt;&lt;br /&gt;Scepter&lt;br /&gt;-Duration: 14/16/18&lt;br /&gt;-DPS: 50/70/90&lt;br /&gt;-Cooldown: 90/80/70&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Doom:&lt;br /&gt;==========&lt;br /&gt;Regular&lt;br /&gt;-Duration: 14&lt;br /&gt;-DPS: 30/50/70&lt;br /&gt;-Cooldown: 110&lt;br /&gt;&lt;br /&gt;Scepter&lt;br /&gt;-Duration: 14&lt;br /&gt;-DPS: 50/80/110&lt;br /&gt;-Cooldown: 90/80/70&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/es.gif" alt="" title="Es" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/earthshaker" target="_blank"&gt; Earthshaker&lt;/a&gt;&lt;br /&gt;- Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)&lt;br /&gt;- Aftershock AoE from 280 to 300&lt;br /&gt;- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300&lt;br /&gt;- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)&lt;br /&gt;- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70&lt;br /&gt;- Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)&lt;br /&gt;- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/enchant.gif" alt="" title="Enchant" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/enchantress" target="_blank"&gt; Enchantress&lt;/a&gt;&lt;br /&gt;- Movement speed increased from 295 to 305&lt;br /&gt;- Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%&lt;br /&gt;- Enchant's slow effect duration decreased from 7 to 5.5 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/void.gif" alt="" title="Void" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/faceless-void" target="_blank"&gt;Faceless Void&lt;/a&gt;&lt;br /&gt;- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%&lt;br /&gt;- Timewalk cooldown rebalanced from 13 to 19/17/15/13&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/voke.gif" alt="" title="Voke" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/invoker" target="_blank"&gt;Invoker&lt;/a&gt;&lt;br /&gt;- Invoke cd from 30/25/12/5 cd to 22/17/12/5&lt;br /&gt;- Invoke manacost from 20/50/80/110 to 20/40/60/80&lt;br /&gt;- Alacrity bonus damage increased from 20-80 to 30-90&lt;br /&gt;- Alacrity duration increased from 8 to 9&lt;br /&gt;- Chaos Meteor damage improved:&lt;br /&gt;   Main damage from 40-130 to 55-145 every 0.5 seconds&lt;br /&gt;   Burn damage from 8-26 to 11-29 per second&lt;br /&gt;- Cold Snap now applies an initial ministun on cast&lt;br /&gt;- Forged Spirits Armor is now based on Exort and Range is now based on Quas&lt;br /&gt;- Ghost Walk manacost reduced from 300 to 200&lt;br /&gt;- Ghost Walk slow rescaled from 10-40% to 20-40%&lt;br /&gt;- Ice Wall manacost increased from 125 to 175&lt;br /&gt;- Ice Wall cooldown increased from 20 to 25&lt;br /&gt;- Sun Strike damage rescaled from 75-450 to 100-475&lt;br /&gt;- Tornado range increased from 700-3100 -&gt; 800-3200&lt;br /&gt;- Tornado duration increased from 0.6-2.2 -&gt; 0.8-2.5&lt;br /&gt;- Tornado damage increased from max of 375 to 400&lt;br /&gt;- Quas per instance regen from 0.75 to 1&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/jugg.gif" alt="" title="Jugg" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/juggernaut" target="_blank"&gt;Juggernat&lt;/a&gt;&lt;br /&gt;- Blade Fury cooldown reduced from 30 to 30/28/26/24&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/aa.gif" alt="" title="Ancient Apparition" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/ancient-apparition" target="_blank"&gt; Kaldr&lt;/a&gt;&lt;br /&gt;- Cold Feet manacost increased from 90 to 90/100/110/120&lt;br /&gt;- Ice Blast impact delay is a little slower now&lt;br /&gt;- Ice Blast no longer pierces Shallow Grave&lt;br /&gt;- Ice Blast debuff is now purgable&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ogre.gif" alt="" title="Ogre" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/ogre-magi" target="_blank"&gt;Ogre Magi&lt;/a&gt;&lt;br /&gt;- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/od.gif" alt="" title="Od" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/obsidian-destroyer" target="_blank"&gt;Obsidian Destroyer&lt;/a&gt;&lt;br /&gt;- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/potm.gif" alt="" title="Potm" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/priestess-of-the-moon" target="_blank"&gt;Priestess of the Moon&lt;/a&gt;&lt;br /&gt;- Moonlight Shadow manacost from 200/250/300 to a constant 175&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pug.gif" alt="" title="Pug" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/oblivion" target="_blank"&gt;Pugna&lt;/a&gt;&lt;br /&gt;- Decrepify cast range increased from 550 to 550/600/650/700&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/qop.gif" alt="" title="Qop" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/queen-of-pain" target="_blank"&gt;Queen of Pain&lt;/a&gt;&lt;br /&gt;- Scream of Pain now effects Decrepified units&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sb.gif" alt="" title="Sb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spiritbreaker" target="_blank"&gt;Spirit Breaker&lt;/a&gt;&lt;br /&gt;- Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast&lt;br /&gt;- Charge of Darkness decreased manacost from 120 to 75&lt;br /&gt;- Charge of Darkness cast mechanic reworked&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/murloc.gif" alt="" title="Murloc Nightcrawler" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/murloc-nightcrawler" target="_blank"&gt;Slark&lt;/a&gt;&lt;br /&gt;- Pounce Leash now gets removed if the target blinks or teleports away&lt;br /&gt;- Shadow Dance passive no longer works if Slark is Doomed&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ursa.gif" alt="" title="Ursa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/ursa-warrior" target="_blank"&gt; Ursa Warrior&lt;/a&gt;&lt;br /&gt;- Undid previous cast animation change on Overpower&lt;br /&gt;- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/visage.gif" alt="" title="Visage" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/necrolic" target="_blank"&gt;Visage&lt;/a&gt;&lt;br /&gt;- Soul Assumption damage per charge decreased from 130 to 110&lt;br /&gt;- Soul Assumption manacost from 100/120/140/160 to 100&lt;br /&gt;- Soul Assumption cooldown from 7/6/5/4 to 4&lt;br /&gt;- Familiars Bounty reduced from 150 to 100&lt;br /&gt;- Familiars now magic reduction from 70/95/95% to 95% at all levels&lt;br /&gt;- Familiars bonus damage attack count increased from 6 to 7&lt;br /&gt;- Familiars now have a small (160) ranged attack instead of melee&lt;br /&gt;- Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lock.gif" alt="" title="Lock" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/warlock" target="_blank"&gt;Warlock&lt;/a&gt;&lt;br /&gt;- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%&lt;br /&gt;- Fatal Bonds link count reduced from 5 to 2/3/4/5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/items.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNINV_Wand_05.gif" alt="" title="AghanimsScepter" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/aghanims-scepter" target="_blank"&gt;Aghanim's Scepter&lt;/a&gt;&lt;br /&gt;- Added Undying and Earthshaker&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_Sword_25.gif" alt="" title="DivineRapier" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/divine-rapier" target="_blank"&gt; Divine Rapier&lt;/a&gt;&lt;br /&gt;- Can no longer be destroyed by attacking the item&lt;br /&gt;- If a player other than the original owner of the Rapier picks it up, they cannot drop it&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNForceStaff.gif" alt="" title="ForceStaff" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/force-staff" target="_blank"&gt; Force Staff&lt;/a&gt;&lt;br /&gt;- Double clicking force staff now acts as if you clicked on yourself&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNStormHammer.gif" alt="" title="Maelstrom" class="inlineimg" border="0" /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNThunderMallet.gif" alt="" title="Mjollnir" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/maelstrom" target="_blank"&gt;Maelstrom&lt;/a&gt; &amp;amp; &lt;a href="http://www.playdota.com/items/mjollnir" target="_blank"&gt; Mjollnir&lt;/a&gt;&lt;br /&gt;- Increased max bounces from 3 to 4&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Gateway%20Relics/BTNPhaseBoots.gif" alt="" title="PhaseBoots" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/phase-boots" target="_blank"&gt;Phase Boots&lt;/a&gt;&lt;br /&gt;- Cooldown from 12 seconds to 10 seconds&lt;br /&gt;- Duration from 6 seconds to 5 seconds&lt;br /&gt;- Movement bonus from 10% to 12%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNScrollUber.gif" alt="" title="ScrollOfTownPortal" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/scroll-of-town-portal" target="_blank"&gt; Scroll of Town Portal&lt;/a&gt;&lt;br /&gt;- Double clicking on scrolls now automatically targets your fountain&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.&lt;br /&gt;&lt;br /&gt;* Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)&lt;br /&gt;* Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon&lt;br /&gt;* Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system&lt;br /&gt;* To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command&lt;br /&gt;&lt;br /&gt;* Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)&lt;br /&gt;* Fixed the teleport effects sometimes being visually on an angle&lt;br /&gt;* Fixed Nightcrawler status buff text format&lt;br /&gt;* Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)&lt;br /&gt;&lt;br /&gt;* Added a visual effect for allied players to indicate which creep you infesting&lt;br /&gt;* Added a new sound set for Furion (&lt;a href="http://www.playdota.com/forums/91160/soundset-furion/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;91160&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added a new sound set for Clockwerk&lt;br /&gt;* Added a new visual effect for Spirit Lance&lt;br /&gt;* Added new charge icon for Soul Assumption (&lt;a href="http://www.playdota.com/forums/137459-page2/interface-soul-assumption/#post660251" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;137459&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Disabled visual charge indication if the cooldown for Soul Assumption is not ready&lt;br /&gt;* Added a new overhead indictor for Soul Assumption (&lt;a href="http://www.playdota.com/forums/137459/interface-soul-assumption" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;137459&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added an visaul effect when Eclipse misses to help players keep track (&lt;a href="http://www.playdota.com/forums/109017/animation-eclipse/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;109017&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Phantom Assassin images now have the proper fade visual effect (&lt;a href="http://www.playdota.com/forums/114120/visual-mortreds-illusions/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;114120&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Improved Eyes In The Forest cast animation (&lt;a href="http://www.playdota.com/forums/95740/visual-treant-protectors-casting-animation/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;95740&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added new visual effect for Flesh Golem (&lt;a href="http://www.playdota.com/forums/51874-page2/animation-dirge-flesh-golem-plague-aura/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;51874&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;* Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices&lt;br /&gt;* Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;* Fixed a few areas where you could get stuck in using TP scrolls&lt;br /&gt;* Fixed Malefice not reliably working if the enemy is fogged&lt;br /&gt;* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction&lt;br /&gt;* Fixed Ice Blast indicator staying at edge of map until you release it&lt;br /&gt;* Fixed Ice Blast debuff from overriding Time Lapse&lt;br /&gt;* Fixed some Dark Pact bugs&lt;br /&gt;* Fixed Essence Shift from piercing Shallow Grave&lt;br /&gt;* Fixed Essence Shift sometimes not registering properly at high attack speeds&lt;br /&gt;* Fixed Murloc sometimes not attacking the pounced target&lt;br /&gt;* Fixed dispersion damage on creeps&lt;br /&gt;* Fixed bugs with Charge of Darkness interaction with euls and ghost scepter&lt;br /&gt;* Fixed some mac specific bugs&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-2187941490612705228?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/2187941490612705228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=2187941490612705228&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2187941490612705228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/2187941490612705228'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2009/10/dota-666-changelog-dota-allstars-666.html' title='DotA 6.66 Changelog - DotA AllStars 6.66'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-4136457795385613921</id><published>2009-09-21T06:05:00.000-07:00</published><updated>2009-12-30T19:03:33.330-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.65 Changelog - DotA AllStars 6.65</title><content type='html'>&lt;span style="font-weight: bold;"&gt;DotA 6.65 Changelog - DotA AllStars 6.65&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update your Warcraft versions to 1.24c.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;2 New Heroes Mates!!!&lt;br /&gt;&lt;div style="text-align: left;"&gt;Get updated through FACEBOOK: &lt;a href="http://www.facebook.com/playdota"&gt;http://www.facebook.com/playdota&lt;/a&gt;&lt;br /&gt;Download through: &lt;a href="http://getdota.com/"&gt;http://getdota.com&lt;/a&gt;&lt;br /&gt;Forums: &lt;a href="http://playdota.com/"&gt;http://playdota.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;Dota 6.65 Changelog - DotA All-Stars 6.65&lt;br /&gt;&lt;br /&gt;Icefrog has just released DotA 6.65&lt;br /&gt;2 new heroes!&lt;br /&gt;Enjoy!&lt;br /&gt;&lt;br /&gt;New agility hero (Murloc Nightcrawler)&lt;br /&gt;&lt;br /&gt;Range: 128&lt;br /&gt;Movement Speed: 305&lt;br /&gt;Hero Type: Agility&lt;br /&gt;&lt;br /&gt;Agility: 21 + 2.0&lt;br /&gt;Strength: 21 + 1.0&lt;br /&gt;Intelligence: 16 + 1.6&lt;br /&gt;&lt;br /&gt;Dark Pact:&lt;br /&gt;===========&lt;br /&gt;Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.&lt;br /&gt;&lt;br /&gt;Damage: 75/150/225/300&lt;br /&gt;AoE: 325&lt;br /&gt;Manacost: 55/50/45/40&lt;br /&gt;Cooldown: 10&lt;br /&gt;&lt;br /&gt;Deals half the damage to you immediately as part of the cost.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pounce:&lt;br /&gt;========&lt;br /&gt;Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.&lt;br /&gt;&lt;br /&gt;Pounce Range: 400/500/600/700&lt;br /&gt;Pounce Damage: 50/75/100/125&lt;br /&gt;Leash Range: 275&lt;br /&gt;Leash Duration: 3.5&lt;br /&gt;&lt;br /&gt;Cooldown: 16&lt;br /&gt;Manacost: 75&lt;br /&gt;&lt;br /&gt;Note: Moves forward in the direction it is looking, this is not a target position cast.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Essence Shift:&lt;br /&gt;===============&lt;br /&gt;Passive.&lt;br /&gt;&lt;br /&gt;Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.&lt;br /&gt;&lt;br /&gt;Duration: 15/30/45/60&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Shadow Dance:&lt;br /&gt;==============&lt;br /&gt;Has an active and a passive portion.&lt;br /&gt;&lt;br /&gt;Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.&lt;br /&gt;&lt;br /&gt;Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.&lt;br /&gt;&lt;br /&gt;Movement Speed: 30/35/40%&lt;br /&gt;Health Regeneration: 2/3/4%&lt;br /&gt;&lt;br /&gt;Active duration: 5.5 seconds&lt;br /&gt;Cooldown: 25&lt;br /&gt;Manacost: 120&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New intelligence hero (Ancient Apparition)&lt;br /&gt;&lt;br /&gt;Range: 600&lt;br /&gt;Movement Speed: 295&lt;br /&gt;Hero Type: Intelligence&lt;br /&gt;&lt;br /&gt;Agility: 20 + 2.2&lt;br /&gt;Strength: 18 + 1.4&lt;br /&gt;Intelligence: 25 + 2.6&lt;br /&gt;&lt;br /&gt;Custom hero model by PrMosquito&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cold Feet:&lt;br /&gt;==========&lt;br /&gt;The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.&lt;br /&gt;&lt;br /&gt;Damage per second: 37.5/50/62.5/75&lt;br /&gt;Stun duration if triggered: 1.25/2/2.75/3.5&lt;br /&gt;&lt;br /&gt;Cooldown: 15/13/11/9&lt;br /&gt;Manacost: 90&lt;br /&gt;&lt;br /&gt;Single Target Spell&lt;br /&gt;&lt;br /&gt;Note: Target takes damage per second until he is stunned or moves out of range.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ice Vortex:&lt;br /&gt;===========&lt;br /&gt;Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.&lt;br /&gt;&lt;br /&gt;Movement Reduction: 18/22/26/30&lt;br /&gt;Magic Resistance: -10/15/20/25&lt;br /&gt;AOE: 275&lt;br /&gt;&lt;br /&gt;Duration: 12&lt;br /&gt;Cooldown: 6&lt;br /&gt;Manacost: 80/90/100/110&lt;br /&gt;&lt;br /&gt;Chilling Touch:&lt;br /&gt;================&lt;br /&gt;Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.&lt;br /&gt;&lt;br /&gt;Maximum number of attacks: 2/3/4/5&lt;br /&gt;Bonus Damage: 40/50/60/70&lt;br /&gt;Attack Speed Reduction: -15%&lt;br /&gt;&lt;br /&gt;Cooldown: 50/46/42/38&lt;br /&gt;Manacost: 140&lt;br /&gt;&lt;br /&gt;Note: Damage only triggers on enemy heroes, not creeps.&lt;br /&gt;&lt;br /&gt;Ice Blast:&lt;br /&gt;==========&lt;br /&gt;Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.&lt;br /&gt;&lt;br /&gt;Impact Damage: 250/350/450&lt;br /&gt;Shatter Threshold: 10/11/12%&lt;br /&gt;&lt;br /&gt;Cooldown: 44/32/20&lt;br /&gt;Manacost: 100/125/150&lt;br /&gt;&lt;br /&gt;Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/alch.gif" alt="" title="Alch" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/alchemist" target="_blank"&gt;Alchemist&lt;/a&gt;&lt;br /&gt;- Reworked Unstable Concoction&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.&lt;br /&gt;&lt;br /&gt;Charge Duration: up to 5 seconds&lt;br /&gt;Buffer Duration: 1.5&lt;br /&gt;Damage: Up to 150/200/250/300 (Physical damage type)&lt;br /&gt;Stun:  Up to 1/2/3/4 seconds&lt;br /&gt;Cooldown: 16&lt;br /&gt;Manacost: 90&lt;br /&gt;&lt;br /&gt;The longer it charges up, the more damage and stun it deals. Listed values are the maximum.&lt;br /&gt;&lt;br /&gt;Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.&lt;br /&gt;&lt;br /&gt;Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Red;"&gt;Not Channeling&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/am.gif" alt="" title="Am" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/anti-mage" target="_blank"&gt;Anti-Mage&lt;/a&gt;&lt;br /&gt;- Mana Void cooldown reduced from 120/100/80 to 70&lt;br /&gt;- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bone.gif" alt="" title="Bone" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bone-fletcher" target="_blank"&gt;Bone Fletcher&lt;/a&gt;&lt;br /&gt;- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif" alt="" title="Bh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bounty-hunter" target="_blank"&gt;Bounty Hunter&lt;/a&gt;&lt;br /&gt;- Reworked Jinada&lt;br /&gt;&lt;br /&gt;Old Jinada:&lt;br /&gt;==========&lt;br /&gt;Passive.&lt;br /&gt;&lt;br /&gt;Crit: 1.25/1.5/1.75/2.0x&lt;br /&gt;Crit Chance: 15%&lt;br /&gt;&lt;br /&gt;Evasion: 5/10/15/20%&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Jinada:&lt;br /&gt;===========&lt;br /&gt;Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.&lt;br /&gt;&lt;br /&gt;Critical Strike: 1.4/1.6/1.8/2.0x&lt;br /&gt;Maim: 25% MS/AS for 3 seconds&lt;br /&gt;&lt;br /&gt;Cooldown: 22/17/12/7&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bs.gif" alt="" title="Bs" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/blood-seeker" target="_blank"&gt;Blood Seeker&lt;/a&gt;&lt;br /&gt;- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/brood.gif" alt="" title="Brood" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/broodmother" target="_blank"&gt;Broodmother&lt;/a&gt;&lt;br /&gt;- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ck.gif" alt="" title="Ck" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/chaos-knight" target="_blank"&gt;Chaos Knight&lt;/a&gt;&lt;br /&gt;- Cast Point Improved&lt;br /&gt;- &lt;span style="color:DarkOrange;"&gt;Reworked his Blink Strike&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/7225/brainstorming-cks-blink-strike//" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;7225&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Reality Rift:&lt;br /&gt;=============&lt;br /&gt;Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.&lt;br /&gt;&lt;br /&gt;Cast Range: 550/600/650/700&lt;br /&gt;Bonus Attack Damage: 25/50/75/100 (for one attack)&lt;br /&gt;Cooldown: 24/18/12/6&lt;br /&gt;Manacost: 50&lt;br /&gt;&lt;br /&gt;Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/seer.gif" alt="" title="Seer" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/dark-seer" target="_blank"&gt;Dark Seer&lt;/a&gt;&lt;br /&gt;- Vacuum cast range decreased from 800 to 550&lt;br /&gt;- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dp.gif" alt="" title="Dp" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/death-prophet" target="_blank"&gt;Death Prophet&lt;/a&gt;&lt;br /&gt;- Witchcraft's movement bonus has been restored (3/6/9/12%)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/furion.gif" alt="" title="Furion" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/prophet" target="_blank"&gt;Furion&lt;/a&gt;&lt;br /&gt;- Force of Nature's Treants now have 33% spell resistance&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lina.gif" alt="" title="Lina" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/slayer" target="_blank"&gt;Lina&lt;/a&gt;&lt;br /&gt;- Fiery Soul buff duration increased from 5 to 7 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lesh.gif" alt="" title="Lesh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tormented-soul" target="_blank"&gt;Leshrac&lt;/a&gt;&lt;br /&gt;- Movement speed increased from 300 to 310&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dusa.gif" alt="" title="Dusa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/medusa" target="_blank"&gt;Medusa&lt;/a&gt;&lt;br /&gt;- Stone Gaze cooldown increased to 100&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/naix.gif" alt="" title="Naix" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lifestealer" target="_blank"&gt;N'aix&lt;/a&gt;&lt;br /&gt;- Movement speed increased from 300 to 315&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ns.gif" alt="" title="Ns" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/night-stalker" target="_blank"&gt;Night Stalker&lt;/a&gt;&lt;br /&gt;- Void manacost decreased from 90/112/130/145 to 80/90/100/110&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/panda.gif" alt="" title="Panda" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pandaren-brewmaster" target="_blank"&gt;Panda&lt;/a&gt;&lt;br /&gt;- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180&lt;br /&gt;- Primal Split cooldown from 180/150/120/90 to 180/160/140/120&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/potm.gif" alt="" title="Potm" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/priestess-of-the-moon" target="_blank"&gt;Priestess of the Moon&lt;/a&gt;&lt;br /&gt;- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pudge.gif" alt="" title="Pudge" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pudge" target="_blank"&gt;Pudge&lt;/a&gt;&lt;br /&gt;- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pug.gif" alt="" title="Pug" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/oblivion" target="_blank"&gt;Pugna&lt;/a&gt;&lt;br /&gt;- Cast Point improved&lt;br /&gt;- Decrepify can now be cast on Nether Ward&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/qop.gif" alt="" title="Qop" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/queen-of-pain" target="_blank"&gt;Queen of Pain&lt;/a&gt;&lt;br /&gt;- Base Intelligence increased by 5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/razor.gif" alt="" title="Razor" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lightning-revenant" target="_blank"&gt;Razor&lt;/a&gt;&lt;br /&gt;- Agi growth decreased from 2.5 to 2.0&lt;br /&gt;- Strength grown decreased from 1.9 to 1.7&lt;br /&gt;- Eye of the Storm mana cost increased from 100 to 100/150/200&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sp.gif" alt="" title="Sp" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/shadow-priest" target="_blank"&gt;Shadow Priest&lt;/a&gt;&lt;br /&gt;- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/silencer.gif" alt="" title="Silencer" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/silencer" target="_blank"&gt;Silencer&lt;/a&gt;&lt;br /&gt;- Base damage modified a little from 39-61 to 43-57&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sniper.gif" alt="" title="Sniper" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sniper" target="_blank"&gt;Sniper&lt;/a&gt;&lt;br /&gt;- Shrapnel duration decreased from 10 to 8 seconds&lt;br /&gt;- Shrapnel AoE decreased from 450 to 325&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/spec.gif" alt="" title="Spec" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/spectre" target="_blank"&gt;Spectre&lt;/a&gt;&lt;br /&gt;- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/thd.gif" alt="" title="Thd" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/twin-head-dragon" target="_blank"&gt;Twin Head Dragon&lt;/a&gt;&lt;br /&gt;- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0&lt;br /&gt;- Ice Path cooldown scales from 16 to 16/15/14/13&lt;br /&gt;- Macropyre spawn speed improved&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ursa.gif" alt="" title="Ursa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/ursa-warrior" target="_blank"&gt;Ursa&lt;/a&gt;&lt;br /&gt;- Overpower is no longer removed when BKB is activated&lt;br /&gt;- Overpower will not interrupt your movement when cast&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lock.gif" alt="" title="Lock" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/warlock" target="_blank"&gt;Warlock&lt;/a&gt;&lt;br /&gt;- Upheaval cooldown increased from 20 to 65 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/visage.gif" alt="" title="Visage" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/necrolic" target="_blank"&gt;Visage&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:DarkOrange;"&gt;Reworked hero&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/124153-new-post/remake-visage/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;124153&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Range: 600&lt;br /&gt;Movement Speed: 295&lt;br /&gt;Hero Type: Intelligence&lt;br /&gt;&lt;br /&gt;Agility: 11 + 1.3&lt;br /&gt;Strength: 20 + 2.2&lt;br /&gt;Intelligence: 21 + 2.5&lt;br /&gt;&lt;br /&gt;Grave Chill:&lt;br /&gt;=============&lt;br /&gt;Visage drains the life from a target, slowing its attack and move speed by 32%.  He then gets bonuses equal to those drained.&lt;br /&gt;&lt;br /&gt;Stolen MS &amp;amp; AS: 32&lt;br /&gt;Duration: 3/4/5/6 (for both you and the target)&lt;br /&gt;Manacost: 70/80/90/100&lt;br /&gt;Cooldown 10&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soul Assumption:&lt;br /&gt;=================&lt;br /&gt;Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.&lt;br /&gt;&lt;br /&gt;Deals 20 damage + 60 for each charge.&lt;br /&gt;&lt;br /&gt;Max Soul Counters: 3/4/5/6&lt;br /&gt;Cooldown: 7/6/5/4&lt;br /&gt;Manacost: 100/120/140/160&lt;br /&gt;&lt;br /&gt;Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gravekeeper's Cloak:&lt;br /&gt;====================&lt;br /&gt;Passive.&lt;br /&gt;&lt;br /&gt;Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.&lt;br /&gt;&lt;br /&gt;Armor per layer: 2/3/4/5&lt;br /&gt;Magic Resistance per layer: 4/8/12/16&lt;br /&gt;&lt;br /&gt;Cloak Recovery: 14/12/10/8 seconds&lt;br /&gt;&lt;br /&gt;Instances: 4&lt;br /&gt;&lt;br /&gt;Note: This is only affected by player based damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Summon Familiars:&lt;br /&gt;==================&lt;br /&gt;Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.&lt;br /&gt;&lt;br /&gt;Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.&lt;br /&gt;&lt;br /&gt;Level 1: Up to 72 attack damage, 300 HP, 1 second stun.&lt;br /&gt;Level 2: Up to 90 attack damage  400 HP, 1.25 second stun.&lt;br /&gt;Level 3: Up to 108 attack damage  500 HP, 1.5 second stun.&lt;br /&gt;&lt;br /&gt;Familiars take reduced damage from spells.&lt;br /&gt;&lt;br /&gt;Stoneform Cooldown: 30&lt;br /&gt;&lt;br /&gt;Summon Cooldown: 160&lt;br /&gt;Summon Manacost: 150&lt;br /&gt;&lt;br /&gt;Note: Can only have 2 Familiars up at any point.&lt;br /&gt;Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds&lt;br /&gt;Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/wr.gif" alt="" title="Wr" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/windrunner" target="_blank"&gt;Windrunner&lt;/a&gt;&lt;br /&gt;- Windrunner cooldown improved from 30/25/20/15 to 15&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/wd.gif" alt="" title="Wd" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/witch-doctor" target="_blank"&gt;Witch Doctor&lt;/a&gt;&lt;br /&gt;- Paralyzing Casks now do 50 damage to heroes on each bounce&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/items.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;- &lt;span style="color:DarkOrange;"&gt;Added a new recipe item (Urn of Shadows)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Requries:&lt;br /&gt;- Sobi Mask (325)&lt;br /&gt;- 2x Gauntlets of Strength (300)&lt;br /&gt;- Recipe (250)&lt;br /&gt;Total: 875&lt;br /&gt;&lt;br /&gt;Provides:&lt;br /&gt;+ 50% Mana Regeneration&lt;br /&gt;+ 6 Strength&lt;br /&gt;+ Active&lt;br /&gt;&lt;br /&gt;Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc&lt;br /&gt;Each usage of the item decreases the charge by 1.&lt;br /&gt;&lt;br /&gt;Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.&lt;br /&gt;&lt;br /&gt;Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.&lt;br /&gt;&lt;br /&gt;Heal: 400 HP over 8 seconds&lt;br /&gt;Cooldown: 10&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNScrollUber.gif" alt="" title="ScrollOfTownPortal" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/scroll-of-town-portal" target="_blank"&gt;Scroll of Town Portal&lt;/a&gt;&lt;br /&gt;- &lt;span style="color:DarkOrange;"&gt;Reworked mechanics&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- The casting time system for scroll teleports are now dynamic.&lt;br /&gt;Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.&lt;br /&gt;&lt;br /&gt;This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).&lt;br /&gt;&lt;br /&gt;Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.&lt;br /&gt;&lt;br /&gt;- Teleport location effect no longer lies to the enemies about the landing spot&lt;br /&gt;&lt;br /&gt;- Enemies now see the colors of the teleporting heroes&lt;br /&gt;&lt;br /&gt;- Increases max range on where you can choose teleport near a building from 350 to 525&lt;br /&gt;&lt;br /&gt;- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNINV_Wand_05.gif" alt="" title="AghanimsScepter" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/aghanims-scepter" target="_blank"&gt;Aghanim's Scepter&lt;/a&gt;&lt;br /&gt;- Added support for Axe. Cooldown decreased from 75/65/55 to 20&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/CacheOfTheQuel-Thelan/BTNBootsOfSpeed.gif" alt="" title="BootsOfSpeed" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/boots-of-speed" target="_blank"&gt;Boots of Speed&lt;/a&gt;&lt;br /&gt;- Now available in the side shops&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Chest_Plate06.gif" alt="" title="BladeMail" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/blademail" target="_blank"&gt;Blademail&lt;/a&gt;&lt;br /&gt;- Duration reduced from 5 to 3.5 seconds&lt;br /&gt;- Cooldown increased from 15 to 25&lt;br /&gt;- Blademail can no longer reflect blademail sourced damage&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNForceStaff.gif" alt="" title="ForceStaff" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/force-staff" target="_blank"&gt;Force Staff&lt;/a&gt;&lt;br /&gt;- Push distance increased from 500 to 600&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNOrb%20of%20Water.gif" alt="" title="LinkensSphere" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/linkens-sphere" target="_blank"&gt;Linken's Sphere&lt;/a&gt;&lt;br /&gt;- Properly blocks Unstable Concoction and Death Coil&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNStormHammer.gif" alt="" title="Maelstrom" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/maelstrom" target="_blank"&gt;Maelstrom&lt;/a&gt;&lt;br /&gt;- Maelstrom attack speed bonus increased from 15 to 25&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/CacheOfTheQuel-Thelan/BTNINV_Misc_Cape_08.gif" alt="" title="PlaneswalkersCloak" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/planewalkers-cloak" target="_blank"&gt;Planeswalker's Cloak&lt;/a&gt;&lt;br /&gt;- Price increased by 100&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNTransmute.gif" alt="" title="Radiance" class="inlineimg" border="0" /&gt;: &lt;a href="http://www.playdota.com/items/radiance" target="_blank"&gt;Radiance&lt;/a&gt;&lt;br /&gt;- AoE damage effect can now be toggled on and off&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNAdvancedUnholyArmor.gif" alt="" title="Vanguard" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/vanguard" target="_blank"&gt;Vanguard&lt;/a&gt;&lt;br /&gt;- Damage block reduced from 40 to 20 when equipped on ranged heroes  (50% less block like stout and Poor Man's Shield)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;* &lt;span style="color:DarkOrange;"&gt;Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* &lt;span style="color:DarkOrange;"&gt;Rebalanced the creep stats for your creeps when you kill an enemy rax&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Old Melee:&lt;br /&gt;XP Bounty: 41&lt;br /&gt;Gold Bounty: 21-41&lt;br /&gt;&lt;br /&gt;New Melee:&lt;br /&gt;XP Bounty: 25&lt;br /&gt;Gold Bounty: 18-26&lt;br /&gt;&lt;br /&gt;Old Range:&lt;br /&gt;XP Bounty: 25&lt;br /&gt;Gold Bounty: 21-41&lt;br /&gt;&lt;br /&gt;New Range:&lt;br /&gt;XP Bounty: 25&lt;br /&gt;Gold Bounty: 18-26&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Added a new small neutral camp (&lt;a href="http://www.playdota.com/forums/102473/neutral-camp-harpys-debut/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;102473&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)&lt;br /&gt;* Added the new hero death timers to observer scoreboard title&lt;br /&gt;* Reworked Recipe tooltips (&lt;a href="http://www.playdota.com/forums/128284/text-recipes-visual-form/#post604682" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;128284&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* A text message and minimap indictator is now displayed when an ally purchases a Courier&lt;br /&gt;* Observer board now shows ultimate cooldowns (&lt;a href="http://www.playdota.com/forums/120509/cosmetic-observer-scoreboard-ultimates/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;120509&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added a new physical model for Gem of Truesight (&lt;a href="http://www.playdota.com/forums/124547/model-gem-true-sight/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;124547&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New and reworked heroes are temporarily unavailable in -CM&lt;br /&gt;&lt;br /&gt;* Added a new visual effect when you have the Haste powerup (&lt;a href="http://www.playdota.com/forums/83240/animation-haste-rune-new-concept/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;83240&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* A special death animation is now played when Pudge suicides (&lt;a href="http://www.playdota.com/forums/17542/cosmetic-make-pudge-explode-suicide/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;17542&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Improved spawning location code for couriers, to help against minimap icon overlap&lt;br /&gt;* Decreased cooldown on Courier Morph and added a mini techies courier (&lt;a href="http://www.playdota.com/forums/123947/buff-change-courier-type/#post582607" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;123947&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Fixed Inner Beast buff icon&lt;br /&gt;* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (&lt;a href="http://www.playdota.com/forums/11289-page3/cosmetic-remove-aghanims-spikes-heroes/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;11289&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added new sound effect for Scream of Pain&lt;br /&gt;* Improved quality of Panda's Thunderclap icon&lt;br /&gt;* Removed the gorge in the terrain near the bottom  sentinel lane&lt;br /&gt;* Added visual effect for Huskar's Scepter (&lt;a href="http://www.playdota.com/forums/20814/cosmetics-huskar-aghanims-scepter-effect/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;20814&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Some Nighstalker visual improvements (&lt;a href="http://www.playdota.com/forums/5227/animation-hunter-night/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;5227&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Rotated the direction the Frozen Throne is facing (&lt;a href="http://www.playdota.com/forums/82193/map-layout-rotate-throne-lil/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;82193&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (&lt;a href="http://www.playdota.com/forums/114591/buildings-graveyard-tomb-relics/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;114591&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* Added hero pick/ban data to replays for -CD mode (same data format as -CM)&lt;br /&gt;* Added hero pool information to replays for -CD mode (Format: Pool+index,id)&lt;br /&gt;* Fixed hero death timer overwriting player name color for leavers&lt;br /&gt;&lt;br /&gt;* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)&lt;br /&gt;* Clarified Ward tooltips&lt;br /&gt;* Fixed lots of typos&lt;br /&gt;* Replay Data: host playerid is 0 if the game was created using HCL automode&lt;br /&gt;* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.&lt;br /&gt;* Some minor code optimizations when heroes are picked&lt;br /&gt;* Invoker: Forged Spirit units are now added to your control group when created&lt;br /&gt;* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands&lt;br /&gt;&lt;br /&gt;* New icon for Essence Aura&lt;br /&gt;* New icon for Darkness&lt;br /&gt;* New icon for Desolate&lt;br /&gt;* New icon for Void (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Enchant (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Impetus (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Nature's Attendants (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Backtrack (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for SA's Blink Strike (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Crystal Nova (&lt;a href="http://www.playdota.com/forums/118362/icon-crystal-nova/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;118362&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Death Ward (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Divided We Stand (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Dual Breath (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for EMP (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Exorcism (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Geostrike (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Impale NA (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Juxtapose (&lt;a href="http://www.playdota.com/forums/108662/icon-phantom-lancer/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;108662&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Phantom Edge (&lt;a href="http://www.playdota.com/forums/108662/icon-phantom-lancer/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;108662&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Malefice (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Reaper's Scythe (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Timelock (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Timewalk (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Invoke Tornado (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Last Word (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Amplify Damage (&lt;a href="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;126145&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Jinada (&lt;a href="http://www.playdota.com/forums/105435/cosmetic-icon-bounty-hunter/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;105435&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;* New icon for Track (&lt;a href="http://www.playdota.com/forums/105435/cosmetic-icon-bounty-hunter/" target="_blank"&gt;&lt;span style="color:DimGray;"&gt;105435&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;* Fixed bug with swapping with Kunkka and getting Quelling Blade&lt;br /&gt;* Fixed Kraken Shell not getting disabled when Doomed&lt;br /&gt;* Fixed an area where you could TP and become stuck&lt;br /&gt;* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff&lt;br /&gt;* Fixed a recent issue with Frost Arrows cast range&lt;br /&gt;* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)&lt;br /&gt;* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard&lt;br /&gt;* Fixed some Ion Shell stacking bugs&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-4136457795385613921?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/4136457795385613921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=4136457795385613921&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/4136457795385613921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/4136457795385613921'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2009/09/dota-665-changelog-dota-allstars-665.html' title='DotA 6.65 Changelog - DotA AllStars 6.65'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-3827571201906139008</id><published>2009-09-21T05:53:00.000-07:00</published><updated>2009-12-30T19:05:03.751-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>DotA 6.64 Changelog</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Dota 6.64 Changelog - DotA All-Stars 6.64&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Icefrog has just released &lt;a href="http://dotageeks.blogspot.com/2009/09/labels-heroes-of-newerth-complete-663.html"&gt;DotA 6.63&lt;/a&gt;&lt;br /&gt;What do you want to see in DotA 6.64? What items do you want to see in the new DotA?&lt;br /&gt;The DotA 6.64 changelog is finally here.&lt;br /&gt;Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/brood.gif" alt="" title="Brood" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/broodmother" target="_blank"&gt;Broodmother&lt;/a&gt;&lt;br /&gt;- Spin Web now shows a minimap icon&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cw.gif" alt="" title="Cw" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/clockwerk-goblin" target="_blank"&gt;Clockwerk&lt;/a&gt;&lt;br /&gt;- Armor decreased by 1&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/seer.gif" alt="" title="Seer" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/dark-seer" target="_blank"&gt;Dark Seer&lt;/a&gt;&lt;br /&gt;- Ion Shell cast on an already affected unit will replace the old buff instead of stacking&lt;br /&gt;- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150&lt;br /&gt;- Wall of Replica image damage increased from 60% to 70%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sp.gif" alt="" title="Sp" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/shadow-priest" target="_blank"&gt;Dazzle&lt;/a&gt;&lt;br /&gt;- Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/husk.gif" alt="" title="Husk" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sacred-warrior" target="_blank"&gt;Huskar&lt;/a&gt;&lt;br /&gt;- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ta.gif" alt="" title="Ta" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/templar-assassin" target="_blank"&gt;Lanaya&lt;/a&gt;&lt;br /&gt;- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/skel.gif" alt="" title="Skel" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/skeleton-king" target="_blank"&gt;Leoric&lt;/a&gt;&lt;br /&gt;- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sylla.gif" alt="" title="Sylla" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lone-druid" target="_blank"&gt;Lone Druid&lt;/a&gt;&lt;br /&gt;- True Form movement speed decreased by 35&lt;br /&gt;- Hero movement speed increased by 10&lt;br /&gt;- True Form transformation time increased from 1.45 to 2 seconds&lt;br /&gt;- True Form armor increased by 2&lt;br /&gt;- Spirit Bear's leash range reduced from 1500 to 925&lt;br /&gt;- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/loa.gif" alt="" title="Loa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lord-of-avernus" target="_blank"&gt;Lord of Avernus&lt;/a&gt;&lt;br /&gt;- Aphotic Shield cast range decreased from 800 to 300&lt;br /&gt;- Death Coil cast range increased from 300 to 800&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/morph.gif" alt="" title="Morph" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/morphling" target="_blank"&gt;Morphling&lt;/a&gt;&lt;br /&gt;- Replicate mana cost increased from 0 to 150&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/necro.gif" alt="" title="Necro" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/necrolyte" target="_blank"&gt;Necrolyte&lt;/a&gt;&lt;br /&gt;- Strength gain increased from 1.5 to 2.0&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/na.gif" alt="" title="Na" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nerubian-assassin" target="_blank"&gt;Nerubian Assassin&lt;/a&gt;&lt;br /&gt;- Mana Burn can no longer target creeps since it no longer effects them &lt;a href="http://www.playdota.com/forums/42965/targetting-6-63-mana-burn/" target="_blank"&gt;(42965)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/weaver.gif" alt="" title="Weaver" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nerubian-weaver" target="_blank"&gt;Nerubian Weaver&lt;/a&gt;&lt;br /&gt;- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ns.gif" alt="" title="Ns" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/night-stalker" target="_blank"&gt;Night Stalker&lt;/a&gt;&lt;br /&gt;- Darkness cooldown reduced from 240/180/125 to 180/150/120&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/od.gif" alt="" title="Od" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/obsidian-destroyer" target="_blank"&gt;Obsidian Destroyer&lt;/a&gt;&lt;br /&gt;- Agility increased from 15 + 1.4 -&gt; 24 + 2.0&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/panda.gif" alt="" title="Panda" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pandaren-brewmaster" target="_blank"&gt;Pandaren Brewmaster&lt;/a&gt;&lt;br /&gt;- Primal Split's Fire Panda now has hero damage type&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pudge.gif" alt="" title="Pudge" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/butcher" target="_blank"&gt;Pudge&lt;/a&gt;&lt;br /&gt;- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/rhasta.gif" alt="" title="Rhasta" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/shadow-shaman" target="_blank"&gt;Rhasta&lt;/a&gt;&lt;br /&gt;- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/storm.gif" alt="" title="Storm" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/storm-spirit" target="_blank"&gt;Storm&lt;/a&gt;&lt;br /&gt;- Base Intelligence increased from 23 to 26&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sven.gif" alt="" title="Sven" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/rogue-knight" target="_blank"&gt;Sven&lt;/a&gt;&lt;br /&gt;- Warcry AoE increased from 350 to 450&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/techie.gif" alt="" title="Techie" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/goblin-techies" target="_blank"&gt;Techies&lt;/a&gt;&lt;br /&gt;- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tide.gif" alt="" title="Tide" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tidehunter" target="_blank"&gt;Tidehunter&lt;/a&gt;&lt;br /&gt;- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif" alt="" title="Dirge" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/undying" target="_blank"&gt;Undying&lt;/a&gt;&lt;br /&gt;- Base strength reduced from 25 to 22&lt;br /&gt;- Intelligence gain reduced from 2.8 to 2.0&lt;br /&gt;- Dying Illusions no longer trigger Plague Aura for regeneration&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/viper.gif" alt="" title="Viper" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/netherdrake" target="_blank"&gt;Viper&lt;/a&gt;&lt;br /&gt;- Movement speed decreased by 5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lock.gif" alt="" title="Lock" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/warlock" target="_blank"&gt;Warlock&lt;/a&gt;&lt;br /&gt;- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/items.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNArcaneRing.gif" alt="" title="ArcaneRing" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/arcane-ring" target="_blank"&gt;Arcane Ring&lt;/a&gt;&lt;br /&gt;- AoE increased from 400 to 600&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNUnholyStrength.gif" alt="" title="ArmletOfMordiggian" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/armlet-of-mordiggian" target="_blank"&gt;Armlet of Mordiggian&lt;/a&gt;&lt;br /&gt;- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/LeragasTheVile/BTNFrostMourne.gif" alt="" title="DemonEdge" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/demon-edge" target="_blank"&gt;Demon Edge&lt;/a&gt;&lt;br /&gt;- Damage increased from 36 to 46&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNHeartOfAszune.gif" alt="" title="HeartOfTarrasque" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/heart-of-tarrasque" target="_blank"&gt;Heart of Tarrasque&lt;/a&gt;&lt;br /&gt;- Bonus strength increased from 35 to 40&lt;br /&gt;- Regeneration disable time reduced from 10 to 8&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNNecromancerMaster.gif" alt="" title="Necronomicon3" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/necronomicon" target="_blank"&gt;Necronomicon&lt;/a&gt;&lt;br /&gt;- Recipe cost reduced by 50 gold&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNThunderMallet.gif" alt="" title="Mjollnir" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/mjollnir" target="_blank"&gt;Mjollnir&lt;/a&gt;&lt;br /&gt;- Static Charge changed from 45 cooldown to 35&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Gateway%20Relics/BTNPhaseBoots.gif" alt="" title="PhaseBoots" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/phase-boots" target="_blank"&gt;Phase Boots&lt;/a&gt;&lt;br /&gt;- Bonuses and recipe reworked&lt;div style="margin: 0px; padding: 0px;"&gt; Phase Boots:&lt;br /&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;=============&lt;br /&gt;Boots of Speed (500)&lt;br /&gt;2x Blades of Attack (1000)&lt;br /&gt;Total: 1500&lt;br /&gt;&lt;br /&gt;+70 Movement Speed&lt;br /&gt;+24 Damage&lt;br /&gt;Phase (Active)&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Gateway%20Relics/BTNWirtsLeg.gif" alt="" title="PowerTreadsStrength" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/power-treads" target="_blank"&gt;Power Treads&lt;/a&gt;&lt;br /&gt;- Bonuses and recipe reworked&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div style="margin: 5px 20px 20px;"&gt;&lt;br /&gt;&lt;/div&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;Power Treads:&lt;br /&gt;==============&lt;br /&gt;Boots of Speed (500)&lt;br /&gt;Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)&lt;br /&gt;Gloves of Haste (500)&lt;br /&gt;Total: 1450&lt;br /&gt;&lt;br /&gt;+60 MS&lt;br /&gt;+10 Any Attribute&lt;br /&gt;+25 IAS&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNStaffOfSilence.gif" alt="" title="OrchidMalevolence" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/orchid-malevolence" target="_blank"&gt;Orchid Malevolence&lt;/a&gt;&lt;br /&gt;- Increased damage by 5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNHornOfDoom.gif" alt="" title="Satanic" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/satanic" target="_blank"&gt;Satanic&lt;/a&gt;&lt;br /&gt;- Bonus damage fixed on units that morph&lt;br /&gt;- Cooldown reduced from 50 to 35&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;* Reworked buyback cost scaling&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;It uses the following formula:&lt;br /&gt;100+Level*Level*1.5+Time*15&lt;br /&gt;&lt;br /&gt;Roughly the same during the early-midgame, but scales higher as the game progresses.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* Lots of ingame scoreboard improvements &lt;div style="margin: 0px; padding: 0px;"&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;- Removed excess information like game time since it is available above. Condensed some other space.&lt;br /&gt;- Added an allies only column for current gold.&lt;br /&gt;- Added an allies only column for ultimate cooldowns.&lt;br /&gt;- Hero levels are now shown&lt;br /&gt;- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55&lt;br /&gt;&lt;br /&gt;* Added colored teleportation effects (allied only) at the target destination to match your player color &lt;a href="http://www.playdota.com/forums/5153/implemented-cosmetic-colored-teleport-animations" target="_blank"&gt;(infrisios,5153)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard&lt;br /&gt;&lt;br /&gt;* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect &lt;a href="http://www.playdota.com/forums/16523/implemented-icon-animation-forked-lightning-updated/" target="_blank"&gt;(16523)&lt;/a&gt;&lt;br /&gt;* Changed Vengeful Spirit sound set &lt;a href="http://www.playdota.com/forums/13425/voiceset-vengeful-spirit" target="_blank"&gt;(13425)&lt;/a&gt;&lt;br /&gt;* Changed Void's Time Lock visual effect &lt;a href="http://www.playdota.com/forums/5793/implemented-cosmetics-time-lock-new-sfx/" target="_blank"&gt;(5793)&lt;/a&gt;&lt;br /&gt;* Items that get disabled with damage (Heart &amp;amp; Dagger) are no longer affected by self damage. Roshan damage now disables them.&lt;br /&gt;&lt;br /&gt;* Added a new test command "-killwards" to remove all observer and sentry wards on the map&lt;br /&gt;* Added a new Eyes in the Forest icon (&lt;a href="http://www.playdota.com/forums/46851-page5/implemented-icon-eyes-forest/" target="_blank"&gt;46851&lt;/a&gt;)&lt;br /&gt;* Added a visual effect for Kraken Shell when buffs are removed&lt;br /&gt;* Added color change visual for Morphling's model based on the ratio of agility to strength&lt;br /&gt;* Added buyback message for observers&lt;br /&gt;* New replay data available&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;Roshan Death: "Roshan",0/1&lt;br /&gt;Aegis Received: "AegisOn", PlayerID&lt;br /&gt;Aegis Dropped: "AegisOff", PlayerID&lt;br /&gt;Game Mode: "Mode"+String,HostPlayerID&lt;br /&gt;Hero Levelup: "Level"+Level,PlayerID&lt;br /&gt;Rune Store: "RuneStore"+RuneID, PlayerID. RuneID=1/2/3/4/5&lt;br /&gt;Rune Use: "RuneUse"+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.&lt;br /&gt;* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn&lt;br /&gt;* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)&lt;br /&gt;* Fixed Mjollnir's Static Charge being stackable&lt;br /&gt;* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones&lt;br /&gt;* Fixed a bug with disassembling Mjollnir not giving the recipe&lt;br /&gt;* Fixed Enchant from being able to take over Primal Split units&lt;br /&gt;* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs&lt;br /&gt;* Fixed various typos&lt;br /&gt;* Fixed missing cooldown tooltip to neutral creep Tornado ability&lt;br /&gt;* Fixed Glyph from affecting Tombstone&lt;br /&gt;&lt;br /&gt;To keep updated, add DotA on Facebook: &lt;a href="http://www.facebook.com/playdota"&gt;DotA Facebook&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-3827571201906139008?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/3827571201906139008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=3827571201906139008&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3827571201906139008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3827571201906139008'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2009/09/dota-664-changelog.html' title='DotA 6.64 Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-3995772690716297633</id><published>2009-09-21T00:52:00.000-07:00</published><updated>2009-09-21T00:53:18.167-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>Complete 6.63b DotA Changelog</title><content type='html'>This is the DotA 6.63b Changelog:&lt;br /&gt;&lt;br /&gt;* Fixed an exploit possible with Puck&lt;br /&gt;* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)&lt;br /&gt;* Fixed Wrath of Nature from targeting couriers&lt;br /&gt;* Fixed a bug with Spirit Bear's entangle and overgrowth&lt;br /&gt;* Fixed Heart icon on the endgame scoreboard&lt;br /&gt;* Undid a couple of the fun names recently added&lt;br /&gt;* Fixed a rare abuse that could cause other users performance to drop&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4593221895397882312-3995772690716297633?l=dotageeks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotageeks.blogspot.com/feeds/3995772690716297633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4593221895397882312&amp;postID=3995772690716297633&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3995772690716297633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4593221895397882312/posts/default/3995772690716297633'/><link rel='alternate' type='text/html' href='http://dotageeks.blogspot.com/2009/09/complete-663b-dota-changelog.html' title='Complete 6.63b DotA Changelog'/><author><name>GarenaGamer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4593221895397882312.post-2502913476103400039</id><published>2009-09-17T05:59:00.000-07:00</published><updated>2009-09-17T06:06:48.505-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA Changelogs'/><title type='text'>Complete 6.63 DotA Changelog</title><content type='html'>This is the &lt;a href="http://neutralcreeps.blogspot.com/2009/09/dota-663-changelog.html"&gt;DotA 6.63 Changelog&lt;/a&gt; based from the DotA website&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;    Heroes&lt;/div&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/am.gif" alt="" title="Am" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/anti-mage" target="_blank"&gt;Anti-Mage&lt;/a&gt;&lt;br /&gt;- Mana Void AoE increased from 275 to 325&lt;br /&gt;- Strength changed from 16 +1.5 to 20 +1.2&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/axe.gif" alt="" title="Axe" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/axe" target="_blank"&gt;Axe&lt;/a&gt;&lt;br /&gt;- Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bane.gif" alt="" title="Bane" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bane-elemental" target="_blank"&gt;Bane Elemental&lt;/a&gt;&lt;br /&gt;- Fiend's Grip manacost increased from 100/175/250 to 200/300/400&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bat.gif" alt="" title="Bat" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/batrider" target="_blank"&gt;Batrider&lt;/a&gt;&lt;br /&gt;- Reduced base damage from 64-70 to 48-52&lt;br /&gt;- Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower&lt;br /&gt;- Sticky Napalm manacost increased from 15 to 20&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bs.gif" alt="" title="Bs" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bloodseeker" target="_blank"&gt;Blood Seeker&lt;/a&gt;&lt;br /&gt;- Base armor reduced by 2 points&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bone.gif" alt="" title="Bone" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bone-fletcher" target="_blank"&gt;Bone Fletcher&lt;/a&gt;&lt;br /&gt;- Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif" alt="" title="Bh" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bounty-hunter" target="_blank"&gt;Bounty Hunter&lt;/a&gt;&lt;br /&gt;- Imported a custom model for him that has his selection box fixed&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bb.gif" alt="" title="Bb" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/bristleback" target="_blank"&gt;Bristleback&lt;/a&gt;&lt;br /&gt;- Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/brood.gif" alt="" title="Brood" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/broodmother#skill332" target="_blank"&gt;Broodmother&lt;/a&gt;&lt;br /&gt;- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%&lt;br /&gt;- Insatiable Hunger duration increased from 12 to 14 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cent.gif" alt="" title="Cent" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/centaur-warchief" target="_blank"&gt;Centaur Warchief&lt;/a&gt;&lt;br /&gt;-Double Edge manacost removed&lt;br /&gt;-Double Edge can no longer cause a suicide&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ck.gif" alt="" title="Ck" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/chaos-knight%22" target="_blank"&gt;Chaos Knight&lt;/a&gt;&lt;br /&gt;- Phantasm cooldown decreased from 180 to 180/160/140&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cw.gif" alt="" title="Cw" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/clockwerk-goblin" target="_blank"&gt;Clockwerk&lt;/a&gt;&lt;br /&gt;- Rocket Flare vision reduced from 5/10/15/20 to 10 seconds&lt;br /&gt;- Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/seer.gif" alt="" title="Seer" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/dark-seer" target="_blank"&gt;Dark Seer&lt;/a&gt;&lt;br /&gt;- Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130&lt;br /&gt;- Wall of Replica no longer replicates allies&lt;br /&gt;- Wall of Replica now deals 125 damage each time it affects an enemy hero&lt;br /&gt;- Wall of Replica illusions damage improved from 35% to 60%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/drow.gif" alt="" title="Drow" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/drow-ranger" target="_blank"&gt;Drow Ranger&lt;/a&gt;&lt;br /&gt;-  Attack range increased from 600 to 625&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/es.gif" alt="" title="Es" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/earthshaker" target="_blank"&gt; Earthshaker&lt;/a&gt;&lt;br /&gt;- Echo Slam now deals half bonus damage from corpses instead of full&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/enchant.gif" alt="" title="Enchant" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/enchantress" target="_blank"&gt;Enchantress&lt;/a&gt;&lt;br /&gt;- Strength growth decreased from 2.0 to 1.0&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/furion.gif" alt="" title="Furion" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/prophet" target="_blank"&gt; Furion&lt;/a&gt;&lt;br /&gt;- Teleportation cooldown from 60/50/40/30 to 50/40/30/20&lt;br /&gt;- Wrath of Nature now has a global cast range&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/husk.gif" alt="" title="Husk" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sacred-warrior" target="_blank"&gt;Huskar&lt;/a&gt;&lt;br /&gt;- Berserker's Blood stacking cap of attack speed and damage removed&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/jugg.gif" alt="" title="Jugg" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/juggernaut" target="_blank"&gt;Juggernaut&lt;/a&gt;&lt;br /&gt;- Healing Ward cooldown reduced from 75 to 60&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/kotl.gif" alt="" title="Kotl" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/keeper-of-the-light" target="_blank"&gt;Keeper of the Light&lt;/a&gt;&lt;br /&gt;- Illuminate max range is now constant at all levels&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ta.gif" alt="" title="Ta" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/templar-assassin" target="_blank"&gt;Lanaya&lt;/a&gt;&lt;br /&gt;- Strength growth increased from 1.7 to 2.1&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lich.gif" alt="" title="Lich" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lich" target="_blank"&gt;Lich&lt;/a&gt;&lt;br /&gt;- Movement speed increased by 10&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lina.gif" alt="" title="Lina" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/slayer" target="_blank"&gt;Lina Inverse&lt;/a&gt;&lt;br /&gt;- Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sylla.gif" alt="" title="Sylla" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lone-druid" target="_blank"&gt;Lone Druid&lt;/a&gt;&lt;br /&gt;- Spirit Bear's entangle no longer prevents the target from attacking&lt;br /&gt;- Spirit Bear's entangle damage increased from 40/sec to 60/sec&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/loa.gif" alt="" title="Loa" class="inlineimg" border="0" /&gt; &lt;a href="http://%5burl=%22http//www.playdota.com/heroes/lord-of-avernus" target="_blank"&gt;Lord of Avernus&lt;/a&gt;&lt;br /&gt;- Death Coil cast range reduced from 600 to 300&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/luna.gif" alt="" title="Luna" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/moon-rider" target="_blank"&gt;Luna&lt;/a&gt;&lt;br /&gt;- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/mag.gif" alt="" title="Mag" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/magnatuar" target="_blank"&gt;Magnataur&lt;/a&gt;&lt;br /&gt;- Empower cooldown reduced from 12 to 7 seconds&lt;br /&gt;- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/morph.gif" alt="" title="Morph" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/morphling" target="_blank"&gt;Morphling&lt;/a&gt;&lt;br /&gt;- Morph's passive Agility and Strength bonus removed&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/siren.gif" alt="" title="Siren" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/naga-siren" target="_blank"&gt;Naga Siren&lt;/a&gt;&lt;br /&gt;- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3&lt;br /&gt;- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%&lt;br /&gt;- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/na.gif" alt="" title="Na" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nerubian-assassin" target="_blank"&gt;Nerubian Assassin&lt;/a&gt;&lt;br /&gt;- Mana Burn reworked&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Old Mana Burn:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;Burns: 70/120/185/260&lt;br /&gt;Manacost: 65/85/100/115&lt;br /&gt;Cooldown: 7&lt;br /&gt;Cast Range: 500/575/650/725&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;New Mana Burn:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;Burns: Mana equal to 4x Int&lt;br /&gt;Manacost: 90/110/130/150&lt;br /&gt;Cooldown: 35/25/15/5&lt;br /&gt;Cast Range: 600&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;i&gt;Examples:&lt;/i&gt;&lt;/u&gt;&lt;br /&gt;Sven Level 2: 15 Int [Burns 60 mana]&lt;br /&gt;Lina Level 2: 27 Int [Burns 108 mana]&lt;br /&gt;Sven Level 7: 21 Int [Burns 84 mana]&lt;br /&gt;Lina Level 7: 43 Int [Burns 173 mana]&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;i&gt;Heroes levels without int bonuses&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/weaver.gif" alt="" title="Weaver" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nerubian-weaver" target="_blank"&gt;Nerubian Weaver&lt;/a&gt;&lt;br /&gt;- Base damage increased by 5 points&lt;br /&gt;- Geminate attack now works against towers&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ns.gif" alt="" title="Ns" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/nightstalker" target="_blank"&gt;Nightstalker&lt;/a&gt;&lt;br /&gt;- Void now slows for 2 seconds during daytime&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/panda.gif" alt="" title="Panda" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/pandarena-brewmaster" target="_blank"&gt;Pandarean Brewmaster&lt;/a&gt;&lt;br /&gt;- Fire Panda now has maximum movement speed&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pa.gif" alt="" title="Pa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/phantom-assassin" target="_blank"&gt;Phantom Assassin&lt;/a&gt;&lt;br /&gt;- Stifling Dagger cooldown reduced from 10 to 8 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lancer.gif" alt="" title="Lancer" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/phantom-lancer" target="_blank"&gt;Phantom Lancer&lt;/a&gt;&lt;br /&gt;- Juxtapose image lifetime increased from 15 to 20 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/potm.gif" alt="" title="Potm" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/priestess-of-the-moon" target="_blank"&gt;Priestess of the Moon&lt;/a&gt;&lt;br /&gt;- Starfall random chance to hit in 600-900 range removed&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/puck.gif" alt="" title="Puck" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/puck" target="_blank"&gt;Puck&lt;/a&gt;&lt;br /&gt;- Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pug.gif" alt="" title="Pug" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/oblivion" target="_blank"&gt;Pugna&lt;/a&gt;&lt;br /&gt;- Nether Ward's Mana Flare cooldown removed (was 0.75)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/qop.gif" alt="" title="Qop" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/queen-of-pain" target="_blank"&gt;Queen of Pain&lt;/a&gt;&lt;br /&gt;- Shadow Strike cooldown decreased to 20/17/14/11&lt;br /&gt;- Scream of Pain cooldown decreased from 10 to 7 seconds&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/razor.gif" alt="" title="Razor" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lightning-revenant" target="_blank"&gt;Razor&lt;/a&gt;&lt;br /&gt;- Base strength increased from 17 to 21&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/beast.gif" alt="" title="BM" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/beastmaster" target="_blank"&gt;Rexxar&lt;/a&gt;&lt;br /&gt;- Greater Hawk's invisbility increased from 4 to 6 seconds duration&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/rhasta.gif" alt="" title="Rhasta" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/shadow-shaman" target="_blank"&gt;Rhasta&lt;/a&gt;&lt;br /&gt;- Mass Serpent Wards cooldown increased from 100/80/60 to 110&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/treant.gif" alt="" title="Treant" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/treant-protector" target="_blank"&gt;Rooftrellen&lt;/a&gt;&lt;br /&gt;- Attack range changed from 100 to 128&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sand.gif" alt="" title="Sand" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/sand-king" target="_blank"&gt;Sand King&lt;/a&gt;&lt;br /&gt;- Sand Storm cooldown from 40/35/30/25 to 40/30/20/10&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/silencer.gif" alt="" title="Silencer" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/silencer" target="_blank"&gt;Silencer&lt;/a&gt;&lt;br /&gt;- Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8&lt;br /&gt;- Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.&lt;br /&gt;- Curse of the Silent cooldown reduced from 20 to 14&lt;br /&gt;- Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sniper.gif" alt="" title="Sniper" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/dwarven-sniper" target="_blank"&gt;Sniper&lt;/a&gt;&lt;br /&gt;- Shrapnel cast range increased by 300&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sven.gif" alt="" title="Sven" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/rogue-knight" target="_blank"&gt;Sven&lt;/a&gt;&lt;br /&gt;- Base agility increased from 16 to 21&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tc.gif" alt="" title="Tc" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/tauren-chieftan" target="_blank"&gt;Tauren Chieftain&lt;/a&gt;&lt;br /&gt;- Ancestral Spirit cast range decreased from 1500 to 1000&lt;br /&gt;- Earth Splitter AoE decreased&lt;br /&gt;- Earth Splitter cooldown increased from 90/75/60 to a constant 100&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tiny.gif" alt="" title="Tiny" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/stone-giant" target="_blank"&gt;Tiny&lt;/a&gt;&lt;br /&gt;- Toss cooldown decreased from 15 to 10 seconds&lt;br /&gt;- Craggy Exterior armor decreased by 1&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/troll.gif" alt="" title="Troll" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/troll-warlod" target="_blank"&gt;Troll Warlord&lt;/a&gt;&lt;br /&gt;- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif" alt="" title="Dirge" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/undying" target="_blank"&gt;Undying&lt;/a&gt;&lt;br /&gt;- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%&lt;br /&gt;- Tombstone armor reduced from 10 to 4&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ursa.gif" alt="" title="Ursa" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/ursa-warrior" target="_blank"&gt;Ursa Warrior&lt;/a&gt;&lt;br /&gt;- Fury Swipes damage increased from 6/12/18/24 -&gt; 10/15/20/25&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/viper.gif" alt="" title="Viper" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/netherdrake" target="_blank"&gt;Viper&lt;/a&gt;&lt;br /&gt;- Movement speed decreased by 10&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/wd.gif" alt="" title="Wd" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/witch-doctor" target="_blank"&gt;Witch Doctor&lt;/a&gt;&lt;br /&gt;- Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100&lt;br /&gt;- Paralyzing Casks manacost rescaled from 140 to 110/120/130/140&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/zeus.gif" alt="" title="Zeus" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/heroes/lord-of-olympia" target="_blank"&gt;Zeus&lt;/a&gt;&lt;br /&gt;- Agility decreased from 15 + 1.7 to 11 + 1.2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;Items&lt;br /&gt;&lt;/div&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Misc_Gem_Bloodstone_02.gif" alt="" title="Bloodstone" class="inlineimg" border="0" /&gt;&lt;a href="http://www.playdota.com/items/bloodstone" target="_blank"&gt; Blood Stone&lt;/a&gt;&lt;br /&gt;- Charge bonus and acquisition reworked&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Old Bloodstone:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;-450 HP&lt;br /&gt;-400 MP&lt;br /&gt;-6 HP Regeneration&lt;br /&gt;-150% Mana Regeneration&lt;br /&gt;&lt;br /&gt;-- Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty&lt;br /&gt;-- 1.5 HP and MP per charge&lt;br /&gt;-- On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe&lt;br /&gt;-- Loses 1 charge per death&lt;br /&gt;-- Gold lost on death is reduced by 20% (40% if Bloodstone has charges)&lt;br /&gt;-- Respawn time is reduced by 10% (20% if Bloodstone has charges)&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;New Bloodstone:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;-450 HP&lt;br /&gt;-400 MP&lt;br /&gt;-6 HP Regeneration&lt;br /&gt;-150% Mana Regeneration&lt;br /&gt;&lt;br /&gt;-- Gains 1 charge per nearby (1000) enemy hero death&lt;br /&gt;-- 1 MP/sec per charge&lt;br /&gt;-- Loses half charges per death (rounded down)&lt;br /&gt;-- On Death: Heals 400+25xCharges HP of alied units in 1700 aoe&lt;br /&gt;-- Gold lost on death is reduced by 25 per charge&lt;br /&gt;-- Respawn time is reduced by 3 seconds per charge&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Gateway%20Relics/BTNAbility_Rogue_Sprint.gif" alt="" title="BootsOfTravel" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/boots-of-travel" target="_blank"&gt;Boots of Travel&lt;/a&gt;&lt;br /&gt;- Movement speed increased from 90 to 95&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNINV_Wand_06.gif" alt="" title="Dagon" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/dagon" target="_blank"&gt;Dagon&lt;/a&gt;&lt;br /&gt;- Manacost reduced from 245/225/205/185/165 -&gt; 180/160/140/120/100&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNStaffOfPurification.gif" alt="" title="EulsScepterOfDivinity" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/euls-scepter-of-divinity" target="_blank"&gt;Eul's Scepter&lt;/a&gt;&lt;br /&gt;- Movement bonus increased from 20 to 25&lt;br /&gt;- Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -&gt; 125%, 16 Int-&gt;10 Int, 125 cheaper recipe).&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/LeragasTheVile/BTNEnchantedGemstone.gif" alt="" title="EnergyBooster" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/energy-booster" target="_blank"&gt;Energy Booster&lt;/a&gt;&lt;br /&gt;- Now available for purchase in the side shops&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNForceStaff.gif" alt="" title="ForceStaff" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/force-staff" target="_blank"&gt;Force Staff&lt;/a&gt;&lt;br /&gt;- Manacost decreased from 100 to 25&lt;br /&gt;- Cooldown decreased from 30 to 25&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNHeartOfAszune.gif" alt="" title="HeartOfTarrasque" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/heart-of-tarrasque" target="_blank"&gt;Heart of Tarrasque&lt;/a&gt;&lt;br /&gt;- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)&lt;br /&gt;- Regeneration increased from 1% to 2%&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/CacheOfTheQuel-Thelan/BTNDaggerOfEscape.gif" alt="" title="KelensDagger" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/kelens-dagger" target="_blank"&gt;Kelen's Dagger&lt;/a&gt;&lt;br /&gt;- Cooldown decreased from 18 to 14&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNPipeOfInsight.gif" alt="" title="KhadgarsPipeOfInsight" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/khadgars-pipe-of-insight" target="_blank"&gt;Khadgar's Pipe of Insight&lt;/a&gt;&lt;br /&gt;- Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.&lt;br /&gt;- Can no longer affect the same unit more than once every 50 seconds&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Old Khadagar's Pipe:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;Requires:&lt;br /&gt;-Hood of Defiance (2050)&lt;br /&gt;-Nathrezim Bucker (803)&lt;br /&gt;-Recipe (800)&lt;br /&gt;-Total: 3653&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-8 HP Regeneration&lt;br /&gt;-5 armor&lt;br /&gt;-30% magic resistance&lt;br /&gt;-Barrier (active)&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;New Khadagar's Pipe:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;Requires:&lt;br /&gt;-Hood of Defiance (2050)&lt;br /&gt;-Headress of Rejuvenation (603)&lt;br /&gt;-Recipe (1000)&lt;br /&gt;Total: 3653&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-10 HP/sec regeneration&lt;br /&gt;-30% magic resistance&lt;br /&gt;-Barrier (active) Can no longer affect the same unit more than once every 50 seconds&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNHelmOfValor.gif" alt="" title="MaskOfMadness" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/mask-of-madness" target="_blank"&gt;Mask of Madness&lt;/a&gt;&lt;br /&gt;- Increased attack speed from 75 to 100&lt;br /&gt;- Increased move speed from 15% to 20%&lt;br /&gt;- Increased damage taken from 20% to 30%,&lt;br /&gt;- Amplified damage happens as you take the damage once again&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Gateway%20Relics/BTNStarWand.gif" alt="" title="MagicWand" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/magic-wand" target="_blank"&gt;Magic Wand&lt;/a&gt;&lt;br /&gt;- Recipe cost increased from 125 to 150&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNThunderMallet.gif" alt="" title="Mjollnir" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/mjollnir" target="_blank"&gt;Mjollnir&lt;/a&gt;&lt;br /&gt;- Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Old Mjollnir:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;Requires:&lt;br /&gt;-Eaglehorn (3300)&lt;br /&gt;-Maelstrom (3000)&lt;br /&gt;-Total: 6300&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-35 Agility&lt;br /&gt;-35 Damage&lt;br /&gt;-Static Charge (Active)&lt;br /&gt;-Chain Lightning (Passive)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;New Mjollnir:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;Requires:&lt;br /&gt;-Hyperstone (2100)&lt;br /&gt;-Maelstrom (3000)&lt;br /&gt;-Recipe (400)&lt;br /&gt;-Total: 5500&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-70 AS&lt;br /&gt;-24 Damage&lt;br /&gt;-Static Charge (Active)&lt;br /&gt;-Chain Lightning (Passive)&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNStaffOfSilence.gif" alt="" title="OrchidMalevolence" class="inlineimg" border="0" /&gt; &lt;a href="http://www.playdota.com/items/orchid-malevolence" target="_blank"&gt;Orchid Malevolence&lt;/a&gt;&lt;br /&gt;- Reduced manacost from 200 to 100&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums
